@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Flip(allies) vs MrMalachiCrunch(axis) Spring 42
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Ouch! Was supposed to be the other way around!
Combat Results:
WRU: Retreat losing 2 Inf and inflicting 1 Inf casualtiesNon-Combat Moves:
Sz27: 2 BB, TT(Sz28)
FEq: Inf(Cng)
Egy: Inf(Cng), Tank(Alg)
Trj: Tank(Cng)
Ger: 2 Ftr(Egy)
Cau: Ftr(WRu), 2 Inf(Kaz), Inf+2 Art+5 Tanks(Per)
WEu: Bmr(WRu)
Kaz: 2 Inf(Sin)
Per: 4 Inf+Art(Ind), 2 Tanks(FIC)
Chi: 3 Inf(Man)
Sin: 3 Tanks(Man)
Ind: Inf(FIC), Ftr(Sz61)
FIC: Inf(Sz37) via TT(Sz37>Sz36)
FIC: 3 Inf+3 Tanks(Jpn) via 3 TT(Sz61 to 36)
Sz36: 2 CV, DD, SS(Sz61)Mobilisation:
Ind: 2 Inf+1 Tank 11
FIC: 3 Tanks 15
Jpn: 4 Tanks+4 Inf 32Collect 60 IPC, 0 saved, 60 IPC On Hand
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US11
Builds
with 43
6inf=18
3tank=15
ftr=10
save 0Combat
3bmr Nwy SBR on Ger4inf 4tank Nwy via 4tt cc bb land in EEu
tank Rus to Ukr(unoccupied)
2inf Rus to Nov
2bmr Nwy to NovGer aagun vs 3bmr
Rolling 3d6:
(1, 1, 5) -
YEP
Ger SBR bmr
Rolling 1d6:
(4) -
EEu attack(1)4inf 4tank cc bb bombard
Rolls: 4@1 5@3 1@4; Total Hits: 64@1: (4, 6, 1, 1)5@3: (3, 3, 2, 5, 5)1@4: (2)
defenf inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Nov attack(1)2inf 2bmr
Rolls: 2@1 2@4; Total Hits: 02@1: (5, 3)2@4: (6, 6)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Retreat inf 2bmr to Rus
Results
Ger IC takes 4 damage 10 total(shoots down 2more bmr)awesome aagun
EEu twlo inf
Ukr twol
Nov dwlo infNon combat
bmr Ger to Rus
ftr Nwy to UK
ftr sz5 to UK
4inf 4tank ECa via 4 tt sz2 land in UK
5inf art aagun Arc to RusBuild placement
5inf 3tank EUs
inf Nwy
ftr sz5Collect income
Earned 47 saved 0= 47 IPC’s -
Rus 12
Builds
with 12
3art=12
save 0No combat
No movement
Build placement
3art RusCollect income
Earned 10 saved 0= 10 IPC’s -
More of your terrible luck with AAs I see….
Ger 12
Builds with 44 IPC
Repair 10
8 Inf, 2 Tank
Saved 0 IPCCombat:
EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
Ukr: Inf(Cau), Inf+Art(Bel), Ftr(WEu) Vs InfEEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
Rolls: 12@1 24@3; Total Hits: 1412@1: (3, 5, 1, 3, 4, 4, 3, 1, 6, 4, 1, 2)24@3: (3, 4, 5, 6, 6, 3, 1, 3, 5, 5, 5, 1, 5, 3, 4, 2, 4, 4, 3, 6, 2, 3, 2, 5)
Rolls: 4@2 4@3; Total Hits: 54@2: (1, 5, 6, 1)4@3: (3, 1, 2, 5)
Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
Rolls: 12@1 12@3; Total Hits: 812@1: (5, 6, 4, 4, 3, 5, 1, 2, 3, 5, 2, 1)12@3: (2, 6, 2, 5, 3, 5, 5, 5, 2, 1, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr: 2 Inf(Cau), Art(Bel), Ftr(WEu) Vs Inf
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 2)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (3)
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I put you down for an extra Inf in EEu but I don’t think it’s going to make a difference. You are a trooper, that is for sure!
Combat Results:
EEu: TWLO 5 Inf
NWy: TWOL
WRU: TWOL
Ukr: TWLO 1 InfNon-Combat Moves:
WEu: 4 Ftr(EEu), Bmr(WRu)
Cau: Ftr(Ukr)
Sz27: 2 SS(Sz34)Mobilisation:
Repair Ger IC 10
Ger: 8 Inf, 2 Tanks 34Collect 46 IPC, 0 IPC saved, 46 IPC On Hand
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Well, Why not
UK12
Builds
with 16
4inf=12
art =4
save 0Combat
2inf art tank Rus to Kaztank tt cc sz17 to sz7(load inf UK)land in WEu
4inf tank UK via 3 tt sz6 to sz5 land in WEu
6ftr sz6 to WEuKaz attack(1)2inf art tank
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (2)2@2: (1, 1)1@3: (2)
defend 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Heres hopping that WEu aagun is rusty
WEu aagun vs 6ftr
Rolling 6d6:
(1, 1, 3, 4, 4, 6) -
IT’S WORKING
WEu attack(1)5inf 2tank 4ftr cc bombard
Rolls: 5@1 7@3; Total Hits: 35@1: (2, 1, 6, 5, 5)7@3: (1, 6, 1, 5, 5, 5, 5)
defend 2bmr 7inf 11ftr
Rolls: 2@1 7@2 11@4; Total Hits: 102@1: (5, 1)7@2: (6, 4, 1, 6, 5, 5, 4)11@4: (1, 3, 4, 2, 1, 4, 5, 6, 5, 2, 1)
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RETREAT ftr to sz5
Results
Kaz lwlo 2inf
WEu dwlo 5inf 2tank 5ftr(I take it you just lose 3inf)was hopping for at least 4 & not 10(12)Non combat
3cv 2dd sz6 to sz5
dd sz17 to sz7
2sub sz33 to sz27Build placement
4inf art UKCollect income
Earned 12 saved 0= 12 IPC’sI’m at the stage were it’s do or die(there is a slight glimmer of hope)
To Probably die -
Japan 12
Builds with 60 IPC:
4 Inf, 2 Art, 8 Tanks
Saved: 1 IPCCombat:
Sz7: 7 Ftr+Bmr(WEu), 2 Ftr(Ger) Vs CC, DD
Bra: 2 Inf(SAf) Via TT(Sz27>Sz22) Vs Undefended
Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Art+TankSz7: 7 Ftr+Bmr(WEu), 2 Ftr(Ger) Vs CC, DD
Rolls: 9@3 1@4; Total Hits: 49@3: (6, 6, 1, 1, 5, 2, 5, 2, 6)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Art+Tank
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 3)2@2: (1, 5)1@3: (5)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
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Round 2
Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Tank
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (2, 6)1@3: (2)
Rolls: 1@3; Total Hits: 11@3: (1)
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Combat Results:
SZ7: CWLO 1 Bomber
Kaz: TWLO 1 Inf
Bra: UndefendedNon-Combat Moves:
Sz22: 2 BB(Sz27)
WEU: 9 Ftr(Sz7)
Ger: Ftr(Cau)
EEu: 3 Tanks(Cau)
Cau: Ftr(Kaz), Tank(Trj), 2 Tanks+3 Inf(Per), Tank(Ind), 3 Tanks(Sin)
Per: 3 Inf(Ind), 6 Tanks(FIC), Tank(Eg)
TrJ: Inf(Egy), Tank(Eaf)
Egy: Inf(FEq)
FEq: Inf(WAf)
Ind: 4 Inf(FIC)
Sin: 3 Inf(Chi)
Sz61: 2 CV+DD+SS+4 TT(Sz36)
Man: 4 Inf+4 Tanks(Jpn)Mobilisation:
FIC: 3 Tanks 15
Ind: 2 Art+Tank 13
Jap: 4 Inf+4 Tanks 32Collect 63 IPC, 0 saved, 63 IPC On Hand
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I do believe I should surrender Sir Crunch
There is no salvation in sight I fear.Thanks for yet another lesson!!!
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Sir, I thank you for the game.
You fought a good fight, twas an honour.