@AndrewAAGamer Ok, sounds good. I am turning in for the night as I work early hours. I should be able to view your turn in the AM should you post this evening.
11L '41 DM(+12) v Gamerman01(x) no tech - Game #2
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Figures.
I always like to say “it never fails”. If the attacker misses for a round or two when hits are expected, it is uncanny how the defense will get hits in the last round.
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I guess I should be happy I won the battle in Sz 13.
This is the kind of thing I like to see when I start reviewing an opponent move.
Let’s see, maybe you should have rolled for my transport. (I wonder if this will work)
Input ErrorThere was an error in your dice throw: “1@0” is not correct syntax. -
Transport commits a syntax error. Hitler has the surviving captain shot in public.
Earliest I’ll get to I1 is Tuesday evening. Have a great day, Darth. I’d probably better get back to bed. This head cold kept me from sleeping several hours….
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I1 with 10, buy INF, TP
Combat moves -
Lib - INF, ART (Ita) CA, BB (Z14)
Bul - INF (Blk) ARM, FTR (Ita)Lib
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 6)1@3: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
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China gets 2 inf
US Round 1
Buy 3 ftrs, 1 trn, 1 inf
China Combat Move
1) Kwa - 1 rt vs. 1 inf (fuk)
US Combat Move
None
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first to hit
Kwa
1 inf
Rolls: 10@1; Total Hits: 010@1: (3, 5, 2, 5, 4, 5, 4, 4, 5, 3)1 rt
Rolls: 10@2; Total Hits: 210@2: (3, 3, 2, 4, 2, 6, 4, 4, 6, 6) -
held
US Non-Combat Move
1 ftr to uk from eus
1 ftr to sz 8 from wus
1 bom to uk from eus
1 inf, 1 rt ot uk from eus
1 dd to sz 8 from sz 10
1 ftr to aus from sz 44
1 ftr ot aus from hi
1 bom to aus from wus
1 ac, 1 dd to sz 56 from sz 44
1 inf to eus from cus
1 inf to wcan from ala
1 inf, aa to wcan from wus
1 aa to ecan from eusPlacement
China - 2 inf on Chi
US - 2 ftrs in sz 56
1 ftr on Wus
1 trn in Sz 10
1 inf on EusCollect 38 + 10 (NO) = 48 total
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G2 with 39, buy 7 INF, ART, AA, DD
Combat moves -
Kar - 2 INF (Fin) FTR, BMB (Nwy)
Ukr - 2 INF (EPl) 2 FTR (Z5)Ukr
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 4)2@3: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
Kar
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z5 - FTR (Kar) FTR (Alg) SS (Z6)
Z4 - SS (Z2)
Fra - BMB (Kar)
EPl - 3 INF, 2 ART, 3 ARM (BSt) INF, ARM (Pol)
Bul - 2 FTR (Ukr) INF, ART (EPl) INF (Pol)
Pol - 2 INF (Ger) 2 INF (Nwy) 3 INF, 2 ART, 3 ARM (BSt) ART, 3 ARM (EPl)
Fin - INF (Nwy)
Lib - INF, ART (Alg)Collect 52, 52 on hand
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Russia Round 2
Buy 7 inf, 1 rt, 2 arm
Combat Move
1) Bst - mt vs. 1 arm (bel, blitz to epl)
2) Epl - mt vs. 1 arm (bel, blitz thru bst)
3) Ukr - 2 inf vs. 8 inf (cauc) -
Ukr
8 inf
Rolls: 8@1; Total Hits: 08@1: (3, 4, 3, 6, 6, 5, 5, 2)2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Ukr
7 inf
Rolls: 7@1; Total Hits: 37@1: (5, 1, 1, 5, 5, 1, 4)2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Results
bst - taken, blitz
epl - taken, walk-in
ukr - taken with 7 infNon-Combat Move
13 inf, 3 rt to epl from bel
4 arm to epl from mos
1 inf to epl from euk
1 aa to epl from bel
1 inf to arch from ura
1 inf to bel from mos
1 inf to euk from mos
7 inf to stc from bry
1 inf to ura from eve
1 aa to ukr from caucPlacement
4 inf on Cauc
3 inf, 1 rt, 2 arm on MosCollect 28
Btw, I know you do your own map, but don’t forget to update the flags for the round number.
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Btw, I know you do your own map, but don’t forget to update the flags for the round number.
Sure, I can do this on request. I’ve just never seen the point, since we always name the files according to the turn in the game. (No need to make me see the light - I’ll do it for anyone who wishes me to do those flags)
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I’m glad you let me do my own maps (sometimes I use the other player’s, but usally prefer not), thanks.
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I’m glad you let me do my own maps (sometimes I use the other player’s, but usally prefer not), thanks.
To clarify, I almost always check the other player’s map to make sure it’s the same, so we shouldn’t have discrepancies……
I just usually go back to my own. Since Cmdr Jenn (our den mother) got me to like putting units in a certain order, I’ve come to prefer that… Although I don’t stack them together tightly and perfectly as some players do… :-)
Anyway, thank you thank you





