Flip(allies) vs MrMalachiCrunch(axis) Spring 42

  • '12

    Ouch!  Was supposed to be the other way around!

    Combat Results:
    WRU: Retreat losing 2 Inf and inflicting 1 Inf casualties

    Non-Combat Moves:
    Sz27: 2 BB, TT(Sz28)
    FEq: Inf(Cng)
    Egy: Inf(Cng), Tank(Alg)
    Trj: Tank(Cng)
    Ger: 2 Ftr(Egy)
    Cau: Ftr(WRu), 2 Inf(Kaz), Inf+2 Art+5 Tanks(Per)
    WEu: Bmr(WRu)
    Kaz: 2 Inf(Sin)
    Per: 4 Inf+Art(Ind), 2 Tanks(FIC)
    Chi: 3 Inf(Man)
    Sin: 3 Tanks(Man)
    Ind: Inf(FIC), Ftr(Sz61)
    FIC: Inf(Sz37) via TT(Sz37>Sz36)
    FIC: 3 Inf+3 Tanks(Jpn) via 3 TT(Sz61 to 36)
    Sz36: 2 CV, DD, SS(Sz61)

    Mobilisation:
    Ind: 2 Inf+1 Tank 11
    FIC: 3 Tanks 15
    Jpn: 4 Tanks+4 Inf 32

    Collect 60 IPC, 0 saved, 60 IPC On Hand

  • '12


  • US11
    Builds
    with 43
    6inf=18
    3tank=15
    ftr=10
    save 0

    Combat
    3bmr Nwy SBR on Ger

    4inf 4tank Nwy via 4tt cc bb land in EEu

    tank Rus to Ukr(unoccupied)

    2inf Rus to Nov
    2bmr Nwy to Nov

    Ger aagun vs 3bmr
    DiceRolling 3d6:
    (1, 1, 5)


  • YEP

    Ger SBR bmr
    DiceRolling 1d6:
    (4)


  • EEu attack(1)4inf 4tank cc bb bombard
    DiceRolls: 4@1 5@3 1@4; Total Hits: 64@1: (4, 6, 1, 1)5@3: (3, 3, 2, 5, 5)1@4: (2)

    defenf inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Nov attack(1)2inf 2bmr
    DiceRolls: 2@1 2@4; Total Hits: 02@1: (5, 3)2@4: (6, 6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Retreat inf 2bmr to Rus

    Results
    Ger IC takes 4 damage 10 total(shoots down 2more bmr)awesome aagun
    EEu twlo inf
    Ukr twol
    Nov dwlo inf

    Non combat
    bmr Ger to Rus
    ftr Nwy to UK
    ftr sz5 to UK
    4inf 4tank ECa via 4 tt sz2 land in UK
    5inf art aagun Arc to Rus

    Build placement
    5inf 3tank EUs
    inf Nwy
    ftr sz5

    Collect income
    Earned 47 saved 0= 47 IPC’s

    Flip v Crunch US11.AAM


  • Rus 12
    Builds
    with 12
    3art=12
    save 0

    No combat

    No movement

    Build placement
    3art Rus

    Collect income
    Earned 10 saved 0= 10 IPC’s

    Flip v Crunch R12.AAM

  • '12

    More of your terrible luck with AAs I see….

    Ger 12

    Builds with 44 IPC
    Repair 10
    8 Inf, 2 Tank
    Saved 0 IPC

    Combat:
    EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
    Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
    WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
    Ukr: Inf(Cau), Inf+Art(Bel), Ftr(WEu) Vs Inf

    EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
    DiceRolls: 12@1 24@3; Total Hits: 1412@1: (3, 5, 1, 3, 4, 4, 3, 1, 6, 4, 1, 2)24@3: (3, 4, 5, 6, 6, 3, 1, 3, 5, 5, 5, 1, 5, 3, 4, 2, 4, 4, 3, 6, 2, 3, 2, 5)
    DiceRolls: 4@2 4@3; Total Hits: 54@2: (1, 5, 6, 1)4@3: (3, 1, 2, 5)

    Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
    DiceRolls: 12@1 12@3; Total Hits: 812@1: (5, 6, 4, 4, 3, 5, 1, 2, 3, 5, 2, 1)12@3: (2, 6, 2, 5, 3, 5, 5, 5, 2, 1, 4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Ukr: 2 Inf(Cau), Art(Bel), Ftr(WEu) Vs Inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 2)1@3: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '12

    I put you down for an extra Inf in EEu but I don’t think it’s going to make a difference.  You are a trooper, that is for sure!

    Combat Results:
    EEu: TWLO 5 Inf
    NWy: TWOL
    WRU: TWOL
    Ukr: TWLO 1 Inf

    Non-Combat Moves:
    WEu: 4 Ftr(EEu), Bmr(WRu)
    Cau: Ftr(Ukr)
    Sz27: 2 SS(Sz34)

    Mobilisation:
    Repair Ger IC 10
    Ger: 8  Inf, 2 Tanks 34

    Collect 46 IPC, 0 IPC saved, 46 IPC On Hand

    Flip v Crunch G12.AAM


  • Well,  Why not

    UK12
    Builds
    with 16
    4inf=12
    art =4
    save 0

    Combat
    2inf art tank Rus to Kaz

    tank tt cc sz17 to sz7(load inf UK)land in WEu

    4inf tank UK via 3 tt sz6 to sz5 land in WEu
    6ftr sz6 to WEu

    Kaz attack(1)2inf art tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (2)2@2: (1, 1)1@3: (2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • Heres hopping that WEu aagun is rusty

    WEu aagun vs 6ftr
    DiceRolling 6d6:
    (1, 1, 3, 4, 4, 6)


  • IT’S WORKING

    WEu attack(1)5inf 2tank 4ftr cc bombard
    DiceRolls: 5@1 7@3; Total Hits: 35@1: (2, 1, 6, 5, 5)7@3: (1, 6, 1, 5, 5, 5, 5)

    defend 2bmr 7inf 11ftr
    DiceRolls: 2@1 7@2 11@4; Total Hits: 102@1: (5, 1)7@2: (6, 4, 1, 6, 5, 5, 4)11@4: (1, 3, 4, 2, 1, 4, 5, 6, 5, 2, 1)


  • RETREAT ftr to sz5

    Results
    Kaz lwlo 2inf
    WEu dwlo 5inf 2tank 5ftr(I take it you just lose 3inf)was hopping for at least 4 & not 10(12)

    Non combat
    3cv 2dd sz6 to sz5
    dd sz17 to sz7
    2sub sz33 to sz27

    Build placement
    4inf art UK

    Collect income
    Earned 12 saved 0= 12 IPC’s

    I’m at the stage were it’s do or die(there is a slight glimmer of hope)
    To Probably die

    Flip v Crunch UK12.AAM

  • '12

    Japan 12

    Builds with 60 IPC:
    4 Inf, 2 Art, 8 Tanks
    Saved: 1 IPC

    Combat:
    Sz7: 7 Ftr+Bmr(WEu), 2 Ftr(Ger) Vs CC, DD
    Bra: 2 Inf(SAf) Via TT(Sz27>Sz22) Vs Undefended
    Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Art+Tank

    Sz7: 7 Ftr+Bmr(WEu), 2 Ftr(Ger) Vs CC, DD
    DiceRolls: 9@3 1@4; Total Hits: 49@3: (6, 6, 1, 1, 5, 2, 5, 2, 6)1@4: (5)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)

    Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Art+Tank
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 3)2@2: (1, 5)1@3: (5)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)

  • '12

    Round 2

    Kaz: Ftr(Ind), Inf(Sin), Inf(Nov), Inf+Art(Per) Vs Tank
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (2, 6)1@3: (2)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '12

    Combat Results:
    SZ7: CWLO 1 Bomber
    Kaz: TWLO 1 Inf
    Bra: Undefended

    Non-Combat Moves:
    Sz22: 2 BB(Sz27)
    WEU: 9 Ftr(Sz7)
    Ger: Ftr(Cau)
    EEu: 3 Tanks(Cau)
    Cau: Ftr(Kaz), Tank(Trj), 2 Tanks+3 Inf(Per), Tank(Ind), 3 Tanks(Sin)
    Per: 3 Inf(Ind), 6 Tanks(FIC), Tank(Eg)
    TrJ: Inf(Egy), Tank(Eaf)
    Egy: Inf(FEq)
    FEq: Inf(WAf)
    Ind: 4 Inf(FIC)
    Sin: 3 Inf(Chi)
    Sz61: 2 CV+DD+SS+4 TT(Sz36)
    Man: 4 Inf+4 Tanks(Jpn)

    Mobilisation:
    FIC: 3 Tanks 15 
    Ind: 2 Art+Tank 13
    Jap: 4 Inf+4 Tanks 32

    Collect 63 IPC, 0 saved, 63 IPC On Hand

  • '12


  • I do believe I should surrender Sir Crunch
    There is no salvation in sight I fear.

    Thanks for yet another lesson!!!

  • '12

    Sir, I thank you for the game.
    You fought a good fight, twas an honour.

Suggested Topics

  • 14
  • 50
  • 49
  • 9
  • 118
  • 191
  • 411
  • 22
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.4k

Topics

1.8m

Posts