Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsFlip(allies) vs MrMalachiCrunch(axis) Spring 42
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I noticed I had the Jap map a bit wrong, according to my listed moves the infantry from chi should be in Sin and 1 from Sin to Kaz. Sin went from 3 to 3 so I moved the two from chi to Kaz but only dragged 1 not 2!
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Ger 11
Builds with 42 IPC
Repair 123 Inf, 4 Tank
Saved 1 IPCCombat:
WRu: 2 Inf, Ftr(Cau), Bmr(WEu) Vs Inf
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 2)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Kar: 19 Inf+11 Tanks(EEu), 4 Ftr(WEu), 10 Tanks(Ger), 2 Inf(Bel) Vs 3 Inf
Rolls: 21@1 25@3; Total Hits: 1921@1: (4, 1, 5, 5, 6, 3, 4, 5, 5, 6, 5, 6, 4, 3, 6, 6, 5, 5, 1, 1, 5)25@3: (2, 3, 2, 2, 3, 2, 3, 3, 1, 5, 6, 2, 4, 4, 1, 6, 2, 5, 4, 2, 4, 3, 6, 1, 3)
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
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Round 2
WRu: 2 Inf, Ftr(Cau), Bmr(WEu) Vs Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Combat Results:
WRu: TWOL
Kar: TWLO 1 InfNon-Combat Moves:
All planes to WEu
Ger: Inf+3 Tanks(SEu)
EEu: Inf(Ukr)
Bel: 2 Inf+Art(Ukr)
Blk: 4 Inf(Ukr)
Kar: 4 Tanks(Cau)
Sz28: 2 SS(Sz34)Mobilisation:
Repair Ger IC 12
Ger: 4 Tanks 20
Cau: 3 Inf 9Collect 43 IPC, 1 IPC saved, 44 IPC On Hand
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Sorry, my moves were not correct, got interrupted! Hang on
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OK, no biggee, I forgot to move the 4 Inf from Ukr to Blk as listed in my moves
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UK11
Builds
with 24
cv=14
ftr=10
save 0Combat
2inf Arc to WRu
3ftr Rus to WRuWRu attack(1)2inf 3ftr
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 6)3@3: (4, 2, 6)
defend 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Results
WRu twolNon combat
3ftr WRu to sz6
2dd 2cv 2ftr 3tt sz4 to sz6
cc dd tt sz27 to sz17 (load tank WAf)
2inf art 2tank aagun Arc to RusBuild placement
cv ftr sz6Collect income
Earned 16 saved 0= 16 IPC’s -
Japan 11
Builds with 58 IPC:
8 Tanks, 6 Inf
Saved: 0 IPCCombat:
WAf: Inf(FEq) Vs Undefended
Eaf: Tank(SAf) Vs Undefended
WRu: 2 Inf(Cau), Bmr+Ftr(WEu) Vs 2 Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (5)1@4: (2)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Ouch! Was supposed to be the other way around!
Combat Results:
WRU: Retreat losing 2 Inf and inflicting 1 Inf casualtiesNon-Combat Moves:
Sz27: 2 BB, TT(Sz28)
FEq: Inf(Cng)
Egy: Inf(Cng), Tank(Alg)
Trj: Tank(Cng)
Ger: 2 Ftr(Egy)
Cau: Ftr(WRu), 2 Inf(Kaz), Inf+2 Art+5 Tanks(Per)
WEu: Bmr(WRu)
Kaz: 2 Inf(Sin)
Per: 4 Inf+Art(Ind), 2 Tanks(FIC)
Chi: 3 Inf(Man)
Sin: 3 Tanks(Man)
Ind: Inf(FIC), Ftr(Sz61)
FIC: Inf(Sz37) via TT(Sz37>Sz36)
FIC: 3 Inf+3 Tanks(Jpn) via 3 TT(Sz61 to 36)
Sz36: 2 CV, DD, SS(Sz61)Mobilisation:
Ind: 2 Inf+1 Tank 11
FIC: 3 Tanks 15
Jpn: 4 Tanks+4 Inf 32Collect 60 IPC, 0 saved, 60 IPC On Hand
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US11
Builds
with 43
6inf=18
3tank=15
ftr=10
save 0Combat
3bmr Nwy SBR on Ger4inf 4tank Nwy via 4tt cc bb land in EEu
tank Rus to Ukr(unoccupied)
2inf Rus to Nov
2bmr Nwy to NovGer aagun vs 3bmr
Rolling 3d6:
(1, 1, 5) -
YEP
Ger SBR bmr
Rolling 1d6:
(4) -
EEu attack(1)4inf 4tank cc bb bombard
Rolls: 4@1 5@3 1@4; Total Hits: 64@1: (4, 6, 1, 1)5@3: (3, 3, 2, 5, 5)1@4: (2)
defenf inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Nov attack(1)2inf 2bmr
Rolls: 2@1 2@4; Total Hits: 02@1: (5, 3)2@4: (6, 6)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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Retreat inf 2bmr to Rus
Results
Ger IC takes 4 damage 10 total(shoots down 2more bmr)awesome aagun
EEu twlo inf
Ukr twol
Nov dwlo infNon combat
bmr Ger to Rus
ftr Nwy to UK
ftr sz5 to UK
4inf 4tank ECa via 4 tt sz2 land in UK
5inf art aagun Arc to RusBuild placement
5inf 3tank EUs
inf Nwy
ftr sz5Collect income
Earned 47 saved 0= 47 IPC’s -
Rus 12
Builds
with 12
3art=12
save 0No combat
No movement
Build placement
3art RusCollect income
Earned 10 saved 0= 10 IPC’s -
More of your terrible luck with AAs I see….
Ger 12
Builds with 44 IPC
Repair 10
8 Inf, 2 Tank
Saved 0 IPCCombat:
EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
Ukr: Inf(Cau), Inf+Art(Bel), Ftr(WEu) Vs InfEEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
Rolls: 12@1 24@3; Total Hits: 1412@1: (3, 5, 1, 3, 4, 4, 3, 1, 6, 4, 1, 2)24@3: (3, 4, 5, 6, 6, 3, 1, 3, 5, 5, 5, 1, 5, 3, 4, 2, 4, 4, 3, 6, 2, 3, 2, 5)
Rolls: 4@2 4@3; Total Hits: 54@2: (1, 5, 6, 1)4@3: (3, 1, 2, 5)
Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
Rolls: 12@1 12@3; Total Hits: 812@1: (5, 6, 4, 4, 3, 5, 1, 2, 3, 5, 2, 1)12@3: (2, 6, 2, 5, 3, 5, 5, 5, 2, 1, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
Ukr: 2 Inf(Cau), Art(Bel), Ftr(WEu) Vs Inf
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 2)1@3: (4)
Rolls: 1@3; Total Hits: 11@3: (3)
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I put you down for an extra Inf in EEu but I don’t think it’s going to make a difference. You are a trooper, that is for sure!
Combat Results:
EEu: TWLO 5 Inf
NWy: TWOL
WRU: TWOL
Ukr: TWLO 1 InfNon-Combat Moves:
WEu: 4 Ftr(EEu), Bmr(WRu)
Cau: Ftr(Ukr)
Sz27: 2 SS(Sz34)Mobilisation:
Repair Ger IC 10
Ger: 8 Inf, 2 Tanks 34Collect 46 IPC, 0 IPC saved, 46 IPC On Hand
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Well, Why not
UK12
Builds
with 16
4inf=12
art =4
save 0Combat
2inf art tank Rus to Kaztank tt cc sz17 to sz7(load inf UK)land in WEu
4inf tank UK via 3 tt sz6 to sz5 land in WEu
6ftr sz6 to WEuKaz attack(1)2inf art tank
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (2)2@2: (1, 1)1@3: (2)
defend 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)