Flip(allies) vs MrMalachiCrunch(axis) Spring 42

  • '12

    I noticed I had the Jap map a bit wrong, according to my listed moves the infantry from chi should be in Sin and 1 from Sin to Kaz.  Sin went from 3 to 3 so I moved the two from chi to Kaz but only dragged 1 not 2!

  • '12

    Ger 11

    Builds with 42 IPC
    Repair 12

    3 Inf, 4 Tank
    Saved 1 IPC

    Combat:

    WRu: 2 Inf, Ftr(Cau), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 2)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Kar: 19 Inf+11 Tanks(EEu), 4 Ftr(WEu), 10 Tanks(Ger), 2 Inf(Bel) Vs 3 Inf
    DiceRolls: 21@1 25@3; Total Hits: 1921@1: (4, 1, 5, 5, 6, 3, 4, 5, 5, 6, 5, 6, 4, 3, 6, 6, 5, 5, 1, 1, 5)25@3: (2, 3, 2, 2, 3, 2, 3, 3, 1, 5, 6, 2, 4, 4, 1, 6, 2, 5, 4, 2, 4, 3, 6, 1, 3)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)

  • '12

    Round 2

    WRu: 2 Inf, Ftr(Cau), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (3)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Combat Results:
    WRu: TWOL
    Kar: TWLO 1 Inf

    Non-Combat Moves:
    All planes to WEu
    Ger: Inf+3 Tanks(SEu)
    EEu: Inf(Ukr)
    Bel: 2 Inf+Art(Ukr)
    Blk: 4 Inf(Ukr)
    Kar: 4 Tanks(Cau)
    Sz28: 2 SS(Sz34)

    Mobilisation:
    Repair Ger IC 12
    Ger: 4  Tanks 20
    Cau: 3 Inf 9

    Collect 43 IPC, 1 IPC saved, 44 IPC On Hand

    Flip v Crunch G11.AAM

  • '12

    Sorry, my moves were not correct, got interrupted!  Hang on

  • '12

    OK, no biggee, I forgot to move the 4 Inf from Ukr to Blk as listed in my moves


  • UK11
    Builds
    with 24
    cv=14
    ftr=10
    save 0

    Combat
    2inf Arc to WRu
    3ftr Rus to WRu

    WRu attack(1)2inf 3ftr
    DiceRolls: 2@1 3@3; Total Hits: 22@1: (1, 6)3@3: (4, 2, 6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • Results
    WRu twol

    Non combat
    3ftr WRu to sz6
    2dd 2cv 2ftr 3tt sz4 to sz6
    cc dd tt sz27 to sz17 (load tank WAf)
    2inf art 2tank aagun Arc to Rus

    Build placement
    cv ftr sz6

    Collect income
    Earned 16 saved 0= 16 IPC’s

    Flip v Crunch UK11.AAM

  • '12

    Japan 11

    Builds with 58 IPC:
    8 Tanks, 6 Inf
    Saved: 0 IPC

    Combat:
    WAf: Inf(FEq) Vs Undefended
    Eaf: Tank(SAf) Vs Undefended
    WRu: 2 Inf(Cau), Bmr+Ftr(WEu) Vs 2 Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (5)1@4: (2)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • '12

    Ouch!  Was supposed to be the other way around!

    Combat Results:
    WRU: Retreat losing 2 Inf and inflicting 1 Inf casualties

    Non-Combat Moves:
    Sz27: 2 BB, TT(Sz28)
    FEq: Inf(Cng)
    Egy: Inf(Cng), Tank(Alg)
    Trj: Tank(Cng)
    Ger: 2 Ftr(Egy)
    Cau: Ftr(WRu), 2 Inf(Kaz), Inf+2 Art+5 Tanks(Per)
    WEu: Bmr(WRu)
    Kaz: 2 Inf(Sin)
    Per: 4 Inf+Art(Ind), 2 Tanks(FIC)
    Chi: 3 Inf(Man)
    Sin: 3 Tanks(Man)
    Ind: Inf(FIC), Ftr(Sz61)
    FIC: Inf(Sz37) via TT(Sz37>Sz36)
    FIC: 3 Inf+3 Tanks(Jpn) via 3 TT(Sz61 to 36)
    Sz36: 2 CV, DD, SS(Sz61)

    Mobilisation:
    Ind: 2 Inf+1 Tank 11
    FIC: 3 Tanks 15
    Jpn: 4 Tanks+4 Inf 32

    Collect 60 IPC, 0 saved, 60 IPC On Hand

  • '12


  • US11
    Builds
    with 43
    6inf=18
    3tank=15
    ftr=10
    save 0

    Combat
    3bmr Nwy SBR on Ger

    4inf 4tank Nwy via 4tt cc bb land in EEu

    tank Rus to Ukr(unoccupied)

    2inf Rus to Nov
    2bmr Nwy to Nov

    Ger aagun vs 3bmr
    DiceRolling 3d6:
    (1, 1, 5)


  • YEP

    Ger SBR bmr
    DiceRolling 1d6:
    (4)


  • EEu attack(1)4inf 4tank cc bb bombard
    DiceRolls: 4@1 5@3 1@4; Total Hits: 64@1: (4, 6, 1, 1)5@3: (3, 3, 2, 5, 5)1@4: (2)

    defenf inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Nov attack(1)2inf 2bmr
    DiceRolls: 2@1 2@4; Total Hits: 02@1: (5, 3)2@4: (6, 6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Retreat inf 2bmr to Rus

    Results
    Ger IC takes 4 damage 10 total(shoots down 2more bmr)awesome aagun
    EEu twlo inf
    Ukr twol
    Nov dwlo inf

    Non combat
    bmr Ger to Rus
    ftr Nwy to UK
    ftr sz5 to UK
    4inf 4tank ECa via 4 tt sz2 land in UK
    5inf art aagun Arc to Rus

    Build placement
    5inf 3tank EUs
    inf Nwy
    ftr sz5

    Collect income
    Earned 47 saved 0= 47 IPC’s

    Flip v Crunch US11.AAM


  • Rus 12
    Builds
    with 12
    3art=12
    save 0

    No combat

    No movement

    Build placement
    3art Rus

    Collect income
    Earned 10 saved 0= 10 IPC’s

    Flip v Crunch R12.AAM

  • '12

    More of your terrible luck with AAs I see….

    Ger 12

    Builds with 44 IPC
    Repair 10
    8 Inf, 2 Tank
    Saved 0 IPC

    Combat:
    EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
    Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
    WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
    Ukr: Inf(Cau), Inf+Art(Bel), Ftr(WEu) Vs Inf

    EEu: 8 Inf+13 Tanks(Kar), 7 Tanks(Ger)+4 Inf(Blk)+4 Ftr(WEu)
    DiceRolls: 12@1 24@3; Total Hits: 1412@1: (3, 5, 1, 3, 4, 4, 3, 1, 6, 4, 1, 2)24@3: (3, 4, 5, 6, 6, 3, 1, 3, 5, 5, 5, 1, 5, 3, 4, 2, 4, 4, 3, 6, 2, 3, 2, 5)
    DiceRolls: 4@2 4@3; Total Hits: 54@2: (1, 5, 6, 1)4@3: (3, 1, 2, 5)

    Nwy: 12 Inf+12 Tanks(Kar) Vs Inf
    DiceRolls: 12@1 12@3; Total Hits: 812@1: (5, 6, 4, 4, 3, 5, 1, 2, 3, 5, 2, 1)12@3: (2, 6, 2, 5, 3, 5, 5, 5, 2, 1, 4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    WRu: 2 Inf(Cau), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Ukr: 2 Inf(Cau), Art(Bel), Ftr(WEu) Vs Inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (6, 2)1@3: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '12

    I put you down for an extra Inf in EEu but I don’t think it’s going to make a difference.  You are a trooper, that is for sure!

    Combat Results:
    EEu: TWLO 5 Inf
    NWy: TWOL
    WRU: TWOL
    Ukr: TWLO 1 Inf

    Non-Combat Moves:
    WEu: 4 Ftr(EEu), Bmr(WRu)
    Cau: Ftr(Ukr)
    Sz27: 2 SS(Sz34)

    Mobilisation:
    Repair Ger IC 10
    Ger: 8  Inf, 2 Tanks 34

    Collect 46 IPC, 0 IPC saved, 46 IPC On Hand

    Flip v Crunch G12.AAM


  • Well,  Why not

    UK12
    Builds
    with 16
    4inf=12
    art =4
    save 0

    Combat
    2inf art tank Rus to Kaz

    tank tt cc sz17 to sz7(load inf UK)land in WEu

    4inf tank UK via 3 tt sz6 to sz5 land in WEu
    6ftr sz6 to WEu

    Kaz attack(1)2inf art tank
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (2)2@2: (1, 1)1@3: (2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

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