Jmite (axis) vs CJen (allies) Alpha +3 game 1 no tech

  • '18 '17 '16 '11 Moderator

    NCM:

    5 Infantry, Artillery to Rostov
    3 Fighters to Novgorod

    Build: Infnatry, 2 Artillery in Volgorod
    Build: 4 Infantry in Russia
    Build: 3 Armor in Novgorod

    Collect: +3 Hungary, +3 Poland, +3 Romania + 37 TT = 46 IPC


    Note, for some reason the Russian guys from last round were not placed.  I used none of the unplaced guys for combat moves, but did place them on the map again.

    JMite_v_Jenn_9_05_Brussia.AAM


  • Japan 5

    Buy 70
    1 minor ic (12)
    1 dest (8)
    2 stbm (24)
    2 fgt (20)
    Save 6

    Combat
    Walk ins on map
    1 stbm z8 undefended trans
    1 inf 1 mech 1 art YEN 1 inf
    2 inf 1 stbm YUN 1 inf
    2 inf 1 fgt 1 tach SHN 1 inf
    1 dest 2 fgt 2 tach z42 1 dest

    z42 1
    A
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 5)2@4: (4, 3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    SHN 1
    A
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    YUN 1
    A
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 6)1@4: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    YEN 1
    A
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • YUN 2
    A
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (2, 3)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    YEN 2
    A
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • YUN 3 – jeez come on bomber!
    A
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Collect 65tt + 6 left over – 5 convoy = 66

    JMite_v_Jenn_9_05_Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(76)

    • 4 Submarines
    • 4 Transports
    • 8 Infantry

    Combat Moves:

    Infantry, Artillery, Cruiser to Gibraltar
    4 Infantry, 2 Artillery to Morocco
    Fighter to SZ 20 from SZ 17
    4 Fighters, Tactical, 2 Submarines, Strategic to SZ 6

    Combat:

    SZ 6:
    Attacker:
    DiceRolls: 2@2 4@3 2@4; Total Hits: 42@2: (1, 2)4@3: (3, 4, 6, 5)2@4: (5, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Gibraltar:
    Attacker:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    Build: 4 Submarines in SZ 101
    Build: 8 Infantry, 4 Transports in E. USA/SZ 101

    Collect: 20 NO + 52 TT = 72 IPC


    China: Nothing


    England/India
    Buy(26/7)

    • 3 Armor, Destroyer
    • Transport

    Combat Moves:

    6 Inf, 4 Art to E. Persia
    2 Inf, 2 Fig to Sumatra

    Combat:

    Attacker:
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (5, 1)2@3: (3, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Collect: 11
    Collect: 12


    Australia:

    Buy(22)

    • Airbase, Submarine, Save 1

    Collect: 14 + 1 = 15

    JMite_v_Jenn_9_05_Dallies.AAM


  • Italy 5

    Buy 60

    1 trans (7)
    1 fgt (10)
    1 dest (8)
    3 arm(18)
    3 inf (9)
    1 art (4)
    Save 4

    Combat
    Walk ins on map
    2 inf 1 art 1 fgt FEA 1 inf
    3 inf 1 art 1 fgt 1 bb 2 crui GIB 1 inf
    6 inf 1 art HUN 1 inf
    SBR SUKR

    SUKR
    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    SBR
    DiceRolls: 1@6; Total Hits: 11@6: (2)

    HUN 1
    A
    DiceRolls: 5@1 2@2; Total Hits: 35@1: (1, 5, 4, 1, 3)2@2: (6, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    GIB 1
    A
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (3, 2)2@2: (5, 1)3@3: (2, 2, 2)1@4: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    FEA 1
    A
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 6)1@3: (5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    France does nothing.  It has nothing with which to do anything that has a reasonable chance of success.


  • Collect
    41tt + 4 left over + 5 ¾ + 5 med + 3*2 = 61

    Germany 6

    Buy 46
    1 fgt (10)
    10 inf (30)
    1 sub (6)

    Combat
    5 fgt 5 tach 1 stbm z91 6 dest 1 crui
    4 inf 1 fgt ROM 1 inf
    3 inf 1 art 1 fgt POL 2 inf

    POL 1
    A
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 2)2@2: (5, 5)1@3: (4)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

    ROM 1
    A
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (2, 2, 3, 5)1@3: (4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    z91 1
    A
    DiceRolls: 5@3 6@4; Total Hits: 75@3: (2, 4, 2, 4, 2)6@4: (5, 3, 4, 5, 2, 4)
    D
    DiceRolls: 6@2 1@3; Total Hits: 46@2: (6, 4, 6, 2, 2, 2)1@3: (1)


  • POL 2
    A
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 6)2@2: (2, 3)1@3: (1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    ROM 2
    A
    DiceRolls: 4@1 1@3; Total Hits: 04@1: (2, 6, 5, 6)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • ROM 3
    A
    DiceRolls: 3@1 1@3; Total Hits: 33@1: (1, 6, 1)1@3: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Collet 38tt – 2convoy + 5 norway + 5 egypt = 46

    JMite_v_Jenn_9_06_Agermany.AAM


  • i think USA has 1 too many fights on z25– i think one destroyed the transports and landed on taiwan

  • '18 '17 '16 '11 Moderator

    One landed on Formosa…is that what you mean? I brought more from home to replace the one I sent out to kill the transports.

  • '18 '17 '16 '11 Moderator

    Rather end this one now and move to the next…Russia’s going to collapse before I get in position anyway.

    Link:
    http://www.axisandallies.org/forums/index.php?topic=24747.new#new

    You know, there is all this talk about how strong Russia is, but I really don’t see it.  Without Sea Lion draining significant resources from the Germans, it seems Russia will collapse just about the same time America enters the war.


  • Wow, Turn 6 Germany is not in Russia, Japan is stalling and you think the allies are losing? I suspect the game will be very different in 4 more turns. If it would not be offensive, I would love to play the allies and see if my theory is sound.

    Since this game is over: Here is a suggested map of USSR turn 6 if you(or anybody else) are interested in continuing:

    Production: 46 (that’s what the map says they have, if that is wrong, just build max artillery with what they have similar to this build)
    repair 3
    10 artillery, inf

    Placement:
    3 art-Sukr
    7art,inf-Mos

    Collection: 29

    The reason why I see the Allies looking good in 4 rounds is this:

    Japan does not have the navy or land forces to secure India and one other city to end it by then. They will be busy with 2 large fleets that once linked will be able to convoy Japan and bring China into the game from z19. If possible in those 4 rounds I would liberate Hon.

    Since UK could fall if Germany starts going navy- next 2 rounds will be spent securing there(will need 1 ftr).

    USA will build 80-100 percent in z101 next 4 rounds. We should see UK rebounding in income if it is not captured by a mid game sea lion.
    I would fortify Anzac the next 4 rounds to secure their capital. The key will be fleet maneuvers in the Pacific.

    Key moves will be
    (Japan fleet not in z6): US z47, if alive UK/Anz z37 liberate Mal(if able), then both fleet join z19 as non combat moves, using air to clear blockers, then z6 if Japan is not parked there.
    (Japan fleet in z6): US z26, z33 (take), z19, z6  (if able)
    UK/Anz: z54,z33,z19,z6 (if able) UK Transports will likely leave to liberate Mal if able. Anzac transport will be loaded at Australia for operations turns 10-14

    Key turn 7 US Atlantic moves:5 subs,4 transports(leaving room for 4 UK land units) to z106, UK moves DD to z91(non-combat) block I-Navy and builds a DD for 106. Unless Italy blocks z109, UK gets 8 more land units(sacrificing transports) to Secure London if axis begin staging.
    US would likely build 6 bombers-(only because Italy could try to block z109 and with 6 subs as fodder the 6 bombers clear it and also give London 6 more casualties. Also with Alpha 3, aagun’s unless stacked are less of a threat to large bomber forces.) (2 mech and 2 inf move to Canada- as a London response force). Navy builds would follow on turn 8.

    JMite_v_Jenn_9_06_Brussia-alternate_history.AAM

  • '18 '17 '16 '11 Moderator

    Well, part of it is that Jmite doesnt keep the cash records up to date…might effect things.  Rest of it is I really wanna try out a new strat for the axis and this really doesnt appear too hot.  Got italian units behind Moscow, nothing really keeping the axis out since with Japan back there Russia has to retreat giving up land to the Germans…and the axis earn more than the allies…

Suggested Topics

  • 14
  • 80
  • 22
  • 91
  • 57
  • 118
  • 316
  • 415
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.8k

Users

40.5k

Topics

1.8m

Posts