TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Yun round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 1)1@4: (3)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
Yun not taken, but defenseless now
I lose 2 INF
all air lands in Ind
z106
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (2)1@4: (6)
D:
Rolls: 2@1; Total Hits: 02@1: (5, 4)
z106 round 2
A:
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (4)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (3)
come on
z106 round 3
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (4)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z106 twol
–> NCM
z109: 1 TT --> z106
Rho: 2 INF --> Tang
Ind: 1 INF --> Bur
z39: 1 BB, 1 DD, 1 Cru --> z76
z79: 1 DD --> z76
–> Placement
UK: 9 INF
Saf: 1 ARM
Ind: 9 INF
–>Income
-UKe:
territories: 28
no’s: 5 (i lose the original territories one but gain the no SS one)
damage: 1
total: 28+5-1+1saved= 33 ipc in treasury
-Ukp:
territories: 25
no’s: 5
total: 25+5+1saved= 31 ipc in treasury
ANZAC Turn2
–> Purchase & repair:
income: 19 ipc (i have corrected this, i should not have gotten the second NO in turn 1 as I do not control Dgu yet)
repair: /
purchase: 1 Fig (10) + 1 DD (8) = 18 ipc
save: 1
–> Combat movement:
Jav: 1 INF with TT --> Dgu (walk-in)
–> Non-combat movement:
/
–> Placement:
Nsw: 1 Fig
z82: 1 DD
–>Collect income:
territory: 14
no’s: 10
total: 24+1 saved: 25 ipc in treasury
I think that’s it for now, over to Italy
I hope to be able to do I2 this evening.
I have a cunning plan, but I don’t know the exact number of units.
I’m reading the guadalcanal rulebook atm. Pretty interesting combat phase :).
ITA 2:
Buy : 1 fig save 5
CM:
MOR -> 1 inf, 1art (via trn) ALG + 2 Cru (bomb)
TUN -> 1 inf, 1art LIB + 1 art (ALG)
EGY -> 3 inf, 1 mech, 1 art, 2 arm (EGY) + 1 inf, 1 art (SUD)
SYR -> 1 inf, 1 arm (via trn) GRC + 1 BB (bomb)
TRJ -> 1 inf (via trn) ALX (walk-in)
FEA -> 1 inf (SUD)
Morocco:
Attack (1 inf, 1 art, 2 cru)
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (5, 3)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Tunis:
Attack (1inf, 2 art)
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5)
Defend (1 inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Egypt:
Attack (4inf, 1 mech, 2 art, 2 arm)
Rolls: 3@1 4@2 2@3; Total Hits: 13@1: (2, 2, 6)4@2: (6, 5, 2, 3)2@3: (4, 6)
Defend (3inf, 1 mech, 1 art)
Rolls: 5@2; Total Hits: 25@2: (1, 6, 2, 5, 4)
Syria:
Attack (1 inf, 1 arm, 1BB)
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (1)
Defend (1 inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Mor twol
Tun twol
Syr twlo 1inf
Egy rnd 2:
Rolls: 1@1 4@2 2@3; Total Hits: 11@1: (4)4@2: (1, 4, 6, 5)2@3: (5, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 1, 5)
ok, by your request, finishing the battles for you as instructed:
Egy round 3:
A:
Rolls: 4@2 2@3; Total Hits: 14@2: (4, 3, 2, 3)2@3: (6, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (2, 5, 3)
Egy round 4:
A:
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 6, 1)2@3: (3, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Egy twlo 4 INF
NCM and placement as per your text message
Income:
Territories: 22
no’s: 15
tottal: 37+5 saved= 42
your cunning plan worked perfectly
The problem with Axis and allies is that the game is skewed for the allies to win every time. The axis need the allies to make some mistakes in order to win.
I found the computer opponent totally inept, even at the most difficult levels.
G3
Repair: /
Tech : /
Buy units (54IPC)
–> 1 sub (6)
–> 1 DD (8)
–> 2 arm (12)
–> 5 inf (15)
–> 1 bmr (12)
SAVE 1
CM:
!!! Declare war on USSR !!!
–> Kar(/): 6inf (FIN)
–> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
–> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
Need scrambling orders for SZ115!
8transports coming along to land in Bal
–> Bal(6inf): 8inf, 8art (GER via trn)
I hope all this is ok.
I will wait with rolling the dice until scrambling decision.
no scrambles
–> Kar twol (walk-in)
–> Epl (6inf, 6arm, 2art vs 6inf) rnd1
Rolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6)
Epl twlo 3inf
–> SZ115 (1BB, 1CRU, 1CV with 2figs, 1fig, 1tac vs 1BB, 1SS) rnd1
(SS submerged for this battle (spoox’s words))
Rolls: 4@3 2@4; Total Hits: 34@3: (4, 6, 5, 3)2@4: (4, 2)
Rolls: 1@4; Total Hits: 11@4: (2)
Battle in SZ115 over : hit on aircraft carrier (aircraft will land in Finland)
–> Bal (8inf, 8art vs 6inf) rnd1
Rolls: 16@2; Total Hits: 616@2: (5, 2, 6, 4, 4, 2, 6, 6, 3, 3, 2, 2, 2, 5, 1, 4)
Rolls: 6@2; Total Hits: 26@2: (6, 6, 1, 6, 1, 6)