Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
G40 anchovy(Axis) vs Spoox(Allies)
-
actually, can I rethink that?
I hadn’t noticed you did not send the Cruiser along with it. That is correct right?And the carrier, it has 0 attack points, does it have to be taken last concerning casualties or can it just soak hits during the fight? (Sorry, at work and don’t have the rules here) I’ll take a definitive decision after this if that is allowed?
-
I did send the cruiser - “ca”. I did not send the carrier - “cv”. If I had sent the carrier, I could soak hits at any point in the battle I chose. And, yes, they have no attack value.
-
my apologies for the confusion
This is probably a stupid decision but I wish to scramble 1 French fighter and 2 UK Fighters if that is ok for you. I can pick the fighters of my choice right?
-
One French, 2 Uk ftrs it is.
z91
A: 1 dd, 1 ca, 1 ftr, 1 tac, 1 bb
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (3, 1)2@4: (3, 4)
D: 3 ftr
Rolls: 3@4; Total Hits: 23@4: (1, 5, 2)
-
z91 cwlo 1 ftr, 1 hit on bb.
mor
A: 1 inf, 1 rtl
Rolls: 2@2; Total Hits: 02@2: (4, 4)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
mor rnd2
A: 1 rtl
Rolls: 1@2; Total Hits: 01@2: (5)
D: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
-
Figures. mor holds w 1 inf.
nukr twol (mt).
nov
A: 2 inf, 2 mec, 1 ftr, 1 tac, 1 bmr
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (3, 3, 4, 3)1@3: (2)2@4: (6, 4)
D: 4 inf
Rolls: 4@2; Total Hits: 14@2: (4, 2, 4, 5)
-
nov rnd2
A: 1 inf, 2 mec, 1 ftr, 1 tac, 1 bmr
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (5, 1, 5)1@3: (2)2@4: (6, 3)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
-
nov twlo 2 inf.
vyb twol (mt).NCM
1 cv z112 > z91
1 ftr wger > z91
1 inf wger > ger
1 inf nita > z97 (on Italian trn)
4 inf fin > kar
6 inf ger > pol
5 mec, 5 arm ger > epl
1 inf pol > bal
3 inf, 8 rtl pol > epl
1 ftr, 1 tac, 1 bmr nov > eplPlace
1 ss z105
1 mec wger
5 inf, 3 mec, 2 arm gerCollects
48 + 10 NO = 58 -
Russia Turn 4:
–> Purchase & repair:
available: 33 ipc
repair: /
purchase: 11 INF (33) = 33 ipc
left: 0–>Combat move
/–>NCM
Bry: 15 INF, 6 ART, 1 AA --> Sukr
Rus: 7 INF–> Bry
Bel: 22 INF 6 ART, 1 AA, 2 Mech, 2 ARM, 1 TacB, 2 Fig --> Bry
Bel: 2 INF --> Arch–>Placement
Rus: 4 INF
Sukr: 7 INF–>Income:
territories: 24
no’s: 0total: 24 ipc in treasury
-
You can’t place 7 inf in sukr - it’s a minor ic; the maximum is 3 units. You also didn’t place any inf in rus. Let me how you want to change it.
-
oh I really should stop doing quick posts whilst my boss doesn’t see it, once again my sincere apologies
8 INF in Rus
3 INF in SukrI hope this map is correct
-
I also kinda forgot to move the fleet
moves would be:
z127: 1 SS –> z 125 (i don’t think that is resulting in an actual combat)
z115: 1 BB, 1 SS --> z112Now I let you decide about this, I know that in theory it is too late. So if you decline this, just put them back in their original sea zones when you post Japan 4.
thanks
-
NCM changes are fine. The z125 move is legal. The z112 move is not - you can’t get past the strait of Denmark, plus it is a 3 move and you don’t own the naval base at nov. Unless you meant z113… Let me know how you want to change it.
-
leave the fleet in z115
Only the SS from 127 to 125 then
So sea straits use the same rules as canals then?
thanks
-
So sea straits use the same rules as canals then?
thanks
Yes, except that subs can pass through the Strait of Gibraltar even if Gibraltar itself is in enemy hands. That is the only exception.
-
J4
IPC=57
Purchases: 2 mec, 1 arm, 1 ftr, 1 ss, 1 minor ic, 1 nbCombat
phi
2 inf car via 1 trn z33 > z35
1 ftr, 1 tac z55
1 ca, 1 bb z55 > z35, bombardfic
1 inf bor via 1 trn z43 > z36eve
1 arm yak, blitzes yenkwe
1 inf, 1 rtl hop
3 ftr, 3 tac, 2 bmr kwashn
1 inf, 1 rtl mal
1 ftr, 1 tac z37fic twol (mt).
phi
A: 2 inf, 1 ftr, 1 tac, 1 ca, 1 bb
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (6, 2)2@3: (5, 4)2@4: (3, 2)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 6)
-
phi twol.
yen, eve twol (mt).shn
A: 1 inf, 1 rtl, 1 ftr, 1 tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (4)1@4: (1)
D: 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
-
shn rnd2
A: 1 rtl, 1 ftr, 1 tac
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
-
shn twlo 1 inf.
kwe
A: 1 inf, 1 rtl, 3 ftr, 3 tac, 2 bmr
Rolls: 2@2 3@3 5@4; Total Hits: 42@2: (5, 2)3@3: (3, 4, 6)5@4: (4, 5, 4, 5, 5)
D: 5 inf
Rolls: 5@2; Total Hits: 15@2: (3, 5, 5, 5, 2)