Flip(allies) vs MrMalachiCrunch(axis) Spring 42

  • '12

    Combat Results:
    SAf: Undefended
    Mad: Undefended
    Eaf: Undefended
    Egy: TWOL

    Non-Combat Moves:
    WEu: 2 Ftr(Cau)
    Cau: 2 Ftr(Egy), Inf(Kaz), 2 Inf, 3 Tanks(Per)
    Per: 3 Tanks(FIC), AA(Ind)
    Kaz: Inf(Nov), 2 Inf(Sin)
    Nov: 2 Inf(Yak), Inf(Sin)
    Yak: 2 Inf, 2 Tanks(Bry)
    Sin: 2 Tanks(Chi)
    Chi: AA(Sin)
    Sz61: 2 TT, CV(Sz60)
    Sz34: 2 Ftr(Sz60)
    Sz28: 2 BB(Sz34)
    Man: 2 Inf, Art, Tank(Jpn)

    Mobilisation:
    Ind: Tank+Inf+Art
    FIC: 3 Tanks
    Jpn: 2 Tanks, 2 Inf
    Sz61: Ftr
    Saved: 0 IPC

    Collect 56 IPC, 0 saved, 56 IPC On Hand

    Flip v Crunch J8.AAM


  • Probably futile but I’m going to Trudge on!!!

    US8
    Builds
    with 45
    4tank=20
    4inf=12
    bmr=12
    save 1

    Combat
    bmr UK SBR on Ger

    3inf Lib to Egy
    tank Cng to Egy

    2inf 5ftr Kar to Bel

    Ger aagun vs bmr
    DiceRolling 1d6:
    (3)

    Ger SBR bmr(if miss)
    DiceRolling 1d6:
    (6)


  • Egy attack(1)3inf tank
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 4)1@3: (6)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Again
    Egy attack(2)2inf tank
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (1)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Why not first to hit

    Egy attack(3) tank
    DiceRolls: 10@3; Total Hits: 610@3: (1, 6, 2, 1, 6, 6, 3, 2, 2, 5)

    defend inf
    DiceRolls: 10@2; Total Hits: 310@2: (6, 2, 3, 3, 2, 6, 5, 5, 1, 5)


  • Close

    Bel attack(1)2inf 5ftr
    DiceRolls: 2@1 5@3; Total Hits: 22@1: (3, 6)5@3: (6, 1, 2, 6, 5)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Results
    Ger IC takes 6 damage 15 total
    Egy lwlo 3inf
    Bel twol

    Non combat
    bmr Ger to UK
    bmr EUS to UK
    5ftr Bel to Kar
    5inf 3tank UK to Kar via 4tt sz4
    4inf 4tank ECa to UK via 4tt sz2
    4inf EUS to ECa
    3tank WUS to ECa
    tank Ala to ECa
    2sub sz52 to sz60
    dd sz55 to sz52

    Build placement
    4inf EUS
    bmr EUS
    4tank WUS

    Collect income
    Earned 43 saved 1 = 44 IPC’s

    Flip v Crunch US8.AAM


  • Rus9
    Builds
    with 15
    3tank=15
    save 0

    Combat
    none

    Non combat
    none

    Build placement
    3tank Rus

    Collect income
    Earned 12 saved 0= 12 IPC’s


  • Where da map?

    Flip v Crunch R9.AAM

  • '12

    Oh dear, attached the wrong map

    Flip v Crunch J8.AAM

  • '12

    Oh, lol. I had thought I attached the wrong map based on your “Where da map”, lol.

    Have friends over and was hurrying up….

  • '12

    Ger 9

    Builds with 39 IPC
    5 Inf, Art, 4 Tank
    Saved: 0 IPC

    Combat:
    Wru: 2 Inf(Cau), Bmr(WEu) VS Inf
    Bel: 2 Inf+3 Ftr(EEu), 2 Ftr(Weu) vs 2 Inf

    Wru: 2 Inf(Cau), Bmr(WEu) VS Inf
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (5, 1)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Bel: 2 Inf+3 Ftr(EEu), 2 Ftr(Weu) vs 2 Inf
    DiceRolls: 2@1 5@3; Total Hits: 52@1: (3, 6)5@3: (1, 1, 3, 1, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • '12

    Combat Results:
    Wru: TWOL
    BEL: TWLO 1 Inf

    Non-Combat Moves:
    EEu: 2 Ftr(Bel)
    WEu: 3 Ftr(WEu)
    WEu: 3 Inf(SEu)
    Blk: 3 Inf(SEu)
    EEu: Tank(Ger), 4 Inf+16 Tanks(Ukr)
    Ukr: 4 Inf(Cau)
    Sz28: SS(Sz34), SS(Sz32)

    Mobilisation:
    Cau: 3 Inf, Art 13
    SEu: 4 Tanks, 2 Inf 26

    Collect 39 IPC, none saved

    Flip v Crunch G9.AAM


  • UK9
    Builds
    with 26
    4inf=12
    cv=14
    save 0

    Combat
    3inf Kar to WRu
    2ftr Rus to WRu
    ftr sz4 to WRu

    WRu attack(1)3inf 3ftr
    DiceRolls: 3@1 3@3; Total Hits: 43@1: (4, 1, 2)3@3: (1, 1, 2)

    defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • Results
    WRu twol

    Non combat
    ftr WRu to Rus
    2ftr WRu to sz6(await cv build)
    2dd cv ftr sz4 to sz6
    3inf art 2tank UK via 3tt sz4 to sz6 land in Nwy
    ftr UK to sz6
    6tank Kar to Rus
    3inf Kar to Arc
    inf Cng to Rho
    tank Cng to WAf
    tt sz19 to sz17
    cc sz27 to sz17
    aagun Rus to Arc

    Build placement
    4inf UK
    cv sz6

    Collect income
    Earned 22 saved 0= 22 IPC’s

    Flip v Crunch UK9.AAM

  • '12

    Japan 9

    Builds with 56 IPC:
    6 Tanks, 4 Inf, 2 Art, Sub
    Saved: 0 IPC

    Combat:
    Rho: Tank+Inf(Rho), 2 Inf(Eaf) Vs Inf
    Egy: 2 Inf(Mad) via TT(Sz28 to 34), 2 BB(Sz28 to 34), Tank(Trj) Vs Tank
    Wru: 2 Inf+2 Ftr(Cau), Ftr+Bmr(WEu) Vs 3 Inf

    Rho: Tank+Inf(Rho), 2 Inf(Eaf) Vs Inf
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 3, 6)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Egy: 2 Inf(Mad) via TT(Sz28 to 34), 2 BB(Sz28 to 34), Tank(Trj) Vs Tank
    DiceRolls: 2@1 1@3 2@4; Total Hits: 22@1: (2, 6)1@3: (4)2@4: (1, 1)
    DiceInput ErrorThere was an error in your dice throw: "/>2 Inf+2 Ftr(Cau), Ftr+Bmr(WEu) Vs 3 Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (3, 6)3@3: (1, 4, 3)1@4: (5)
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 6)

  • '12

    Egy defense

    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • '12

    I just can’t seem to chase down that brit fleet!

    Combat Results:
    Rho: TWOL
    Egy: TWOL
    WRu: Tactical retreat 2 Inf(Cau) inflicting 2 Inf casualties with no loss

    Non-Combat Moves:
    Sz36: DD+CV+TT(Sz34), CV+Ftr(Sz61)
    FIC: 2 Tanks+2 Inf(Jpn) via 2 TT(Sz61 to 36), AA(Chi)
    Sz37: TT(Sz32)
    WEu: 2 Ftr+Bmr(Wru from Cau), 2 Ftr(Sz34)
    Cau: 2 Inf(WRu) retreat, Ftr(WRu from WEu), 3 Inf(Kaz), 2 Tanks(Sin), Tank(Ind), 3 Tanks(Per), AA(Per)
    Kaz: 1 Inf(Nov), 1 Inf(Sin)
    Bry: Art(Man)
    Chi: 2 Inf(Man)
    Sin: 2 Tanks(Yak), Tank(Man)
    Per: Inf+Art(Ind), 3 Tanks(FIC)

    Mobilisation:
    Ind: Inf+2 Art 11
    FIC: 2 Tanks, Sub 16
    Jpn: 3 Tanks, 3 Inf 24
    SAf: 1 Tank 5
    Saved: 0 IPC

    Collect 57 IPC, 0 saved, 57 IPC On Hand

    Flip v Crunch J9.AAM

  • '12

    I meant to move the 1 Inf from TrJ to Per


  • I moved your inf to Per

    US9
    Builds
    with 44
    IC=15
    2bmr=24
    save 5

    Combat
    bmr UK SBR on Ger

    bmr UK SBR on SEu

    2inf 5ftr Kar to Bel

    Ger aagun vs bmr
    DiceRolling 1d6:
    (2)

    Ger SBR bmr(if miss)
    DiceRolling 1d6:
    (3)

    SEu aagun vs bmr
    DiceRolling 1d6:
    (6)

    SEu SBR bmr(if miss)
    DiceRolling 1d6:
    (2)

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