@SuperbattleshipYamato I know the game favors the Allies but I hope I can be a worthy Axis opponent. That one move where I lost my two transports jacked me up. I’m trying to figure out how to recover from that loss.TheDiceMatter.tsvg
Flip(allies) vs MrMalachiCrunch(axis) Spring 42
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1 hit from 10 3s and 6 1s on 2 rounds of combat…yep, dicey does NOT like you! You must sacrifice something I think…
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Results
WRu twol
Kar lwlo infNon combat
2ftr WRu to Rus
2ftr Kar to sz4
2sub sz34 to sz33
cc dd sz28 to sz33
tt sz19 to sz10Build placement
2inf 3tank UKCollect income
Earned 27 saved 6 = 33 IPC’s -
Maybe my left nut? lol
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Japan 7
Builds with 51 IPC:
IC, 3 Tanks, 2 Ftr
Saved: 1 IPCCombat:
Eve: 2 Inf(Yak), 2 Ftr(Nov) Vs Inf
TRJ: 1 Inf(Per) Vs UndefendedEve: 2 Inf(Yak), 2 Ftr(Nov) Vs Inf
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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By the way I screwed up a couple turns ago with the aagun in Cau(it actual is a UK gun,if you grant me this, would be appreciated)
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You moved the brit AA on the Rus turn? Well I owe you a few so yeah, for sure man. However you want to handle it. I’m going for a cruise in the Z28, its nice in Niagara, be back in a few hours.
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Combat Results:
Eve: TWOL
TRJ: UndefendedNon-Combat Moves:
Sz38: TT(Sz41), 2 Inf(NZe)
Sz34: 2 TT, 2 BB, CV, DD, Ftr(WEu), Ftr(Sz60)
TRJ: 2 Inf+2 Tanks(FIC), 3 Inf(Per)
Cau: 2 Ftr(Eve), 6 Tanks(Nov), 4 Tanks(Sin)
Kaz: Inf(Nov)
Sin: 3 Inf+AA(Nov)
Yak: 2 Inf(Bry)
Chi: 2 Tanks(Bry)
Per: Inf(Ind), 3 Tanks(FIC), Inf(Kaz)
Ind: AA (FIC)
Bry: 2 Tanks+2 Inf(Jpn) via 2 TT Sz60Mobilisation:
Sz60: 2 Ftr
FIC: 3 Tanks
Ind: ICCollect 52 IPC, 1 saved, 53 IPC On Hand
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US7
Builds
with 41
4inf=12
3tank=15
bmr=12
save 2Combat
bmr UK SBR on Gerinf WCa to Ala
tank WUS to Alatank 3ftr Rus to Bel
Ger aagun vs bmr
Rolling 1d6:
(5)Ger SBR bmr(if miss)
Rolling 1d6:
(5) -
Ala attack(1)inf tank
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Ala attack(2)inf tank
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
defend inf
Rolls: 1@2; Total Hits: 11@2: (1)
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First to hit
Ala attack(3)tank
Rolls: 10@3; Total Hits: 410@3: (1, 1, 5, 4, 4, 3, 1, 4, 4, 4)
defend inf
Rolls: 10@2; Total Hits: 310@2: (4, 4, 3, 1, 6, 6, 6, 2, 2, 6)
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Bel attack(1)tank 3ftr
Rolls: 4@3; Total Hits: 14@3: (5, 6, 4, 2)
defend tank
Rolls: 1@3; Total Hits: 01@3: (6)
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Results
Ger IC takes 5 damage 11 total
Ala lwlo inf
Bel twolNon combat
bmr Ger to UK
3ftr Bel to Kar
5inf 2tank UK via 4tt sz4 land in Kar
2ftr sz4 land in Kar
5inf 3tank ECa via 4tt sz2 land in UK
sub sz54 to sz52
sub sz55 to sz52
3inf Egy to Lib
tank Egy to Cng
4inf EUS to ECa
4tank WUS to ECaBuild placement
4inf bmr EUS
3tank WUSCollect income
Earned 43 saved 2 = 45 IPC’s -
Rus8
Builds
with 20
4tank=20
save 0Combat
noneNon combat
2tank Rus to Kar
sub sz12 to sz14Build placement
4tank RusCollect income
Earned 15 saved 0= 15 IPC’s -
Ger 8
Builds with 37 IPC
Repair: 2
10 Inf, Tank
Saved: 0 IPCCombat:
Wru: 2 Inf(Cau), Bmr(WEu) Vs Inf
Bel: 2 Inf(EEu), 2 Ftr(WEu) Vs Tank
Ukr: Tank(Cau) Vs UndefendedWru: 2 Inf(Cau), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Bel: 2 Inf(EEu), 2 Ftr(WEu) Vs Tank
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (2, 5)
Rolls: 1@3; Total Hits: 01@3: (4)
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Combat Results:
Wru: TWOL
BEL: TWOL
Ukr: UndefendedNon-Combat Moves:
EEu: 1 Ftr(WEu), 2 Ftr(Bel), 3 Inf(Ger), 2 Inf(Blk)
WEu: 6 Inf(SEu), Bmr(WRu)
Ukr: 4 Inf(Blk), 14 Tanks(Cau), Tank(Ger)
Sz34: SS(Sz31)
Sz32: SS(Sz38)
WEu: 6 Inf(SEu)Builds:
Ger Repair:
Cau: 4 Inf
SEu: 6 Inf
Ger: TankCollect 39 IPC, none saved
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Crunch can i have one more favor?
My 2 Rus inf were supposed to move to Cng
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UK8
Builds
with 33
3inf=9
2tank=10
art=4
ftr=10
save 0Combat
inf art 2ftr Rus to WRu
2ftr sz4 to WRuWRu attack(1)inf art 4ftr
Rolls: 2@2 4@3; Total Hits: 42@2: (1, 2)4@3: (1, 4, 5, 3)
defend 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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I was wondering why you left them there! Go ahead, no prob.