ncm edit if youre okay with it J3 edit ncm.tsvg
G40 Whitmann (AXIS) VS. JamesAleman (ALLIES)
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 China turn 1 Production: 12 4 infantry Combat Moves: To Cha: 2inf-Sui 
 To Yun: 2inf-Kwe; 3 inf,ftr-SzeCha: 2inf vs 1 inf 
  Rolls: 2@1; Total Hits: 02@1: (5, 4) Rolls: 2@1; Total Hits: 02@1: (5, 4)
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Retreat infantry to Sui Yun: 5 inf,ftr vs inf,art 
  Rolls: 5@1 1@3; Total Hits: 15@1: (3, 5, 3, 6, 5)1@3: (1) Rolls: 5@1 1@3; Total Hits: 15@1: (3, 5, 3, 6, 5)1@3: (1)
  Rolls: 2@2; Total Hits: 12@2: (5, 2) Rolls: 2@2; Total Hits: 12@2: (5, 2)
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 Yun2: 4inf,ftr vs art 
  Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 6, 4)1@3: (2) Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 6, 4)1@3: (2)
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Non Combat Moves: To Sze: inf-She 
 To Sik: ftr-YunPlacement: 4 inf-Sik Collection: 15 
 9 + NO=15
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 **Uk turn 1 Production: 28-UK,17-India** 
 UK: 9 infantry, save 1
 India: arm,mech,inf,art, save 0Combat Moves: None Non-Combat Moves: Europe operations: 
 To z104: DD-z109
 To z92: transport-z109; Carrier,Destroyer,transport-z98; cruiser-z91
 To Alg: arm-Alx; inf-Mal via transportz98; tac-z98; ftr-Mal; ftr-Gib
 To z94: CA-z98
 To Egy: inf,art-Alx; inf-Sud
 To z78: dd-z83
 To UK: ftr,inf-Sco
 To Que: inf,art-OntPacific Operations: 
 To Epr: inf-Wind
 To Sum: 2 inf-Mal via transport-z39
 To Shn: inf-Mal
 To Bur: 6inf,art,ftr,tac,aagun-Ind
 To z55: DD,CA-z39; BB-z37Placement: UK-9 inf Ind-arm,mech,art,inf Collection: 
 UK- 31 (28-2+5NO)
 India - 21
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 Anzac: turn 1 
 UK forgot to Move 2 inf-Saf to Rho, marked on this map
 Production: 103 infantry 
 save 1Non Combat Moves: To Shn: inf-Mal; ftr-Que 
 To z55: DD-z62; CA-z63
 To Que: inf,aagun-Nsw; 2ftr-Nze
 To Jav: inf-Nsw via transport-z62
 Placement:
 3 inf-NswCollection: 15 
 14+1saved=15
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 ITALY TURN 1: Whitmann (AXIS) VS. JamesAleman (ALLIES) Buy: 10 IPC 1TT = 7 
 1INF = 3
 Saved= 0Combat Movement: Naval Combat: SZ94: (DEF: 1CRZ) 
 SZ97->SZ94: 1BB, 1CRZ, 2TT (LOAD 1ARM+ 1INF ALB->ALG) + (LOAD 1RTL TOB+ 1INF SIT ->ALG)
 SZ95->SZ94: 1CRZ, 2DD 1TT (1ARM NIT+1INF SIT -> ALG)SZ93: (DEF: 1CRZ+1DD) 
 SZ95->SZ93: 1SS
 NIT->SZ93: 1FHT+1TACEFR: (DEF: 0) 
 NIT->EFR: 1INFSFR: (DEF: 1INF+1RTL) 
 NIT->SFR: 1INF+2RTLTUN: (DEF: 1INF) 
 LIB->TUN: 1INF+1RTL
 TOB->TUN: 1ARMALG: (DEF: 2INF+1ARM+1TAC+2FHT) 
 ALB->ALG: 1INF+1ARM
 SIT->ALG: 1RTL TOB+1INF
 SIT->ALG: 1ARM NIT+1INF
 SIT->ALG: 1FHTKEN: (DEF = 0 ) 
 Eth->KEN: 2INF+1RTL
 SOM->KEN 1INF
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 SZ94: (DEF: 1CRZ) 
 SZ97->SZ94: 1BB, 1CRZ, 2TT (LOAD 1ARM+ 1INF ALB->ALG) + (LOAD 1RTL TOB+ 1INF SIT ->ALG)
 SZ95->SZ94: 1CRZ, 2DD 1TT (1ARM NIT+1INF SIT -> ALG)ATK: 
  Rolls: 2@2; Total Hits: 02@2: (3, 4) Rolls: 2@2; Total Hits: 02@2: (3, 4)
  Rolls: 2@3; Total Hits: 12@3: (6, 3) Rolls: 2@3; Total Hits: 12@3: (6, 3)
  Rolls: 1@4; Total Hits: 01@4: (5) Rolls: 1@4; Total Hits: 01@4: (5)DEF: 
  Rolls: 1@3; Total Hits: 11@3: (3) Rolls: 1@3; Total Hits: 11@3: (3)
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 SZ93: (DEF: 1CRZ+1DD) 
 SZ95->SZ93: 1SS
 NIT->SZ93: 1FHT+1TACAK: 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)
  Rolls: 1@4; Total Hits: 01@4: (6) Rolls: 1@4; Total Hits: 01@4: (6)DF: 
  Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2) Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
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 SZ93: (DEF: 1CRZ+1DD) 
 SZ95->SZ93: 1SS
 NIT->SZ93: 1FHT+1TACA 
  Rolls: 1@3; Total Hits: 01@3: (4) Rolls: 1@3; Total Hits: 01@3: (4)D 
  Rolls: 1@3; Total Hits: 01@3: (5) Rolls: 1@3; Total Hits: 01@3: (5)
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 SZ93: (DEF: 1CRZ+1DD) 
 SZ95->SZ93: 1SS
 NIT->SZ93: 1FHT+1TACA 
  Rolls: 1@3; Total Hits: 01@3: (5) Rolls: 1@3; Total Hits: 01@3: (5)
 D
  Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)
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 Rnd1 
 ALG: (DEF: 2INF+1ARM+1TAC+2FHT)
 ALB->ALG: 1INF+1ARM
 SIT->ALG: 1RTL TOB+1INF
 SIT->ALG: 1ARM NIT+1INF
 SIT->ALG: 1FHTATK: 
  Rolls: 2@1 2@2 3@3; Total Hits: 02@1: (4, 4)2@2: (6, 5)3@3: (4, 6, 5) Rolls: 2@1 2@2 3@3; Total Hits: 02@1: (4, 4)2@2: (6, 5)3@3: (4, 6, 5)DEF: 
  Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 5)2@3: (3, 6)2@4: (2, 3) Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 5)2@3: (3, 6)2@4: (2, 3)
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 Rnd2 
 ALG: (DEF: 2INF+1ARM+1TAC+2FHT)
 ALB->ALG: 1INF+1ARM
 SIT->ALG: 1RTL TOB+1INF
 SIT->ALG: 1ARM NIT+1INF
 SIT->ALG: 1FHTATK: 
  Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 5, 4) Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 5, 4)DEF: 
  Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (4, 1)2@4: (6, 4) Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 5)2@3: (4, 1)2@4: (6, 4)
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 On that note I really do concede the game… I have rolled just about the worst imaginable scenario in every important battle I have touched this game! I see absolutely no chance that at this point I could still win. You showed fantastic sportsmanship thus far, allowing a reroll in AMU however given the reroll went nearly a poorly as the first time and my Italian move, which granted is much less certain on the dice has completely blown up. I concede and best of luck to you in the rest of the tournament. Cheers, Whitmann 
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 I am sorry about this. I must admit, I have never been luckier in an axis game. I feel for you, as I’ve been down that poor dice road before (although, not as bad). When the dust settles, I hope we can have a friendly rematch. As you can see, since Germany did not take France and they lost 2 air units, I was planning on loading two french units onto the UK transport, which would bring up to 4 additional units into UK if you did not at least try to stop me. Clearing Algeria would have permitted the German airforce to destroy the fleet off of Gibraltar. (On a side note, I had this occur to me and I failed to clear Tunisia. France counter attacked my surviving Italian tank with 2 inf (Mor+Tun) and won, thus preventing the fleet assault.) You however, did attack Tunisia and that would have made any counter attack of Algeria unlikely. Your move was a good one, and had a great chance of success. Unless the German fleet moved to block my access, UK is going to get 4(or 3 if you hit in the final round) more land units, and that could have delayed a successful sea lion until round 4 or later. I understand your frustration and wish to play you again, James 
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 I guess I’ll just send Jen a PM to report the outcome of this match? I’ll do my best to win this tourney for you! :-) 
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 Game over. JamesAleman proceeds to Round 2 Winner’s Circuit. 
 Whitmann proceeds to Round 2 Redemption Circuit.
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 Thanks again, Whitmann 
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 Would one of you two upload a “completed” map? I’d like to post the finished game map for others to do their intelligence. Sort of even out the playing field a little between those that have time to scour the boards researching their opponents and those who would do it if someone compiled the data for them. 
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 I reconstructed this combat move map from written instructions: 
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