I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
[Spring 1942] Unit changes/House Rules
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I recently played a game with a new group, and they had a few changes that altered the game dramatically. They edited units so that they “represent” real units during the war. For instance, they changed German tanks to Panzers and made them 4/4/2’s for 8 IPs. They gave Russia 2 free INF at the start of their turn to place at an IPC before mobilization. They made Japanese fighters into Zeros making them 3/3/4’s for 8 IPs. British AA guns hit is increased to 2 while in London. Lastly, American transports get to move one space after offloading, but cannot pickup or dropoff during this move. This was my first exposure to these rules. In my opinion, the US transport rule made shuck-shuck much faster. These rules clearly favor allies, but definitely changed the game. Give me your thoughts, changes, etc. :mrgreen:
Moderator’s Edit: Added [Spring 1942] to title





