Flip(allies) vs MrMalachiCrunch(axis) Spring 42


  • 50/50 i guess or all over its your call


  • Perhaps all over would be best

  • '12

    OK, works for me.

    DiceRolls: 4@1 2@2 5@3 1@4; Total Hits: 84@1: (3, 1, 4, 1)2@2: (2, 2)5@3: (4, 2, 4, 3, 1)1@4: (2)
    DiceRolls: 7@2 3@3 1@4; Total Hits: 67@2: (5, 5, 6, 2, 1, 5, 2)3@3: (2, 2, 2)1@4: (5)

  • '12

    Wow, weird dice!

    I have to think if I want to continue or retreat to Sin!

  • '12

    DiceRolls: 5@3 1@4; Total Hits: 25@3: (4, 3, 4, 6, 1)1@4: (6)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (1)

  • '12

    DiceRolls: 3@3 1@4; Total Hits: 03@3: (6, 5, 5)1@4: (6)
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '12

    LOL.

    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (1)
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '12

    Why couldn’t I get 3 hits 3 rounds ago!  That brit fighter never seemed to miss!

  • '12

    Combat Results:
    Nov: TWLO 5 Inf, Art, 4 Tanks
    Ala: Undefended
    Kaz: Undefended

    Non-Combat Moves:
    Yak: 2 Inf(Bry)
    Sin: 2 Inf(Chi), 3 Tanks(FIC), 2 Ftr(Sz36), Bmr(Nov)
    Per: 1 Inf(Ind)
    Sz36: TT(Sz60) loading Inf, Tank(Jpn)
    FIC: Inf, Tank via TT(Sz36)
    Sz50: BB, DD, TT(Sz36)
    Sz60: BB, CV, 2 TT(Sz36)
    Bry: 2 Inf+2 Tanks(Jpn) Via TT(Sz60)
    Ind: 2 Inf(FIC)
    Chi: 4 Inf(FIC)

    Mobilisation:
    Japan: 4 Inf, 4 Tanks
    FIC: 3 Tanks

    Collect 50 IPC, 1 saved, 51 IPC On Hand

    Flip v Crunch J5.AAM


  • US5
    Builds
    with 38
    5inf=15
    3tank=15
    dd=8
    save 0

    Combat
    Bmr Cau SBR on Ger

    inf Alg via tt sz12 to sz6 land in Nwy(unoccupied)

    Ger aagun vs bmr
    DiceRolling 1d6:
    (5)


  • Here comes the 1

    Ger SBR bmr
    DiceRolling 1d6:
    (2)


  • Results
    Ger IC takes 2 damage 16 total
    Nwy twol

    Non combat
    bmr Ger to Cau
    3inf art tank aagun UK via 3tt sz2 to sz4 land in Arc
    3tt sz12 to sz2
    sub sz12 to sz19
    bb dd 2cv 4ftr sz12 to sz6
    sub sz45 to sz55(new it was a mistake putting in sz45)
    ftr EUS to UK
    6inf 2tank EUS to ECa
    3inf Alg to Lib

    Build placement
    5inf EUS
    3tank WUS
    dd sz54

    Collect income
    Earned 39 saved 0= 39 IPC’s

    Flip v Crunch US5.AAM


  • Rus6
    Builds
    with 20
    5inf=15
    tank=5
    save 0

    Combat
    2inf Rus to WRu
    2ftr Cau to WRu

    WRu attack(1)2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (6, 2)

    defend inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Results
    WRu twlo inf

    Non combat
    2ftr WRu to Cau
    3inf 2tank Rus to Cau

    Build placement
    tank Cau
    5inf Rus

    Collect income
    Earned 18 saved 0= 18 IPC’s

    Flip v Crunch R6.AAM

  • '12

    Ger 6

    Builds 42
    9 Inf, Tank Repair 10
    Save 0

    Combat:
    Kar: 2 Inf(EEu), 5 Ftr, Bmr(WEu) Vs 2 Inf
    WRu: 15 Inf, 13 Tanks(UKr) Vs Inf

    Kar: 2 Inf(EEu), 5 Ftr, Bmr(WEu) Vs 2 Inf
    DiceRolls: 2@1 5@3 1@4; Total Hits: 52@1: (4, 3)5@3: (2, 1, 2, 2, 5)1@4: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    WRu: 15 Inf, 13 Tanks(UKr) Vs Inf
    DiceRolls: 15@1 13@3; Total Hits: 1115@1: (1, 1, 6, 3, 1, 4, 1, 6, 4, 3, 5, 3, 1, 3, 4)13@3: (5, 4, 3, 6, 4, 6, 4, 1, 1, 4, 3, 2, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Combat Results:
    Kar: TWOL
    WRu: TWOL

    Non-Combat Moves:
    Sz41: SS(Sz25)
    Sz47: SS(Sz52)
    Ger: 2 Inf(EEu), 6 Inf(SEu)
    Bel: 5 Inf(EEu), 3 Tanks(Ger)
    Ukr: Inf(Blk)

    Builds:
    Ger: 3 Inf, Tank
    SEu: 6 Inf

    Collect 37 IPC, none saved

    Flip v Crunch G6.AAM


  • UK6
    Builds
    with 26
    2ftr=20
    tank=5
    save 1

    Combat
    2bmr SBR on Ger

    Ger aagun vs 2bmr
    DiceRolling 2d6:
    (1, 1)


  • YES

    Results
    Ger aaguns shoot down 2bmr

    Non combat
    2dd sz2 to sz4
    ftr UK to Rus
    2inf art tank Arc to Rus
    2sub sz33 to sz34
    tt sz54 to sz19
    2inf ECa to WCa

    Build placement
    2ftr tank UK

    Collect income
    Earned 26 saved 1 = 27 IPC’s

    Flip v Crunch UK6.AAM

  • '12

    You have the worst luck with bombers and aa shots….

    Japan 6

    Builds with 51 IPC:
    5 Tanks, Art, 4 Inf, Ftr
    Saved: 0 IPC

    Combat:
    Sz41: TT(Sz50)
    NZe: Inf(Car), Inf(Sol) Via TT(Sz50) Vs Undefended

    Combat Results:
    NZe: Undefended

    Non-Combat Moves:
    Nov: Inf(Kaz), 2 Inf, 3 Tanks, 2 Ftr(Sin), 2 Inf(Yak), 2 Tanks(Bry)
    Kaz: Inf(Per)
    Per: 4 Inf(Ind)
    Yak: 2 Inf(Bry)
    Sin: 4 Inf(Chi), 4 Tanks(FIC)
    Ind: Inf(FIC)
    WEu: Bmr(Sin)
    Bry: Tank(Ala), Inf(Jpn) Via TT(Sz63 to 60)
    Bry: Inf+Tank(Jpn) Via TT(Sz37 to 60)
    FIC: 2 Inf+2 Tanks(Jpn) via 2 TT(Sz60 to 36)
    Sz36: BB+DD(Sz50), BB(Sz60)

    Mobilisation:
    Japan: 4 Inf, Art , 2 Tanks
    Sz60: Ftr
    FIC: 3 Tanks

    Collect 51 IPC, 0 saved, 51 IPC On Hand

    Flip v Crunch J6.AAM


  • US6
    Builds
    with 39
    5tank=25
    4inf=12
    save 2

    Combat
    bmr Cau SBR on Ger

    2inf UK via tt bb sz6 to sz4 land in Kar vs 2inf
    cc sz2 to sz4
    inf Nwy to Kar
    ftr sz4 to Kar
    ftr Cau to Kar
    ftr sz6 to Kar

    Ger aagun vs bmr
    DiceRolling 1d6:
    (3)

    Ger SBR bmr(if miss)
    DiceRolling 1d6:
    (2)

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