@SuperbattleshipYamato I’m not surprised. G42 does favor the Allies. But the Axis still have a decent chance at least Japan.
Flip(allies) vs MrMalachiCrunch(axis) Spring 42
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Rus5
Builds
with 23
6inf= 18
tank= 5
save 0Combat
2inf Arc to WRu
inf Rus to WRu
2ftr Cau to WRu6inf Kaz to Nov
2inf Rus to Nov
3tank Cau to NovWRu attack(1)3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 4, 3)2@3: (2, 3)
defend 2inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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Nov attack(1)8inf 3tank
Rolls: 8@1 3@3; Total Hits: 58@1: (1, 2, 5, 4, 1, 4, 3, 5)3@3: (1, 2, 2)
defend 2inf tank
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (6)
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Results
WRu twlo 2inf
Nov lwlo infNon combat
2ftr WRu to Cau
sub sz8 to sz12
aagun Kaz to NovBuild placement
inf Cau
5inf 2tank RusCollect income
Earned 20 saved 0= 20 IPC’s -
Ger 5
Builds 40
3 Tank+6 Inf Repair 7
Save 0Combat:
Arc: Inf(Kar) Vs Undefended
WRu: Inf(Kar), Inf(Ukr), Bmr(WEu) Vs Inf
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Combat Results:
Arc: Undefended
WRu: TWLO 1 InfNon-Combat Moves:
Sz52: SS(Sz44)
Sz25: SS(Sz18)
WEu: Inf(SEu)
Blk: Inf(SEu)
Ukr: 8 Inf(EEu), Tank(Ger)
Kar: Inf(EEu)
EEu: 9 Inf(Ger)Builds:
Ger: 3 Tanks
SEu: 6 InfCollect 42 IPC, none saved
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UK5
Builds
with 27
4inf=12
ftr=10
tank=5
save 0Combat
3bmr Cau SBR on Ger2inf UK via tt sz2 to sz4 land in Kar
ftr Cau to Kar vs inf2inf art tank UK via 2tt sz2 to sz4 land in Arc vs inf
Ger aagun vs 3bmr
Rolling 3d6:
(1, 2, 6) -
Ger SBR 2bmr
Rolling 2d6:
(1, 6) -
Kar attack(1)2inf ftr
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
defend inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Arc attack(1)2inf art tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 3)1@3: (4)
defend inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results
Ger IC takes 7 damage 14 total (shoots down bmr)
Kar,Arc lwolNon combat
2bmr Ger to Cau
ftr Kar to sz4
cv(US ftr) sz2 to sz4
ftr Cau to Nov
2sub sz34 to sz33
tt sz64 to sz54
2inf WCa to ECaBuild placement
4inf tank ftr UKCollect income
Earned 26 saved 0= 26 IPC’s -
Japan 5
Builds with 48 IPC:
7 Tanks, 4 Inf
Saved: 1 IPCCombat:
Ala: Inf+Tank(Jpn) Via TT(Sz60) VS Unoccupied
Kaz: Inf(Per) Vs Unoccupied
Nov: Inf(Eve), Inf(Sin), 3 Inf, Art, 3 Tanks(Yak), 2 Tanks(Bry), Bmr(Weu) Vs 7 Inf, 3 Tank, AANov:
AA
Rolls: 1@1; Total Hits: 01@1: (2)
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Nov: Inf(Eve), Inf(Sin), 3 Inf, Art, 3 Tanks(Yak), 2 Tanks(Bry), Bmr(Weu) Vs 7 Inf, 3 Tank
Rolls: 4@1 2@2 5@3 1@4; Total Hits: 34@1: (2, 3, 2, 1)2@2: (4, 6)5@3: (6, 5, 4, 3, 3)1@4: (6)
Rolls: 7@2 3@3; Total Hits: 47@2: (4, 3, 6, 4, 2, 2, 6)3@3: (2, 5, 3)
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Rolls: 2@2 5@3 1@4; Total Hits: 52@2: (4, 1)5@3: (5, 3, 5, 2, 2)1@4: (1)
Rolls: 4@2 3@3; Total Hits: 34@2: (2, 6, 6, 3)3@3: (3, 3, 4)
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Crap, forgot your fighter!
First batch of rolls
Rolls: 1@4; Total Hits: 11@4: (4)
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Hey what about my UK ftr?
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therefore you got a hit, one of my twos was killed and is gone and one of them got the hit, so 50/50, say 1-3 you killed the guy who got a hit
Acceptable?
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or just reroll the whole thing?
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The whole thing from the point of my screw up that is! Thanks for the wishes on my first day of school!
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Do round 2 over?
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I had an above average in round 2 and you have an above in round 1, especially since your missing fighter scored a hit. I think all over or we do a 50/50 to see if your fighter hit the guy who scored one of my two 2s as a hit.