G40 JWW(Axis) vs Commander Jennifer(Allies)

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    yun twlo inf

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    ncm:
    man mech > anh
    man 6inf, art & aa > jeh
    kor 4 inf > man
    z20 fleet > z36
    ksi inf, art > kwa
    z19 fleet > z36
    z33 fgt > kwa
    z33 fleet > z36
    z6 tac > car
    z6 fleet (less CV & 2 fgt) > z33
    jpn inf, art > car
    jpn fgt > kwa
    jpn fgt > z33 cv
    oki fgt > kwa
    kor fgt > jeh
    hun bmb’s & 2 fgt’s > ksi
    hun fgt (for) > kwa
    ksu 3 inf > ksi
    yun fgt > kwa
    yun 2 tac (man) > z36 cv
    yun 2 tac (jpn) > kwa
    yun tac z33 > kwa
    yun tac (ksu) > ksi

    placement 3 trn z6

    J collects 32 + 10 NO = 42

    Jenn_v_JWW_G40_01cJPN.AAM

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    damn that was a lot of thinking.

    let me know if I screwed up.

    what is the blue fuzzy square w/the 6 next to it?

    what do the black ships in the map represent?

    I’ve deleted frances ipc’s as germany took them.

    what is the acme wall?

  • 18 17 16 11 Mod

    You cannot get the NO if you take FIC.  I’ll move your FIC guys up to Kwangsi and drop 2 IPC from your purchase so you can have the NO.  (Or move them back to Siam if there are not 2 guys there.)

    Unless you have an issue with that.

    @JWW:

    damn that was a lot of thinking.

    let me know if I screwed up.

    what is the blue fuzzy square w/the 6 next to it?

    what do the black ships in the map represent?

    I’ve deleted frances ipc’s as germany took them.

    what is the acme wall?

    Fuzzy square = kamikazee tokens (scramble to the defense of your ships in Okinawa, Japan, once used they are gone, hit on a 2)
    Black ships = convoy zones
    Wall means China cannot leave China, Burma and Hong Kong.

  • 18 17 16 11 Mod

    Unless stated, I am also taking the DOW on France off.

  • 18 17 16 11 Mod

    USA:

    Buy(52)

    • 2 Aircraft Carriers
    • 2 Transports
    • 1 Submarine

    NCM:

    Submarine, Destroyer to SZ 23
    BB, AC, CA, DD, TRN, FIG< TAC from SZ 10 to SZ 26
    Inf, Art from W. USA to Hawaii
    Fighter from W. USA to Hawaii
    Strat from USA to Hawaii
    Mech from W. USA to C. USA
    Armor from E. USA to W. USA
    Trn from SZ 26 to SZ 10

    Build: 2 Carriers, Submarine in SZ 10
    Build: 2 Transports in SZ 101

    Collect: 52 IPC

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    @Cmdr:

    Unless stated, I am also taking the DOW on France off.

    what does this mean?
    what are convoy zones?

    :lol: :-D sorry

  • 18 17 16 11 Mod

    China:

    Buy(12)

    • 4 Infantry

    Combat Moves:

    4 Infantry, Fighter to Yunnan

    Attacker:
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 3, 3)1@3: (1)
    Defender:
    DiceRolls: 3@2; Total Hits: 23@2: (3, 2, 2)

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    @Cmdr:

    You cannot get the NO if you take FIC.

    sorry I see this now. No leave the map as is and delete the 10 NO….need to learn.

  • 18 17 16 11 Mod

    @JWW:

    @Cmdr:

    Unless stated, I am also taking the DOW on France off.

    what does this mean?
    what are convoy zones?

    :lol: :-D sorry

    Submarines can do economic attacks against enemy players if they are located adjacent to an enemy territory and in a convoy zone.  Submarines do up to 2 CRD each.  Surface warships are less effective and can do 1 CRD each.

    The national objective for Japan that you claimed requires that you are at peace with the United States and France is under French control.

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


    @JWW:

    @Cmdr:

    You cannot get the NO if you take FIC.

    sorry I see this now. No leave the map as is and delete the 10 NO….need to learn.

    As you wish.

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (3, 3)1@3: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    My guys are throwing rocks, what do you have left for ammunition?

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Now I’m throwing shoes…ran out of rocks

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    @Cmdr:

    The national objective for Japan that you claimed requires that you are at peace with the United States and France is under French control.

    understood

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    @Cmdr:

    Submarines can do economic attacks against enemy players if they are located adjacent to an enemy territory and in a convoy zone.  Submarines do up to 2 CRD each.  Surface warships are less effective and can do 1 CRD each.

    how do ss & surface ships do this. Just keeping them in that specific sea zone reduces the IPC’s a country has at the end of a turn? I’ll read up on this……

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13 12 11 10

    @Cmdr:

    what do you have left for ammunition?

    obviously nothing

  • 18 17 16 11 Mod

    NCM:

    2 Infantry from SUI to SHE
    3 Infantry from SZE to SHE
    Fighter from SZE to SHe

    Build: 4 Infantry in SHE

    Collect: 9 IPC + 6 NO = 15 IPC


    England:

    Buy(28)

    • 9 Infantry, Save 1

    India:

    Buy(17)

    • 3 Infantry, 2 Artillery

    Combat Moves:

    Infantry, Fighter from W. France to Holland
    Fighter from Scotland to Holland
    2 Fighters from England to Holland
    Infantry, Artillery from Alexandria to Ethiopia
    Mech from Egypt to Ethiopia
    Infantry from Sudan to Ethiopia
    Tactical from SZ 98 to Ethiopia
    Infantry from Malaya to Sumatra

    Combat:

    Ethiopia:
    Attacker:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 5)2@2: (2, 2)1@3: (4)
    Defender:
    DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 3)

  • 18 17 16 11 Mod

    @JWW:

    @Cmdr:

    Submarines can do economic attacks against enemy players if they are located adjacent to an enemy territory and in a convoy zone.  Submarines do up to 2 CRD each.  Surface warships are less effective and can do 1 CRD each.

    how do ss & surface ships do this. Just keeping them in that specific sea zone reduces the IPC’s a country has at the end of a turn? I’ll read up on this……

    During the collect income phase of your opponent’s turn he, or she, has to check all the convoy zones and tally up how much is lost.  They have their turn to clear you out or suffer the consequences.

    So if I have my Russian submarine in SZ 105, and you own W. France, every time you collect income you have to remove 2 IPC from your total until that submarine is moved or destroyed.

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