Flip(allies) vs MrMalachiCrunch(axis) Spring 42

  • '12

    Japan 3

    Builds with 41 IPC:
    IC, 4 Inf, 2 Tank
    Saved: 1 IPC

    Combat:
    Yak: 3 Inf(Bry), Inf(Far) Vs Unoccupied
    Kaz: Inf(Chi), Bmr(FIC) Vs Inf
    Sz37: TT, BB Vs TT
    Sum: 2 Inf(Aus), 2 Ftr(Sz38) Vs Tank
    Per: Inf(Ind) Vs Unoccupied

    Sz37: TT, BB Vs TT
    Autokill

    Sum: 2 Inf(Aus), 2 Ftr(Sz38) Vs Tank
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (5, 4)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Kaz: Inf(Chi), Bmr(FIC) Vs Inf
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Combat Results:
    Yak: Unoccupied
    Kaz: CWLO 1 Inf
    Sz37: Autokill
    Sum: TWLO 1 Inf
    Per: Unoccupied

    Non-Combat Moves:
    Chi: Inf(Fic)
    Ukr: 4 Ftr(FIC), Bmr(Kaz)
    Sz60: BB, DD(Sz36)
    Sz36: CV(Sz38), 2 Ftr(Sum), TT(Sz60) Loading Inf, Tank(Jpn)
    Bry: Inf(Wak), Tank(Jpn) Via TT(Sz60)
    Sz61: TT(Sz60), TT(Sz36)
    Man: 2 Inf, 2 Tank(Jpn) Via TT(Sz61)
    FIC: 2 Inf(Jpn) Via TT(Sz36)

    Mobilisation:
    Japan: 6 Inf, 2 Tanks
    FIC: IC

    Collect 44 IPC, 1 saved, 44 IPC On Hand

    Flip v Crunch J3.AAM


  • Just a little glitch here in your builds

    I do believe you would like to of had 5inf on Jap(have a look at your posts)

    Agreed?


  • Man I screwed up my Brit turn

    US3
    Builds
    with 38
    4tt= 28
    ftr= 10
    save 0

    Combat
    2inf Nov to Sin
    ftr WRu to Sin
    bmr Cau to Sin

    Sin attack(1)2inf ftr bmr
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (2)1@4: (5)

    defend 2inf tank
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)


  • Not much luck happening here!

    Results
    Sin dwlo 2inf Ftr retreat to Kaz bmr retreats to Cau(Jap inf tank remains)

    Non combat
    inf Lib to Egy
    sub sz51 back to sz47
    bb cv ftr 2tt sz10(pick 3inf EUS & aagun ECa)to sz8 land in UK
    sub dd cc sz1 to sz2
    cv ftr 2tt sz1 (pick 2inf art tank ECa)to sz8 land in UK
    2ftr UK to sz8

    Build placement
    4tt sz10
    ftr EUS

    Collect income
    Earned 38 saved 0= 38 IPC’s

    Flip v Crunch US3.AAM


  • Rus4
    Builds
    with 25
    5inf= 15
    2tank= 10
    save 0

    Combat
    4inf 2ftr WRu to Kar

    Kar attack(1)4inf 2ftr
    DiceRolls: 4@1 2@3; Total Hits: 04@1: (3, 6, 2, 5)2@3: (5, 6)

    defend 3inf
    DiceRolls: 3@2; Total Hits: 03@2: (6, 6, 6)


  • Kar attack(2)4inf 2ftr
    DiceRolls: 4@1 2@3; Total Hits: 24@1: (6, 2, 4, 1)2@3: (3, 6)

    defend 3inf
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)


  • Kar attack(3)2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 5)2@3: (2, 1)

    defend inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results
    Kar lwlo 2inf

    Non combat
    2ftr Kar to Cau
    3inf tank Rus to Cau
    5inf 2tank WRu to Cau
    2inf WRu to Arc
    6inf Nov to Kaz
    sub sz12 to sz8
    aagun Cau to Nov

    Build placement
    2inf 2tank Cau
    3inf Rus

    Collect income
    Earned 23 saved 0= 23 IPC’s

    Flip v Crunch R4.AAM

  • '12

    Right you are in regards to the Japanese, my bad and good catch!

  • '12

    Ger 4

    Builds 38
    1 Tank+11 Inf
    Save 0

    Combat:
    Kar: 3 Inf(EEu), 5 Ftr(WEu) Vs 2 Inf
    WRu: 2 Inf(Bel), Bmr(WEu) Vs Inf

    Kar: 3 Inf(EEu), 5 Ftr(WEu) Vs 2 Inf
    DiceRolls: 3@1 5@3; Total Hits: 23@1: (5, 6, 2)5@3: (4, 5, 2, 2, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    WRu: 2 Inf(Bel), Bmr(WEu) Vs Inf
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Combat Results:
    Kar: TWLO 1 Inf
    WRu: TWOL

    Non-Combat Moves:
    Ukr: 2 Inf(EEu), Tank(Ger)
    WEu: 3 Inf(Seu), all planes land here
    EEu: 9 Inf(Ger)

    Builds:
    Ger: 1 Tank+9 Inf
    SEu: 2 Inf

    Collect 40 IPC, none saved

    Flip v Crunch G4.AAM


  • UK4
    Builds
    with 31
    2dd= 16
    Cv=14
    save 1

    Combat
    3bmr Cau SBR on Ger

    Ger aagun vs 3bmr
    DiceRolling 3d6:
    (3, 3, 5)


  • Ger SBR 3bmr
    DiceRolling 3d6:
    (2, 4, 4)


  • Results
    Ger IC takes 10 damage

    Non combat
    3bmr Ger to Cau
    2ftr Egy to Cau
    inf ECa via tt sz2 land in UK
    2tank Cng to Egy
    2sub sz28 to sz34

    Build placement
    2dd cv sz2

    Collect income
    Earned 26 saved 1 = 27 IPC’s

    Flip v Crunch UK4.AAM

  • '12

    Crap. I intended to move the german subs


  • Where would you have liked them to go?

  • '12

    Sz:17 was going to Sz18

    Sz6 was going to Sz12

    and

    Sz25 was going to Sz44

    I forgot to move them so……

    since it really affects the brits I will leave it up to you to decide which if any moves you will grant me and of course re-position your ships accordingly.

  • '12

    Japan 4

    Builds with 45 IPC:
    7 Tank, 3 Inf
    Saved: 2 IPC

    Combat:
    Nov: Tank+Inf(Sin), Inf(Yak) Vs Inf
    Eve: Inf(Yak) Vs Undefended

    Nov: Tank+Inf(Sin), Inf(Yak) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • I’ll give you those sub moves(& my tt in sz54 moves to sz64 drops 2inf in WCa)

    if this doesn’t alter your Jap turn

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