OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
G40 anchovy(Axis) vs Spoox(Allies)
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Come on. That’s pathetic. Lose 3 ftr, 2 tac to aa.
amu
A: 12 inf, 1 mec, 2 rtl, 1 arm, 2 ftr, 1 tac
Rolls: 11@1 2@2 3@3 1@4; Total Hits: 211@1: (3, 5, 2, 5, 3, 4, 4, 5, 2, 3, 2)2@2: (5, 3)3@3: (5, 4, 1)1@4: (4)
D: 18 inf
Rolls: 18@2; Total Hits: 518@2: (3, 6, 2, 1, 3, 3, 5, 2, 5, 2, 6, 4, 5, 4, 1, 4, 5, 5)
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WTF?! :?
amu rnd2
A: 7 inf, 1 mec, 2 rtl, 1 arm, 2 ftr, 1 tac
Rolls: 6@1 2@2 3@3 1@4; Total Hits: 36@1: (6, 6, 3, 2, 5, 4)2@2: (2, 3)3@3: (2, 4, 1)1@4: (5)
D: 16 inf
Rolls: 16@2; Total Hits: 516@2: (3, 3, 4, 1, 1, 1, 1, 4, 1, 5, 3, 6, 6, 3, 6, 6)
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Now that’s fair. Russia gets 5 out of 8 hits @1 and Japan gets 0 out of 17. :roll: amu holds with 13 inf. 2 inf, 1 mec, 2 rtl, 1 arm retreat to kor. 2 ftr, 1 tac retreat in NCM.
That might be the game there.
hun
A: 3 inf, 2 ftr, 2 tac
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (1, 2, 6)2@3: (4, 3)2@4: (2, 3)
D: 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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hun twol.
yun
A: 3 inf, 1 rtl, 1 ftr, 1 tac, 2 bmr
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 1)2@2: (5, 4)1@3: (2)3@4: (4, 1, 5)
D: 4 inf
Rolls: 4@2; Total Hits: 14@2: (6, 3, 4, 1)
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yun twlo 1 inf.
NCM
1 ftr, 1 tac, 2 bmr yun > kwa
2 ftr, 2 tac hun > kwa
1 rtl ksi > kwa
2 inf ksu > ksi
1 inf, 1 rtl ksu > anh
2 inf, 1 rtl sha > anh
1 aa man > jeh
2 ftr, 1 tac amu > kor
2 inf jpn > kor via 1 trn z20 > z6
1 ftr oki > kor
1 ca z20 > z36
1 ss, 1 dd, 1 bb z19 > z36
1 cv, 1 ftr, 1 tac z6 > z36
1 ss, 2 dd, 1 ca, 1 cv, 1 bb z6 > z33Place
1 inf jpn
3 trn z6Collects
30 + 10 NO + 2 saved = 42That was a 98% battle in amu. What a disaster!
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starting to feel a bit bad here, it’s a dice game of course but luck really wasn’t on your side here :(
USA turn 1:
–> Purchase & repair:
income: 52 ipc
repair: /
purchase: 1 BB (20), 1CV (16), 1 TacB (11), 1INF (3) = 50 ipc
save: 2 ipc left–> Combat movement:
none
–> Non-combat movement:
Phi: 1 Fig --> Gua
Wus: 1 INF, 1 ART --> TT to Haw
z26: 1 TT --> z10
z10: 1 BB, 1 CV with 1 Fig+1TacB, 1 Cru, 1 DD --> z26
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 INF, 1 ARM --> Wus
Cus: 3Minf --> Eus
Cus: 1 StratB --> Haw–> Placement:
1BB, 1CV --> z10 2 Figs in z10 land there
1 TacB, 1 INF --> Wus–> Collect income:
Territories: 52
No: none52 +2 saved = 54 ipc in treasury
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China turn 1:
–> Purchase & repair:
income: 12 ipc
repair: /
purchase: 4 INF (12) = 12
0 ipc left–> Combat movement:
Sze: 5 INF, 1 Fig --> Yun
Kwe: 2 INF --> YunYun:
A
Rolls: 7@1 1@3; Total Hits: 17@1: (6, 6, 2, 4, 4, 3, 4)1@3: (3)
D
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2)
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Yun Round 2
A:
Rolls: 6@1 1@3; Total Hits: 26@1: (1, 2, 3, 4, 1, 2)1@3: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Yun twlo 2 INF
–> Non Combat movement:
none
–> Placement
4 INF: Yun
–> Collect
Territories: 9
No’s: 6
Total: 15 ipc -
UK turn 1:
–> Purchase & repair:
income: - UKe: 28
- UKp: 17
repair: /
purchase: - UKe: 1 Fig (10) + 6 INF (18) = 28
- UKp: 1 Fig (10) + 1 ART (4) + 1 INF (3) = 17
0 ipc left–> Combat movement:
z109: 1 dd --> z106
z91: 1 Cru --> z106z106
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
D:
Rolls: 2@1; Total Hits: 12@1: (4, 1)
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I lose 1 Cru
z106 round 2
A:
Rolls: 1@2; Total Hits: 01@2: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (5)
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round 3
A:
Rolls: 1@2; Total Hits: 11@2: (2)
D:
Rolls: 1@1; Total Hits: 01@1: (2)
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z106 twlo 1 Cru
–>NCM
Que: 1 INF, 1ARM --> Nbr
Ont: 1 INF, 1 ART --> Que
z109: 1 TT --> z106
Gib: 1 Fig --> Uk
z111: 1 BB , 1 DD --> z109
Sco: 1 INF, 1 Fig --> Uk
Mal: 1 Fig --> Egy
z98: 1 TT --> z96, picks up 1 INF + 1 AA, unloads in Z81 into Egy (is that a legal move? i’m not entirely sure about this. If it’s not allowed, please adjust it and the TT just goes to z81 then)
z98: 1 CV with 1 TacB, 1 Cru, 1 DD --> z81
Saf: 2 INF --> Rho
z71: 1 DD --> z81
Wind: 1 INF --> activate Epr
z37: 1BB --> z41
z39: 1TT with 1 INF from Ind, unloads Sum
z39: 1 DD, 1 Cru --> z41
Mal: 3 INF --> Shn
Alx: 2 INF, 1 ART, 1 ARM --> EgyPlacement:
Uk: 1 Fig, 6 INF
Ind: 1 Fig, 1 ART,1 INFCollect:
UKe: territories 28
No’s:10
total: 38UKp:
territories 21
total: 21 -
ANZAC turn 1:
–> Purchase & repair:
income: 10 ipc
repair: /
purchase: 1 TT (7), 1 INF (3) = 10
0 ipc left–> Combat movement:
DOW Japan
–> Non-combat movement:
Nze: 2 Fig --> Que
z63: 1 Cru --> z62
Nsw: 1 INF into TT --> unload Jav–> Placement
Nsw: 1 INF
z62 1 TTCollect:
territories: 14
NO: 10
total: 24 -
sorry made a mistake IN UKEurope income collecting:
should be 33 IPC, forget you still had a sub on the Europe map
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ANZAC only gets 1 NO; you haven’t taken Dutch New Guinea yet.
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I1
IPC=10
Purchases: 3 inf, save 1Combat
gre
2 inf, 1 arm alb
1 arm nita, 3 inf sita via 2 trn z97
1 ca, 1 bb z97 bombard
1 ca z95 > z97, bombardssfra
2 inf, 2 rtl nitaz94
1 ss, 1 dd z95
1 ftr, 1 tac nita
1 ftr sitaalex
1 inf tobbso
1 inf isoalex, bso twol (mt).
gre
A: 5 inf, 2 arm, 2 ca, 1 bb
Rolls: 5@1 4@3 1@4; Total Hits: 75@1: (1, 1, 6, 3, 6)4@3: (2, 3, 1, 2)1@4: (1)
D: 4 inf
Rolls: 4@2; Total Hits: 44@2: (2, 2, 2, 2)
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Sheesh. gre twlo 4 inf.
z94
A: 1 ss, 1 dd, 2 ftr, 1 tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 5)2@3: (1, 2)1@4: (6)
D: 1 dd, 1 ca
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
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:roll: z94 cwlo 1 ss, 1 dd.
sfra
A: 2 inf, 2 rtl
Rolls: 4@2; Total Hits: 04@2: (5, 4, 4, 3)
D: 1 inf, 1 rtl
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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sfra rnd 2
A: 2 rtl
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D: 1 inf, 1 rtl
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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