Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
Alpha 3 is out
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Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I hope were not back to classic where Germanys only realistic option is to fight Russia.
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@Young:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I hope were not back to classic where Germanys only realistic option is to fight Russia.
Sorry but yes thats where Alpha+3 is at
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Amur – Manchurian/Korean Front:
With the recent unsuccessful Japanese invasion of Eastern Mongolia (1939), and the fragile treaty that followed, Mongolia feels obligated to consider any Japanese military movement into Amur as a flanking threat to its national sovereignty and will immediately renounce its neutrality and join the Allies. If the Japanese attack Amur from Manchuria and/or Korea, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are immediately placed under control of the Soviet Union in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack. It should be noted that no penalty or bonus is awarded to either side if the Soviet Union attacks Manchuria or Korea.WOW!
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WHAT A BUNCH OF BS!!!
I thought Alpha 3 was going to make America involved in the European front more, and weaken russia. But now the Axis are SCREWED! AA guns are 3 TIMES AS POWERFUL NOW. The axis airforce is almost completly usless now, and the Russians are STILL AS POWERFUL. Plus, the RUSSIANS should be the ones who are discouraged from attacking Japan, not the other way around!
I am going to play this, but I am seriously doubting whether or not this wil be ballanced at all.
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WHAT A BUNCH OF BS!!!
I thought Alpha 3 was going to make America involved in the European front more, and weaken russia. But now the Axis are SCREWED! AA guns are 3 TIMES AS POWERFUL NOW. The axis airforce is almost completly usless now, and the Russians are STILL AS POWERFUL. Plus, the RUSSIANS should be the ones who are discouraged from attacking Japan, not the other way around!
I am going to play this, but I am seriously doubting whether or not this wil be ballanced at all.
AA Guns are 5 times as important and a third as powerful, I think you meant to say. You cannot fire 3 shots at each attacking plane, you can fire three shots if there are 3 or more planes attacking.
The Russian front will still be breached, but not from Manchuria or Korea. Good.
Germany is not forced to attack Russia. It may or may not prove to be the best option. Honestly, with 3 crd submarines, you might go after Russia and castrate England with submarines instead, it’s far cheaper!
America is down 2 NOs if they ignore the Atlantic, 3 if Germany snipes W. Indies as well. It’s a helluva lot better than I expected from Larry, given how powerful he always makes America in these games.
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@mantlefan:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I am at Harris Game design and see 3 there. Did they edit it back or am I missing something?
They fixed a typo that was there originally.
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@mantlefan:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I am at Harris Game design and see 3 there. Did they edit it back or am I missing something?
They fixed a typo that was there originally.
if you’re were going to work on something so long, and so important, to so many people, wouldn’t you triple check it before you release it?
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@Young:
@mantlefan:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I am at Harris Game design and see 3 there. Did they edit it back or am I missing something?
They fixed a typo that was there originally.
if you’re were going to work on something so long, and so important, to so many people, wouldn’t you triple check it before you release it?
Hey, mistakes happen. They caught it and fixed it. There’s no need to complain about it anymore.
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@Young:
@mantlefan:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I am at Harris Game design and see 3 there. Did they edit it back or am I missing something?
They fixed a typo that was there originally.
if you’re were going to work on something so long, and so important, to so many people, wouldn’t you triple check it before you release it?
Hey, mistakes happen. They caught it and fixed it. There’s no need to complain about it anymore.
Fair enough.
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@Young:
@Young:
@mantlefan:
Did anyone else notice that Germany loses a Tac bomber in Western Germany? As if it wasn’t already hard enough sinking the Royal Navy, now I’m down a plane.
I am at Harris Game design and see 3 there. Did they edit it back or am I missing something?
They fixed a typo that was there originally.
if you’re were going to work on something so long, and so important, to so many people, wouldn’t you triple check it before you release it?
Hey, mistakes happen. They caught it and fixed it. There’s no need to complain about it anymore.
Fair enough.
Yeah, I went back and checked again and saw it was corrected. Looks like the only thing changed in the setup is the Italian fleet, the Italian strat bomber and the # of AA guns for everyone.





