• We play Free-For-All:Rebels at home because we usally don’t have enough dorky friends to play the normal A&A. All territiories(including Neutrals) are worth 2 IPCs and contain 1 invisible infantry(Rebels). Each player rolls for the order of Capitol placement, Capitols are worth 10 IPCs. Then each player will claim territories in that order for 4 turns. Everyone now has 5 territories. Players each start with the same army:
    4 Infantry
    2 Artillary
    2 Tanks
    2 Fighters
    1 Bomber
    1 BattleShip
    1 Aircraft Carrier
    1 Destroyer
    1 Submarine
    1 Indusrial Complex and 1 Anti-Aircraft Gun in Capital

    Players rolls for order of troop placement then place armies 1 piece at a time in that order. We use all of the regular turn sequence and combat rules. We add a house rule of Peasant Training which allows you to build 1 infantry in each territory, excluding ones you aquire that round. The rebel forces ar always rolled by an opposing player. Terms of Victory is Global Domination. If you lose your Capital you may not collect income unless you rclaim it befor you are wiped out. We have a ton of fun and usally some tricky alliances,backstabing,and gangin up on the “strong guy”.

  • Moderator

    I have played a similiar game like this except 2 player, Britain vs. Japan… It is a major Brain- bend if your used to playing Normal AaA because Territorial Value changes dramatically based on strategy… Kind of gives you that RISK feel…

Suggested Topics

  • 15
  • 6
  • 9
  • 9
  • 455
  • 679
  • 12
  • 23
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.9k

Users

40.6k

Topics

1.8m

Posts