Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
By the way, the name of this strategy is Operation: Seppuku.
This is my latest version, we’ll see if it stands up to the allies first turn moves.
Is it something that really gets made or broke based on turn 1?
US1
Buy (52/52)
1 art
1 trans
1 sub
1 dest
1 carrier
1 tact
NCM:
2 fig haw >> wak
1 sub, 1 cru, 1 dest SZ26 >> SZ46
2 inf haw load 1 trans SZ26 >> SZ46
2 inf wus load trans SZ10 >> SZ26 unload haw
1 dest, 1 cru, 1 carrier, 1 bsh, 1 fig, 1 tact SZ10 >> SZ26
1 sub, 1 dest SZ35 >> SZ46
1 inf, 1 strat cus >> eus
Mobilize:
1 art eus
1 trans, 1 dest SZ101
1 sub, 1 carrier SZ10
1 tact wus
Collect 52 IPC
China 1
Buy (12/12)
4 inf
CM:
YUN
5 inf, 1 fig sze
2 inf kwe
YUN
A 7 inf, 1 fig
Rolls: 7@1 1@3; Total Hits: 27@1: (1, 2, 3, 2, 6, 5, 6)1@3: (1)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
yun taken, 1 inf lost
NCM:
1 fig yun >> tsi
1 inf she >> sui
Mobilize:
4 inf yun
Collect 15 IPC
UK1
UKE Buy (28/28)
2 inf
3 art
1 fig
UKP Buy (17/17)
3 inf
2 art
CM:
SZ106
1 dest SZ109
1 cru SZ91
TOB
2 inf, 1 art, 1 tank alx
1 mech egy
1 tact SZ98
1 fig mal
SZ106
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1)
SZ106 r2
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6)
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
ok, this is silly, so I’m switching to the other style, first to hit
A 1 dest
Rolls: 10@2; Total Hits: 510@2: (1, 4, 2, 4, 3, 1, 1, 5, 5, 2)
D 1 sub
Rolls: 10@1; Total Hits: 110@1: (6, 1, 4, 2, 5, 4, 5, 6, 4, 3)
sz106 cleared, 1 cru lost
TOB
A 2 inf, 1 mech, 1 art, 1 tank, 1 fig, 1 tact
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (5, 6)2@2: (6, 1)2@3: (5, 4)1@4: (1)
D 3 inf, 1 mech, 1 art, 1 tank
Rolls: 5@2 1@3; Total Hits: 35@2: (3, 6, 2, 2, 1)1@3: (6)
TOB r2
A 1 art, 1 tank, 1 fig, 1 tact
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (1, 5)1@4: (1)
D 1 inf, 1 mech, 1 art, 1 tank
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 3, 6)1@3: (3)
TOB r3
A 1 tank, 1 fig, 1 tact
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 6)1@4: (6)
D 1 art, 1 tank
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
Maltese fighter retreats
tob holds, 2 inf, 1 mech, 1 art, 1 tank, 1 tact lost
no luck today
Also, if you would have rather kept the mech instead of the art on Tobruk, you can switch that on Italy’s turn.
NCM
1 fig tob >> SZ92
1 fig sco >> gib
1 bsh SZ110 >> SZ92
1 dest, 1 cru, 1 carrier SZ98 >> SZ92
1 trans SZ98 >> SZ96 load 1 inf, 1 aa gun mal >> SZ92 unload gib
1 trans SZ109 >> SZ106
1 dest SZ71 >> SZ83
1 inf sco >> uk
1 inf, 1 art egy >> sud
1 inf wind >> epr
1 trans SZ39 >> SZ37 load 2 inf mal >> SZ41 unload sum
1 fig bur >> ind
6 inf, 1 art, 1 aa gun ind >> bur
1 bsh SZ37 >> SZ75
1 cru SZ39 >> SZ75
1 dest SZ39 >> SZ37
Mobilize UKE:
2 inf, 3 art, 1 fig uk
Mobilize UKP:
3 inf, 2 art ind
UKE Collect 31 IPC
UKP Collect 21 IPC
ANZAC1
Buy (10/10)
1 fig
NCM:
2 inf nsw load trans SZ62 >> SZ42 unload jav
2 fig nze >> que
1 cru SZ63 >> SZ54
1 dest SZ62 >> SZ54
2 inf egy >> sud
2 inf que >> nte
Mobilize:
1 fig nsw
Collect 14 IPC
You can do Germany 2 right after Italy 1 if you want.
French moves should not be capable of affecting German options unless Italy leaves the French ships in SZ93 alive.
Also, just since you’ve been giving scramble info ahead for speeds sake, both fighters on Gibraltar will scramble in SZ92 if it’s attacked.
All available fighters on UK would intercept a German SBR on UK.