Test summary from TripleA, engine version: 2.7.14900, time: 10:02:20 AM
Savegame
Wheatbear (allies) vs JamesAleman (axis) Global 1940 Alpha 2
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One map is good too:
sz106 I lost a sub, you lost a DD
sz 112 I removed a tactical, you lost 2 cruisers
sz 111, I’m assuming you want the BB alive, but to give you maximum benefit, to save time: if the Sub hits first shot, I’ll roll the Destroyer for you. That way you get the best of both, and we can just get through round 1 (which typically takes the longest)
sub
Rolls: 1@2; Total Hits: 01@2: (4)2 ftr, 2 tac, 1 bmb vs BB
Rolls: 2@3 3@4; Total Hits: 22@3: (5, 4)3@4: (4, 6, 4)vs
BB
Rolls: 1@4; Total Hits: 11@4: (3)
DD (if sub hits)
Rolls: 1@2; Total Hits: 11@2: (1)France: inf, 3 mech, 2 art, 3 arm, 2 ftr, 1 tac vs art, 2 arm, ftr
Rolls: 1@1 4@2 5@3 1@4; Total Hits: 41@1: (6)4@2: (1, 1, 6, 5)5@3: (4, 1, 2, 5, 6)1@4: (5)
vs
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (6, 6)1@4: (6)Normandy: art, mech, 2 arm, tac vs arm, ftr
Rolls: 2@2 2@3 1@4; Total Hits: 02@2: (4, 6)2@3: (6, 6)1@4: (6)
vs
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)Yugoslavia: 5 inf, art, 3 arm vs inf
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (1, 5, 5, 5)2@2: (2, 5)3@3: (2, 5, 5)
vs
Rolls: 1@2; Total Hits: 11@2: (2) -
Sz111 I lost a sub, you lost a BB
France I lost an inf, you lost the rest
Normandy: Ouch, I lost mech and art, no loss on your side
2 arm , tac vs arm ftr
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (6)
vs
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3) -
Normandy is still France’s, I lost 2 arm
Transported 2 inf to Normandy
Landed 2 fighters in S.Italy (normandy, france fighters) (they will scramble to protect Italy)
Moved large land force towards RussiaPlaced sub, dd, 2 transports in 112 (will scramble 3 fighters if attacked)
Collect 49+19 Seized=68
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Should have typed Norway, not Normandy for the 2 inf transport……Freudian slip
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I’ll have Russia up shortly.
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R1
Buy (37/37)
7 art
3 infNCM:
1 fig nov >> sukr
1 fig rus >> sukr
1 sub, 1 bsh SZ115 >> SZ114
1 sub SZ127 >> SZ124
6 inf bury >> yak
6 inf, 1 aa gun sak >> bury
6 inf amu >> bury
6 inf, 1 art, 1 aa gun nov >> bel
2 inf kar >> nov
3 inf vyb >> nov
3 inf bal >> bel
1 inf arch >> bel
1 inf bel >> bry
2 inf epl >> nukr
2 inf bes >> nukr
3 inf sukr >> nukr
1 aa gun rus >> bry
2 inf cau >> ros
1 mech, 1 tank rus >> kaz
1 mech, 1 tank vol >> kazMobilize:
3 art sukr
3 art nov
3 inf, 1 art rusCollect 37 IPC
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**Japan 1
Production:**
26 buys
2 armor
1 minor factoryCombat Moves:
DOW: Russia (12 ipcs added to 37 = 49)
To Cha: inf-Jeh
To Anh: inf,art-Jeh; 3 inf, art-Sha; 3 inf, art-Ksu
To Amu: 2 inf-Korea
To Sib: inf-Oki; art-Jap (via transport z19-z6-z5)
To Yun: 3 inf-Kwa; ftr,tac-Ksu; 2 bmbr-Jap
To Hun: 3inf,art-Ksi; art-Kwa; 2ftr,2tac-Man; ftr-ForCombat:
Yun: 3 inf, ftr,tac,2bmbr vs 4 inf
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (1, 1, 6)1@3: (6)3@4: (6, 5, 1)
VS
Rolls: 4@2; Total Hits: 14@2: (6, 4, 4, 2)Hun: 3inf,2art,3ftr,2tac vs 2 inf
Rolls: 1@1 4@2 3@3 2@4; Total Hits: 41@1: (3)4@2: (1, 4, 5, 2)3@3: (3, 6, 4)2@4: (2, 5)
vs
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Yun: 2inf,1ftr,1tac,2bmbr vs 1 inf
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (5, 6)1@3: (2)3@4: (4, 4, 5)
vs
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun taken Japan lost 1 inf, China 4
Hun taken Japan lost 1 inf, China 2Non Combat Moves:
Yun and Hun aircraft move to Kwa
To Kwa: inf,art-Jap via transport z6
To z36: Cru-z20; BB,DD,Sub-z19; BB, Cru, DD, 2 Carriers(2 ftr,2tac), Sub-z6; Carrier(ftr,tac),DD-z33
To Ksu: ftr-Oki, 2ftr,2tac-Jap, ftr-Kor
To Jeh: 6inf,art,aagun-Man
To Sib: mech-Man
To Man: 2 inf-Kor
To Kor: inf,arm-Jap via transport z20-z19-z6Placement:
Minor factory- Ksu
2 arm-JapCollection:
32+10 NO+2 saved = 44 IPCsNotes:
Germany will scramble 3 fighters to save sz 112
Italy will scramble 3 fighters to save sz97 or sz 95-if you attack both I’ll have to advise -
By the way, the name of this strategy is Operation: Seppuku.
This is my latest version, we’ll see if it stands up to the allies first turn moves.
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Is it something that really gets made or broke based on turn 1?
US1
Buy (52/52)
1 art
1 trans
1 sub
1 dest
1 carrier
1 tactNCM:
2 fig haw >> wak
1 sub, 1 cru, 1 dest SZ26 >> SZ46
2 inf haw load 1 trans SZ26 >> SZ46
2 inf wus load trans SZ10 >> SZ26 unload haw
1 dest, 1 cru, 1 carrier, 1 bsh, 1 fig, 1 tact SZ10 >> SZ26
1 sub, 1 dest SZ35 >> SZ46
1 inf, 1 strat cus >> eusMobilize:
1 art eus
1 trans, 1 dest SZ101
1 sub, 1 carrier SZ10
1 tact wusCollect 52 IPC
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China 1
Buy (12/12)
4 inf
CM:
YUN
5 inf, 1 fig sze
2 inf kwe -
YUN
A 7 inf, 1 fig
Rolls: 7@1 1@3; Total Hits: 27@1: (1, 2, 3, 2, 6, 5, 6)1@3: (1)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
yun taken, 1 inf lost
NCM:
1 fig yun >> tsi
1 inf she >> suiMobilize:
4 inf yunCollect 15 IPC
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UK1
UKE Buy (28/28)
2 inf
3 art
1 figUKP Buy (17/17)
3 inf
2 artCM:
SZ106
1 dest SZ109
1 cru SZ91TOB
2 inf, 1 art, 1 tank alx
1 mech egy
1 tact SZ98
1 fig mal -
SZ106
A 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1) -
SZ106 r2
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (6) -
SZ106 r3
A 1 dest
Rolls: 1@2; Total Hits: 01@2: (5)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2) -
ok, this is silly, so I’m switching to the other style, first to hit
A 1 dest
Rolls: 10@2; Total Hits: 510@2: (1, 4, 2, 4, 3, 1, 1, 5, 5, 2)D 1 sub
Rolls: 10@1; Total Hits: 110@1: (6, 1, 4, 2, 5, 4, 5, 6, 4, 3)





