@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
11L-DM(allies+7) vs EB(axis) Game 3
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Bel twlo 6arm 4inf 1art
Egy
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (5)2@2: (1, 3)2@3: (2, 2)1@4: (3)
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2) -
Lib twlo 2inf
Kar
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 3, 4, 1)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kar twlo 1inf
noncombat
2ftr Bel - sz5
1ftr Bel - Epl
1ftr 1bmb Lib - Ger
1inf 1art Ukr - Epl
3inf Pol - Epl
1sub sz2 - sz6
1inf Ger - Polbuild
5arm 2inf 1art 1ftr Gercollect
38 + 15 = 53I never placed 1inf 1arm for Italy so I included them on this map.
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It was so nerve racking reading that Bel battle. lol!
After the first two rds I thought I had a shot. My tank was totally useless (not that yours were much better). But just one hit would have been nice. :wink:
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Nerve racking for me as well. Not sure is was a good move. Once it got going it became a very Hitler like “retreat was not an option” LOL. Everyone says the axis are easier but I think my axis game is not as strong. Maybe I am missing something.
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Yeah, I don’t think I’m that good with the axis either.
Russia Round 2
Buy 7 inf, 2 arm
Combat Move
1) Man - mt vs. 7 inf (bry)
2) Ukr - 1 inf vs. 3 inf (cauc)
3) Bel - 1 arm vs. 2 inf, 1 arm (mos)
4) Sz 5 - ca, ac, 2 ftrs, trn vs. 1 sub (sz 6) -
Ukr
3 inf
Rolls: 3@1; Total Hits: 13@1: (5, 1, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Bel
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)1 arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Figured I might as well just take a shot with this one
I may or may not need OOL. And my understanding of the rules is the ftrs can’t shoot since there is no DD.
Surprise sub attack:
1 sub
Rolls: 1@2; Total Hits: 11@2: (1) -
Oh wow!
Didn’t expect that.
Losses?
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If I lose the ac the ftrs can land in Ger right?
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Correct your ftrs are safe no matter what and can land in any Ger controlled territory.
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Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.
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Defender
ca
Rolls: 1@3; Total Hits: 01@3: (4) -
Sz 5
sub
Rolls: 1@2; Total Hits: 01@2: (3)ca (if sub misses)
Rolls: 1@3; Total Hits: 11@3: (1) -
Results
man - taken, walk-in
ukr - taken, wol
bel - taken with 1 inf, 1 arm
sz 5 held with ca, trn (you can land your ftrs wherever)Non-Combat Move
1 inf to arch from ura
1 inf to ura from eve
2 inf, 1 arm to euk from mos
6 inf to euk from cauc
1 inf to euk from caucPlacement
4 inf, 2 arm on Mos
3 inf on CaucCollect 26 + 5 (NO) = 31 total
@ExtraBilly:
Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.
I’ve seen it work before (and against me) and cause trouble for the Allies, but I’ve never tried it.
I left the ftrs in Sz 5, but you can put them where you want them.
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Jap2
40 buys 2dd 1ac 2armcombat
Kia - 2inf Bor via 1trn sz49, 1ftr Jap, 1ftr Fic
Man - 1arm Phi 1inf Jap via 1trn sz50 to sz62, 2inf Jap via 1trn sz50 to sz62, 1inf Iwo 1art Jap via 1trn sz62, 1inf Sui 4ftr sz62, 1bb 1cru sz50
Fuk - 2inf Kwa, 2ftr Fic, 1ftr sz37
Yun - 1inf Hup
Sik - 1inf Hup
Nin - 1inf SuiMan
Rolls: 3@1 2@2 6@3 1@4; Total Hits: 73@1: (2, 5, 3)2@2: (5, 1)6@3: (3, 2, 2, 2, 3, 6)1@4: (1)
Rolls: 7@2; Total Hits: 27@2: (1, 3, 3, 2, 3, 5, 4) -
Man twlo 2inf
Kia
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 4)2@3: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Kia twlo 1inf
Fuk
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 3)3@3: (3, 2, 5)
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 4)





