11L-DM(allies+7) vs EB(axis) Game 3


  • Bel twlo 6arm 4inf 1art

    Egy
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (5)2@2: (1, 3)2@3: (2, 2)1@4: (3)
    DiceRolls: 3@2; Total Hits: 23@2: (6, 1, 2)


  • Lib twlo 2inf

    Kar
    DiceRolls: 4@1 2@2; Total Hits: 24@1: (5, 3, 4, 1)2@2: (4, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Kar twlo 1inf

    noncombat
    2ftr Bel - sz5
    1ftr Bel - Epl
    1ftr 1bmb Lib - Ger
    1inf 1art Ukr - Epl
    3inf Pol - Epl
    1sub sz2 - sz6
    1inf Ger - Pol

    build
    5arm 2inf 1art 1ftr Ger

    collect
    38 + 15 = 53

    I never placed 1inf 1arm for Italy so I included them on this map.

    11L_DM_v_EB_Game3_02aG.AAM

  • Mod

    It was so nerve racking reading that Bel battle.  lol!

    After the first two rds I thought I had a shot.  My tank was totally useless (not that yours were much better).  But just one hit would have been nice.  :wink:


  • Nerve racking for me as well. Not sure is was a good move. Once it got going it became a very Hitler like “retreat was not an option” LOL. Everyone says the axis are easier but I think my axis game is not as strong. Maybe I am missing something.

  • Mod

    Yeah, I don’t think I’m that good with the axis either.

    Russia Round 2

    Buy 7 inf, 2 arm

    Combat Move

    1)  Man - mt vs. 7 inf (bry)
    2)  Ukr - 1 inf vs. 3 inf (cauc)
    3)  Bel - 1 arm vs. 2 inf, 1 arm (mos)
    4)  Sz 5 - ca, ac, 2 ftrs, trn vs. 1 sub (sz 6)

  • Mod

    Ukr

    3 inf

    DiceRolls: 3@1; Total Hits: 13@1: (5, 1, 2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Bel

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Mod

    Bel

    1 inf, 1 arm

    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • Mod

    Figured I might as well just take a shot with this one

    I may or may not need OOL.  And my understanding of the rules is the ftrs can’t shoot since there is no DD.

    Surprise sub attack:

    1 sub

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Oh wow!

    Didn’t expect that.

    Losses?


  • If I lose the ac the ftrs can land in Ger right?

  • Mod

    Correct your ftrs are safe no matter what and can land in any Ger controlled territory.


  • Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.

  • Mod

    Defender

    ca

    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • Mod

    Sz 5

    sub

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    ca (if sub misses)

    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • Mod

    Results

    man - taken, walk-in
    ukr - taken, wol
    bel - taken with 1 inf, 1 arm
    sz 5 held with ca, trn  (you can land your ftrs wherever)

    Non-Combat Move

    1 inf to arch from ura
    1 inf to ura from eve
    2 inf, 1 arm to euk from mos
    6 inf to euk from cauc
    1 inf to euk from cauc

    Placement

    4 inf, 2 arm on Mos
    3 inf on Cauc

    Collect 26 + 5 (NO) = 31 total

    @ExtraBilly:

    Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.

    I’ve seen it work before (and against me) and cause trouble for the Allies, but I’ve never tried it.

    I left the ftrs in Sz 5, but you can put them where you want them.

    11L_DM_v_EB_Game3_02bR.AAM


  • Jap2
    40 buys 2dd 1ac 2arm

    combat
    Kia - 2inf Bor via 1trn sz49, 1ftr Jap, 1ftr Fic
    Man - 1arm Phi 1inf Jap via 1trn sz50 to sz62, 2inf Jap via 1trn sz50 to sz62, 1inf Iwo 1art Jap via 1trn sz62, 1inf Sui  4ftr sz62, 1bb 1cru sz50
    Fuk - 2inf Kwa, 2ftr Fic, 1ftr sz37
    Yun - 1inf Hup
    Sik - 1inf Hup
    Nin - 1inf Sui

    Man
    DiceRolls: 3@1 2@2 6@3 1@4; Total Hits: 73@1: (2, 5, 3)2@2: (5, 1)6@3: (3, 2, 2, 2, 3, 6)1@4: (1)
    DiceRolls: 7@2; Total Hits: 27@2: (1, 3, 3, 2, 3, 5, 4)


  • Man twlo 2inf

    Kia
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 4)2@3: (3, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kia twlo 1inf

    Fuk
    DiceRolls: 2@1 3@3; Total Hits: 22@1: (6, 3)3@3: (3, 2, 5)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 4)

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