@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
11L-DM(allies+7) vs EB(axis) Game 3
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Ger2
45 buys 1ftr 5arm 2inf 1artcombat
Bel - 4inf 1art 3arm Bst, 2arm Epl, 2arm Ukr, 1ftr Nor, 2ftr sz5
Lib - 2inf 1art 1arm 1bmb 1ftr Alg
Kar - 4inf Fin, 1art 1inf GerBel AA
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5) -
Bel
Rolls: 3@1 2@2 10@3; Total Hits: 73@1: (5, 5, 6)2@2: (3, 3)10@3: (2, 3, 2, 3, 1, 4, 1, 5, 3, 4)
Rolls: 15@2 1@3; Total Hits: 715@2: (5, 3, 6, 2, 2, 6, 1, 2, 6, 4, 2, 3, 2, 2, 5)1@3: (5) -
Bel rd2
Rolls: 8@3; Total Hits: 28@3: (3, 6, 4, 4, 5, 6, 2, 6)
Rolls: 8@2 1@3; Total Hits: 28@2: (6, 4, 3, 4, 4, 1, 1, 3)1@3: (6) -
Bel rd3
Rolls: 6@3; Total Hits: 36@3: (1, 1, 4, 6, 4, 2)
Rolls: 6@2 1@3; Total Hits: 26@2: (2, 1, 5, 4, 5, 3)1@3: (5) -
Bel rd4
Rolls: 4@3; Total Hits: 34@3: (4, 2, 1, 1)
Rolls: 3@2 1@3; Total Hits: 03@2: (4, 6, 5)1@3: (6) -
Bel rd5
Rolls: 4@3; Total Hits: 34@3: (3, 6, 2, 2)
Rolls: 1@3; Total Hits: 01@3: (5) -
Bel twlo 6arm 4inf 1art
Egy
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (5)2@2: (1, 3)2@3: (2, 2)1@4: (3)
Rolls: 3@2; Total Hits: 23@2: (6, 1, 2) -
Lib twlo 2inf
Kar
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 3, 4, 1)2@2: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kar twlo 1inf
noncombat
2ftr Bel - sz5
1ftr Bel - Epl
1ftr 1bmb Lib - Ger
1inf 1art Ukr - Epl
3inf Pol - Epl
1sub sz2 - sz6
1inf Ger - Polbuild
5arm 2inf 1art 1ftr Gercollect
38 + 15 = 53I never placed 1inf 1arm for Italy so I included them on this map.
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It was so nerve racking reading that Bel battle. lol!
After the first two rds I thought I had a shot. My tank was totally useless (not that yours were much better). But just one hit would have been nice. :wink:
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Nerve racking for me as well. Not sure is was a good move. Once it got going it became a very Hitler like “retreat was not an option” LOL. Everyone says the axis are easier but I think my axis game is not as strong. Maybe I am missing something.
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Yeah, I don’t think I’m that good with the axis either.
Russia Round 2
Buy 7 inf, 2 arm
Combat Move
1) Man - mt vs. 7 inf (bry)
2) Ukr - 1 inf vs. 3 inf (cauc)
3) Bel - 1 arm vs. 2 inf, 1 arm (mos)
4) Sz 5 - ca, ac, 2 ftrs, trn vs. 1 sub (sz 6) -
Ukr
3 inf
Rolls: 3@1; Total Hits: 13@1: (5, 1, 2)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bel
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (5)1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Bel
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)1 arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Figured I might as well just take a shot with this one
I may or may not need OOL. And my understanding of the rules is the ftrs can’t shoot since there is no DD.
Surprise sub attack:
1 sub
Rolls: 1@2; Total Hits: 11@2: (1) -
Oh wow!
Didn’t expect that.
Losses?
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If I lose the ac the ftrs can land in Ger right?
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Correct your ftrs are safe no matter what and can land in any Ger controlled territory.
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Well lets lose the ac. I am giving up on the kreigsmarine. Not even sure why I bought that in the first place.





