@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseStirling vs. kilroynothere G1940 Alpha+.2
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sorry missed 1 @4
ATK
Rolls: 1@4; Total Hits: 11@4: (2)
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ATK
Rolls: 7@2 11@3 4@4; Total Hits: 77@2: (6, 3, 3, 5, 3, 3, 1)11@3: (5, 2, 5, 5, 5, 1, 4, 3, 4, 4, 2)4@4: (1, 4, 5, 6)
Def
Rolls: 9@2 3@3 5@4; Total Hits: 99@2: (2, 5, 5, 4, 2, 1, 1, 5, 2)3@3: (1, 2, 4)5@4: (5, 5, 1, 5, 3)
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atk
Rolls: 9@3 4@4; Total Hits: 59@3: (6, 5, 4, 1, 6, 3, 2, 6, 5)4@4: (6, 4, 3, 6)
def
Rolls: 2@2 3@3 5@4; Total Hits: 52@2: (3, 6)3@3: (2, 6, 1)5@4: (2, 3, 5, 6, 4)
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Atk
Rolls: 4@3 4@4; Total Hits: 44@3: (2, 5, 6, 1)4@4: (2, 1, 6, 5)
def
Rolls: 5@4; Total Hits: 45@4: (2, 6, 3, 2, 3)
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Atk
Rolls: 2@3 2@4; Total Hits: 42@3: (2, 3)2@4: (2, 2)
def
Rolls: 1@4; Total Hits: 11@4: (2)
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NCM
air uk wfra
2 art ger pol
3 inf hun pol
arm gre rom
3 inf gre hun
fleetz 91 z 92 move inf art mor via tt gibPlace
10 inf ger 6 mec wgrCollect
65 IPC raid 26 = 91 IPC
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Hey Stirling. Just FYI, I will be scrambling 3 ftrs against your bb in sz110 prior to the amphibious assault. This might change up your plans a bit. If you want to rethink, I’m cool with that. Not going to hold you to this as the chances are will sink your BB and your entire fleet and that would pretty much wrap up the game right there.
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How’s your butt cheeks feeling, Stirling?
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ahahahahaha… Jim, you are like some harshly sarcastic British sports commentator… very funny.
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3 brit or 2 brit 1 french
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depends. Are you changing your plans? If you want to bring a couple air units as cover for the BB and change up your game plan, that’s cool. I don’t want a simple “just forgot that rule” to diminish our friendly game. Like where the strategies are heading and like to continue and if the German fleet is sunk, fear that it pretty much spells doom for the Axis.
Let me know what you if you are changing your plans or not and then I’ll decide on scrambling.
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yeah i’ll red do move send in ftr and tac with bb let me know what you want to do and i’ll re roll
cheers
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Cool. Figured you would do exactly that. No Scramble.
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Germany 3
Buy
10 inf 6 mec
CBM
bb 11 tt loaded wgrnor hol ger z 10 uk
ftr tac wgr z 110
rest air wgr uk
ftr tac z 91 ukUK
bb
Rolls: 1@4; Total Hits: 11@4: (4)
aa
Rolls: 8@1; Total Hits: 08@1: (3, 2, 3, 2, 2, 4, 5, 6)
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woops 1 more aa
Rolls: 1@1; Total Hits: 01@1: (4)
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UK
ATK
Rolls: 7@1 8@2 11@3 5@4; Total Hits: 117@1: (3, 6, 5, 4, 6, 4, 5)8@2: (5, 4, 6, 4, 5, 1, 1, 5)11@3: (3, 4, 2, 1, 1, 4, 4, 6, 1, 4, 6)5@4: (5, 3, 3, 2, 1)
def
:aaa 22@2 3@3 5@4:
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UK
ATK
Rolls: 7@1 8@2 11@3 5@4; Total Hits: 137@1: (1, 2, 4, 6, 3, 4, 3)8@2: (6, 3, 1, 6, 5, 6, 2, 5)11@3: (1, 2, 3, 2, 1, 6, 5, 2, 3, 4, 1)5@4: (6, 1, 1, 5, 6)
def
Rolls: 22@2 3@3 5@4; Total Hits: 1422@2: (2, 6, 3, 1, 3, 1, 3, 2, 3, 4, 2, 2, 3, 3, 1, 4, 4, 3, 5, 5, 3, 3)3@3: (1, 5, 1)5@4: (2, 4, 1, 3, 3)
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UK
ATK
Rolls: 1@2 11@3 5@4; Total Hits: 101@2: (3)11@3: (1, 4, 1, 3, 3, 6, 2, 5, 3, 3, 1)5@4: (5, 1, 5, 5, 3)
def
Rolls: 9@2 3@3 5@4; Total Hits: 89@2: (2, 6, 1, 3, 4, 3, 5, 2, 5)3@3: (4, 3, 2)5@4: (4, 4, 5, 5, 1)
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UK
ATK
Rolls: 5@3 4@4; Total Hits: 65@3: (3, 1, 6, 5, 2)4@4: (5, 4, 2, 1)
def
Rolls: 2@3 5@4; Total Hits: 62@3: (2, 2)5@4: (1, 2, 2, 6, 2)
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UK
ATK
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 6)1@4: (5)
def
Rolls: 1@4; Total Hits: 11@4: (1)