Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAlsch91 (Allies) v BombsAway (Axis) G40 A + 2
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Hol rnd 2
2inf fig strat
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 4)1@3: (4)1@4: (1)
arm
Rolls: 1@3; Total Hits: 11@3: (3) -
Non Combat
fig tac tam - bel
5rt bry - bel
4inf nov - bel10inf 5rt nov - arch
2inf 2rt kar - nov
6inf ger - nov via trn shuffle
inf bes - sukr
3arm ger - epl
inf bel - brytac nukr - wgr
fig wfr - wgr
2inf 2rt sgr - ger
inf wgr - fra
strat wfr - fraPlace
2inf rt nov
2inf rt sukr
2inf rt fra
7inf 3rt wgrCollect
65 IPC
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Yeah seems like this game’s already been decided, but we could probably give it another round or so.
Kinda disappointing that one battle with crappy dice pretty much made the whole decision, but it happens sometimes, I guess. :-PRussia 6
25 IPCs
8 Inf, save 1No combat
Non-coms
6 Inf Sam to Rus
12 Inf, 1 AA gun Novo to SamPlace
8 Inf RusCollect
20 + 1 saved = 21 IPCs -
I’d say give it another couple of rounds. The dice can always come back to bite me.
Japan 6
69 IPC
minor IC (12)
naval base (15)
6inf (18)
6rt (24)Combat
Sz 33
2des sz 6
2cv 2bb 2ca 13des ss 3fig 3tac sz 35
6fig 3tac 2strat phiYun
2inf sze
2fig 2tac fic2inf 2fig 2tac
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (2, 2)2@3: (2, 4)2@4: (2, 2)
inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Yun twlo inf
Here we go!
Sz 33
ss 15des 2ca 2bb 2cv 9fig 6tac 2bmr
Rolls: 16@2 11@3 10@4; Total Hits: 1716@2: (6, 3, 3, 4, 3, 3, 6, 3, 1, 5, 5, 2, 3, 1, 4, 3)11@3: (2, 6, 3, 3, 5, 6, 3, 2, 3, 6, 2)10@4: (5, 2, 5, 1, 1, 1, 3, 4, 4, 5)2ss 8des 3ca 2bb 4cv 2tac 9fig
Rolls: 2@1 12@2 5@3 11@4; Total Hits: 142@1: (4, 6)12@2: (6, 2, 5, 2, 4, 6, 5, 6, 2, 4, 3, 5)5@3: (3, 2, 1, 5, 5)11@4: (1, 6, 4, 2, 4, 4, 2, 5, 1, 6, 3) -
JPN 2bb dmg’d 2cv ss 7des sunk. 14 hits
USA 2bb 3cv dmg’d cv 2ss 4des sunk. 13 hits +…
ANZ 4des sunk. 4 hitsSz 33 rnd 2
8des 2ca 2bb 9fig 6tac 2strat
Rolls: 8@2 11@3 10@4; Total Hits: 158@2: (3, 1, 6, 5, 4, 3, 3, 3)11@3: (5, 3, 5, 5, 4, 4, 1, 6, 2, 5, 1)10@4: (4, 3, 3, 3, 2, 3, 3, 3, 4, 4)3ca 2bb 3cv 2tac 9fig
Rolls: 3@2 5@3 11@4; Total Hits: 103@2: (6, 6, 1)5@3: (1, 5, 5, 4, 1)11@4: (2, 1, 6, 4, 5, 4, 1, 3, 5, 1, 5) -
JPN 8des 2ca
USA 3cv 2ca 2tac 4fig
ANZ ca 3figSz 33 rnd 3
2bb 9fig 6tac 2strat
Rolls: 9@3 10@4; Total Hits: 139@3: (6, 4, 6, 3, 3, 6, 3, 1, 2)10@4: (5, 3, 2, 6, 3, 2, 1, 2, 1, 3)2bb 2fig
Rolls: 4@4; Total Hits: 14@4: (3, 6, 6, 5) -
No signs of slowing down, was 18 for 20 rolling 4’s last 2 rnds.
Non Combat
9fig 6tac 2strat sz 33 - pau
cv sz 35 - sz 36
inf phi - fic, inf cel fic via trn sz 35
7inf rt jpn - fic via trn sz 6 - sz 36
des sz 6 - sz 36
fig tac yun - sz 36
3inf rt kwa - fic
fig tac yun - fic
mech arm kwe - fic
inf fic - shn
3rt she - kwePlace
minor ic hon
naval base fic
5inf 4rt jpn
inf 2rt ficCollect
66 IPC -
Sub moved incorrectly - fixed map.
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Oops! Wrong thread. :-D
I’ll try to do this correctly now…
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Well darn. I thought when I moved the American fleet that I had run the dice. Guess I overlooked those planes stacked up in the Phillipines! Rather important thing to miss. :lol:
Oh well.
US 680 IPCs
4 Fig (40)
1 CV (16)
4 SS (24)Save 0
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Combat
2 DD, 9 SS SZ 26 to SZ 33
1 Art Hol Wfr
3 Inf, 1 Arm Gib to Wfr by TT SZ 91 - SZ 110
2 Fig SZ 110 to Wfr -
Oh and 1 CA SZ 110 bombards.
SZ 33 -
Attack (2 DD, 9 SS)
Rolls: 2@2 9@2; Total Hits: 42@2: (1, 6)9@2: (4, 1, 3, 6, 2, 6, 5, 6, 1)Defense (1 BB*)
Rolls: 1@4; Total Hits: 01@4: (6)Wfr
Attack (3 Inf, 1 Art, 1 Arm, 2 Fig, 1 CA)
Rolls: 2@1 2@2 4@3; Total Hits: 32@1: (4, 1)2@2: (3, 5)4@3: (6, 3, 1, 5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 33 cwol
Wfr twlo 1 InfNon-coms
2 DD SZ 91 to SZ 110
1 TT SZ 110 to SZ 91
2 DD, 1 TT SZ 101 to SZ 91, take
1 Inf, 1 Mech Eus to Gib
2 Fig Wfr to SZ 110
2 DD SZ 10 to SZ 26
2 TT SZ 101 to SZ 11Place
1 CV, 4 Fig, 4 SS SZ 10Collect
57 + 25 NO = 82 IPCs -
China does nothing… :roll:
UK 6
London has 36 IPCs
3 Fig (30)
2 Inf (6)save 0
Calcutta has 6 IPCs
2 Inf, save 0 -
Combat
1 Inf Bur to Shn
1 Tac Bur to Shn1 Inf Alx to Tob (mt)
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Tob twol
Shn
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
R2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Shn lwol
Non-coms
1 Tac Shn to Bur
1 Fig Ind to Cpr
2 Fig Bur to Cpr
1 Inf, 1 Art Wind to Ind
2 Inf Ind to Bur
1 TT SZ 79 - 80 - 79, take
2 Inf Irq to Wind
1 Mech Irq to Epr
1 Mech Npr to Epr
3 Inf Cpr to Epr
1 Arm Trj to Cpr
1 Arm Egy to Irq
1 TT SZ 81 to SZ 79, take
2 Inf Trj to Wind
1 Art Trj to Egy
1 Fig Egy to Cpr
2 DD, 1 CV, 2 Fig SZ 91 to SZ 110
1 TT SZ 106 to SZ 110, take
1 Inf, 1 Art Ont to Gib
3 TT in SZ 110 take
5 Inf, 1 AA gun UK to Wfr
2 Fig UK to WfrPlace
3 Fig Cpr
2 Inf UK
2 Inf IndLondon collects 34 IPCs
Calcutta collects 6 IPCs -
Oops - Calcutta saved 1, and so has 7 IPCs.
Anzac 6.
15 IPCs
1 DD (8)
1 TT (7)save 0





