@Ragnell804 gg, I concede
Thatonekid vs James
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Looks like you collect 57 because of the sub in sz 125 convoy damage.
Did I miss something?
I’ll correct it on the map for now.
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**USSR 3
Production:**
38 buys:
5 art = 20
6 inf = 1820+18=38 save 0
Combat Move:
To Nuk: 2 inf-Sukr; 2 ftr-Bry vs 1 armor
To Nov: 2 arm, 2 mech, 2 ftr, 1 tac-Bry vs 4 infNuk: 2 inf, 2 ftr vs 1 arm
Rolls: 2@1 2@3; Total Hits: 22@1: (5, 1)2@3: (2, 4)
vs
Rolls: 1@3; Total Hits: 11@3: (2)
Nov: 2 mech, 2 arm, 2 ftr, 1 tac vs 4 inf
Rolls: 2@1 4@3 1@4; Total Hits: 52@1: (6, 4)4@3: (1, 2, 3, 1)1@4: (3)
vs
Rolls: 4@2; Total Hits: 04@2: (4, 6, 3, 3)
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this isnt the right map….
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Which map is not the right one? I loaded it and it shows Russia combat moves.
Is it the German map that is wrong?
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Placed 5 art, 5 inf on Mos
1 inf on SukrSorry about not stating that.
Let me know what you mean about the map? Did Germany do something different?
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no, i just thought that the previeous map was the completed ussr turn.
japan buys: 1 major ic, 3 mechs 42/46
combat moves:
1 tank 1 mech sfe>sak
4 inf hop> kwe
5 fig, 1 tac kwa>kwe
1 inf hop>she
3 mechs ksu>ksi
3 fig 1 tac kwa>ksi
2 sbrs>ind
1 inf siam>shan
1 inf siam>fic
2 inf sui>kan
1 ac 1 fig 1 tac 2 trns z6> z35
2 inf 2 art jap>phil
forces in z26>hawneed scrambling orders for phil
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kwe:
A:
Rolls: 4@1 5@3 1@4; Total Hits: 44@1: (2, 4, 6, 6)5@3: (6, 1, 3, 5, 1)1@4: (3)
D:
Rolls: 3@2; Total Hits: 13@2: (5, 4, 1)
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kwe twlo 1 inf
ksi:
A:
Rolls: 3@1 3@3 2@4; Total Hits: 33@1: (2, 6, 3)3@3: (3, 6, 4)2@4: (3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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ksi twol
ind:
interceptors:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
bombers:
Rolls: 2@1; Total Hits: 02@1: (2, 6)
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jnvgfnocuuc BULLSHIT!!! :x :x :x :x :x :x
i think that expresses my emotion enough…
haw:
A:
Rolls: 4@1 2@2 5@3 5@4; Total Hits: 74@1: (5, 4, 6, 4)2@2: (3, 4)5@3: (1, 2, 6, 5, 2)5@4: (6, 1, 3, 4, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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haw twol
waiting for scrambling orders for phil
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No scramble for Philippines (I want to grind down those land units)
I don’t mind if you want to keep a bomber, that outcome and several other battles have been unreasonable. (My capture of Nov without losing men, and other battles for example)
Just keep a bomber and pick one of the bomber rolls to use as damage.
I’m sorry I have been getting this lucky. We’re playing axis, not Yahtzee :)
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This will be my last 12 hour shift for this week, I’ll likely start my allied turn around 7pm central time (Saturday). I hope to complete it before going to bed.
From noon until 8pm on Sunday, I will be hosting a face to face Global 1940 for my meetup.com group. So I’ll likely post either early Sunday or before going to bed.
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ill say that one of my bombers survived, so heres the second part of the sbr
AA gun:
D:
Rolls: 1@1; Total Hits: 01@1: (4)
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dmg
Rolling 1d6:
(1) -
so 3 dmg to the major ic on india
phil:
A:
Rolls: 4@2; Total Hits: 24@2: (3, 5, 2, 2)
D:
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 3)1@4: (1)
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r2:
A:
Rolls: 3@2; Total Hits: 23@2: (1, 3, 1)
D:
Rolls: 1@4; Total Hits: 11@4: (3)
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**USA 3: Note: All factories were upgraded to Major in the USA as a result of Japans DOW on J3. US3 I will be able to produce 10 units a factory.
Production:**
52 buys
5 destroyer = 40
2 subs = 12
40+12=52DOW Germany, Italy
No combat
Non combat on map
Place builds in WUSA sea zone.
Collection: 49+10+5=64