• France 2:

    UK fighter from Italian naval battle lands in Cau.

    Sorry about the bad dice in the naval battle, the USSR carrier was only meant to destroy those 3 transports, not the 3 Italian air units as well. I guess that makes the build a little less crazy with this unexpected outcome. We’ll see if it brings an early end for Russia. If its any consolation, the surviving UK fighter prevents USSR from gaining its sz 125,archangel,no allied units NO.

    Africa is going to be an hotly contested area soon. The Italians haven’t gotten any breaks.

    Notes:

    France will scramble to protect the UK destoryer/transport in sz 110 if it is attacked by 2 or fewer German air units. Otherwise it does not scramble for attacks involving 3 or more air units.

    thatonekid_vs_JamesAleman_02_France_Done.AAM


  • wrong map

    2 inf in Morocco not Algeria

    thatonekid_vs_JamesAleman_02_France_Done.AAM


  • germany buys:  9 mechs, 1 tank, 2 subs 54/54

    cobat moves:

    5 inf rma>bess
    6 inf kar>nod(1 inf via trns, to get battle bombard)
    1 fig 1 tac z127>nod
    1 tank blitz through bel>epl
    2 mechs wge>hol
    1 fig 1 tac pol>hol
    1 tank pol>nuk

    nod:

    A: DiceRolls: 6@1 1@3 2@4; Total Hits: 26@1: (6, 5, 4, 4, 4, 1)1@3: (5)2@4: (5, 3)

    D: DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 1)


  • nod r2:

    A: DiceRolls: 5@1 1@3 1@4; Total Hits: 15@1: (6, 4, 4, 6, 6)1@3: (4)1@4: (3)

    D: DiceRolls: 1@2; Total Hits: 11@2: (1)


  • nod twlo 2 inf

    hol:

    A: DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 3)1@3: (2)1@4: (1)

    D: DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • hol twlo 1 mech

    ncms on map

    collect 59

    map:

    thatonekid vs James G3.AAM


  • Looks like you collect 57 because of the sub in sz 125 convoy damage.

    Did I miss something?

    I’ll correct it on the map for now.


  • **USSR 3

    Production:**
    38 buys:
    5 art = 20
    6 inf = 18

    20+18=38 save 0

    Combat Move:
    To Nuk: 2 inf-Sukr; 2 ftr-Bry vs 1 armor
    To Nov: 2 arm, 2 mech, 2 ftr, 1 tac-Bry vs 4 inf

    Nuk: 2 inf, 2 ftr vs 1 arm
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (5, 1)2@3: (2, 4)
    vs
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Nov: 2 mech, 2 arm, 2 ftr, 1 tac vs 4 inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 52@1: (6, 4)4@3: (1, 2, 3, 1)1@4: (3)
    vs
    DiceRolls: 4@2; Total Hits: 04@2: (4, 6, 3, 3)

    thatonekid vs James R3.AAM


  • this isnt the right map….


  • Which map is not the right one? I loaded it and it shows Russia combat moves.

    Is it the German map that is wrong?


  • USSR 3

    Noncombat moves on map.

    Collect 36

    thatonekid_vs_JamesAleman_03_USSr_Done.AAM


  • Placed 5 art, 5 inf on Mos
    1 inf on Sukr

    Sorry about not stating that.

    Let me know what you mean about the map? Did Germany do something different?


  • no, i just thought that the previeous map was the completed ussr turn.

    japan buys: 1 major ic, 3 mechs 42/46

    combat moves:

    1 tank 1 mech sfe>sak
    4 inf hop> kwe
    5 fig, 1 tac kwa>kwe
    1 inf hop>she
    3 mechs ksu>ksi
    3 fig 1 tac kwa>ksi
    2 sbrs>ind
    1 inf siam>shan
    1 inf siam>fic
    2 inf sui>kan
    1 ac 1 fig 1 tac 2 trns z6> z35
    2 inf 2 art jap>phil
    forces in z26>haw

    need scrambling orders for phil

    thatonekid vs James J3 cm.AAM


  • kwe:

    A: DiceRolls: 4@1 5@3 1@4; Total Hits: 44@1: (2, 4, 6, 6)5@3: (6, 1, 3, 5, 1)1@4: (3)

    D:DiceRolls: 3@2; Total Hits: 13@2: (5, 4, 1)


  • kwe twlo 1 inf

    ksi:

    A: DiceRolls: 3@1 3@3 2@4; Total Hits: 33@1: (2, 6, 3)3@3: (3, 6, 4)2@4: (3, 1)

    D: DiceRolls: 1@2; Total Hits: 01@2: (3)


  • ksi twol

    ind:

    interceptors:

    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    bombers:

    DiceRolls: 2@1; Total Hits: 02@1: (2, 6)


  • jnvgfnocuuc BULLSHIT!!!  :x :x :x :x :x :x

    i think that expresses my emotion enough…

    haw:

    A: DiceRolls: 4@1 2@2 5@3 5@4; Total Hits: 74@1: (5, 4, 6, 4)2@2: (3, 4)5@3: (1, 2, 6, 5, 2)5@4: (6, 1, 3, 4, 2)

    D: DiceRolls: 2@2; Total Hits: 02@2: (4, 3)


  • haw twol

    waiting for scrambling orders for phil


  • No scramble for Philippines (I want to grind down those land units)

    I don’t mind if you want to keep a bomber, that outcome and several other battles have been unreasonable. (My capture of Nov without losing men, and other battles for example)

    Just keep a bomber and pick one of the bomber rolls to use as damage.

    I’m sorry I have been getting this lucky. We’re playing axis, not Yahtzee :)


  • This will be my last 12 hour shift for this week, I’ll likely start my allied turn around 7pm central time (Saturday). I hope to complete it before going to bed.

    From noon until 8pm on Sunday, I will be hosting a face to face Global 1940 for my meetup.com group. So I’ll likely post either early Sunday or before going to bed.

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