@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseStirling vs. kilroynothere G1940 Alpha+.2
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UK1
E:28ipc – save 1
Purchase: 9 inf
P:17ipc
Purchase 2art, 3infCOM:
Z106 (1ss)
1dd z109, 1cv z91z97 (1bb, 1ca, 2tt)
1dd, 1ca z98
1ftr MAL
1tac z98NEED SCRAMBLE ORDERS*
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Can you give me a map then I’ll decide. Low luck I really like but it does make for a very different game. I would be happy to play with your house rule if we can agree on a percentage from an odds calc what battles can be re rolled ie an 80 20 that goes bad re roll but you take a 50 50 you can’t . Let me know
Cheers
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Here you go, Stirling.
I would say anything results that were 20% or less likely to occur can be considered for the one time re-do.
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scramble
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z106
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
DRolls: 1@1; Total Hits: 01@1: (2)
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z106 rd 2
A
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
DRolls: 1@1; Total Hits: 01@1: (6)
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its a thriller!!!
z106 rd3
A
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
DRolls: 1@1; Total Hits: 01@1: (6)
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z106 cwol
z97
A
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (2)2@3: (3, 2)1@4: (1)
DRolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (4, 5)
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z97 cwlo 1dd, 1ca
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NCM:
1ttz98 picks 1art ALX to z80 lands CPR
ftr. tac z97 lands EGY
CV z98 to z80
Mech EGY to SYR
1 tnk, 2 inf ALX to EGY
2inf SAF to RHO
tt z109 to z106
ftr GIB to UK
1inf, 1ftr SCO to UK
1dd z39 to z37
1bb z37 to z39
1dd z71 to z79
2inf IND via tt to z44, land CEL
4inf, 1art, 1aa IND to BUR
1ftr BUR to IND
1inf WIND to INDBuild:
9inf in UK
2art, 3inf in INDUKE collects 35
UKP collects 20 -
ANZAC 1 (10ipc)
Purchase: 2inf, 1artNCM:
2inf NSW via tt to z42 land on JAV
1dd z62 to z42
2ftrs NZE to QUE
1ca to z54
1aa NSW to QUE
2inf, 1art QUE to NTEBUILD: 2inf, 1art in NSW
Collect: 14
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ANZAC 1 map
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Italy
Purchase
1 tt
CBM
sub z 95 z93
ftr tac nita z 93
inf art lib tun
all tob alx
2inf art eth ken
inf iso ken
2 inf 2art nita sfrZ 93
ATK
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
Def
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
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ATK
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
Def
Rolls: 1@3; Total Hits: 11@3: (1)
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tun
ATK
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Def
Rolls: 1@2; Total Hits: 11@2: (1)
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Tun
Rolls: 1@2; Total Hits: 11@2: (1)
def
Rolls: 1@2; Total Hits: 01@2: (3)
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SFR
Rolls: 4@2; Total Hits: 14@2: (5, 2, 6, 3)
def
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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SFR
Rolls: 4@2; Total Hits: 24@2: (1, 2, 6, 4)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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NCM
fleet z 95 arm nita inf sita z98
tac sitaPlace tt z 95
collect
19 save 2 =21 ipc
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French 1:
NCM
dd z72 to z58
1inf FWA to FCA