@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
Rail Station 3d unit and house rules
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Each Nation may move up to 2 ground units from one rail station to another during the non-combat movement phase. An uninterrupted line of controlled territories must connect rail stations. Only units that have not moved during other phase may use rail. Units may not move prior to, or after using rail.
-may be built in non-factory territories
-may destroy own rail station
-may be strategically bombed and destroyed
-stations need to be connected by rail road markers, marker per territory cost 1ipc.
-may be captured
-cost 12ipctwo sizes in rail stations pictured. I have these on my shapeways store.
https://www.shapeways.com/shops/war-game-miniatures
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Does your house require 2 purchases of 12 IPCs…or does one purchase constitute a start and stop point.
I only really see this benefiting Russia in Global 40 as a way to get those 18 infantry / 2 AAA guns back to Moscow real quick.
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(1) payment of (12) or two of (6).
-Japan uses them with the vast territory of China and Russia
-Germany to the front line in Russia
-Germany to Southern Itlay for transport to Africa
-UK, South Africa to EgyptIf you play with any of the varients, that have more territory , these can be more useful