Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTheDefinitiveS (Allies) vs Wheatbeer (Axis) G40 a2 game 2
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Just so you can get on with Germanys move
F4
SUD
1 inf from FEAsz 85
1 DD from sz 67Cheers
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I4
Buy (34/34)
1 strat
1 carrier
2 infCombat:
NUKR
2 inf, 2 art besIRQ
3 inf, 1 art syr -
NUKR
A 2 inf, 2 art
Rolls: 4@2; Total Hits: 24@2: (4, 2, 6, 1)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
nukr taken, 1 inf lost
IRQ
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (2, 4)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
irq taken, 1 inf lost
NC:
1 sub SZ99 >> SZ98
1 trans SZ99 >> SZ97 load 1 inf, 1 art nita >> SZ99 unload syr
1 trans SZ99 >> SZ97 load 1 inf, 1 art sita >> SZ99 unload syr
1 inf nita load 1 trans SZ97 >> SZ96 load 1 tank lib >> SZ99 unload syr
1 trans SZ97 >> SZ96 load 2 inf tob >> SZ99 unload syr
1 inf tob >> lib
1 mech rom >> balMobilize:
2 inf, 1 strat sita
1 carrier SZ97Collect 35 IPC
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G5
Buy (56/56)
7 mech
1 fig
3 tankVYB
1 mech nov
1 strat ger
1 tact eplKAR
1 mech nov
1 strat ger
1 tact eplFIN
2 strat gerSUKR
20 inf, 5 art, 8 tank bes -
VYB
A 1 mech, 1 tact, 1 strat
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (4)1@4: (6)D 1 art
Rolls: 1@2; Total Hits: 01@2: (5)KAR
A 1 mech, 1 tact, 1 strat
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (2)D 1 art
Rolls: 1@2; Total Hits: 11@2: (2) -
kar cleared not taken, 1 mech lost
VYB r2
A 1 mech, 1 tact, 1 strat
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (2)1@4: (6)D 1 art
Rolls: 1@2; Total Hits: 01@2: (5) -
vyb taken no loss
FIN
A 2 strat
Rolls: 2@4; Total Hits: 12@4: (6, 3)D 1 art
Rolls: 1@2; Total Hits: 01@2: (3) -
fin cleared not taken, no loss
SUKR
A 20 inf, 5 art, 8 tank
Rolls: 15@1 10@2 8@3; Total Hits: 1415@1: (5, 5, 4, 1, 4, 4, 4, 4, 6, 5, 2, 3, 1, 2, 3)10@2: (2, 3, 4, 5, 2, 2, 2, 2, 1, 3)8@3: (1, 6, 2, 3, 2, 1, 1, 6)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
sukr taken no loss
NC:
2 strat fin >> nov
1 tact, 1 strat vyb >> nov
1 tact, 1 strat kar >> nov
8 mech, 2 tank epl >> nov
1 inf bes >> epl
4 mech bes >> sukr
3 fig gre >> wgr
3 tact gre >> rom
1 inf, 3 art fra >> wgrMobilize:
2 mech, 1 fig nov
5 mech, 3 tank gerCollect 54 IPC
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If you leave your sea units in sz 101 they have to participate in a battle.
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I forgot about the fleet, you can move it all to whatever SZ is by the WEI.
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1 sub, 1 cru, 1 bsh, 1 carrier, 2 fig SZ101 >> SZ89
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Sorry about that. I kinda wrote it off because I can’t escape US attack.
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R5
Purchase Units 35 IPCs
RUS MIC @ 4
9 inf @ 27
1 art @ 4CM
NUKR (2 art, 1 inf)
3 inf from BRY
2 fig, 1 tac from RUSEPL (1 inf)
1 art, 1 inf from BEL -
CC
NUKR
A
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 4, 2)2@3: (3, 3)1@4: (5)
D
Rolls: 3@2; Total Hits: 23@2: (2, 3, 2) -
NUKR rnd 2
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (2)2@3: (4, 5)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
NUKR rnd 3
A
Rolls: 1@1 2@3 1@4; Total Hits: 01@1: (4)2@3: (4, 6)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
Fuck sake thats like the 4th time ive had to retreat my airforce.
retreat Air forceEPL
A
Rolls: 2@2; Total Hits: 02@2: (3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)





