@Ragnell804 gg, I concede
Thatonekid vs James
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For anyone watching the game here is USSR moves typed out. Seem map from earlier post.
USSR 1
Purchase:
37 buys:
1 artillery
3 mechanized infantry
2 fighters
1 IPC savedNoncombat move:
To Cau: 1 mech, 1 arm-Vol
To Nukr: 2 inf-Epl; 2 inf-Bes; 3 inf-Sukr
To Bel: 3 inf-Bal; 6 inf, 1 art, aagun-Nov; 1 inf-Arch
To Nov: 3 inf-Vyb; 2 inf-Kar
To Bry: 1inf,1art,aagun-Rus
To Vol: arm,mech-Rus
To Rus: ftr-Nov
To Amu(far east): 6 inf,aagun-Sak; 5 inf-Bury
To Yak: 1 inf-Bury
Sz115-sz114 Battleship
Sz127-sz125 Sub
Placement:
Vol: 3 mech
Sukr: 1 art
Rus: 2 ftrCollect:
37 + 1 saved = 38 -
yun twlo 3 inf, ncms on map
japan collects 41
arghhh!! battlemap crashed!!!
ill give you the map tomorrow
sorry man
I got to the point of clicking save every 4-5 pieces…I’ve noticed when placing control markers I save first, when adjusting NO’s I save first, when adjusting IPC’s, cities, etc, I click save…after 3 or so combat moves I save, same with non combat. LOL, I even started saving a new file name for the current turn before I do anything that way I don’t overwrite a previous turn :)
I did my next 4 allied moves, but I’m hesitant to post them as I have not seen the Japanese fleet’s current position. :) That would take guts.
I suppose you could play blind using forums :) that would be neat someday.
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well i know for sure i had the jap fleet go to z6 sans the 2 trns in z5, and all planes on AC, i forgot what else……
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I’ll need a map before I can continue
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sorry about that btw
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USA 1
Purchase: 52 IPCs
3 Carriers = 48
1 Artillery = 4Non combat moves:
To sz 41: Sub, Destroyer-sz35
To sz 10: Empty transport-sz26(Hawaii)
To sz 25 (blocking screen): Destroyer-sz10
To sz 26: Battleship, Cruiser, Carrier, Fighter, Transport(art,inf dropped on Hawaii)-sz 10+WUSA; Fighter-CUSA
To sz 28 via Panama Canal: Cruiser, Transport (art, inf)
To Guam: Fighter-Philippines
To WUSA: arm-CUSA
To Hawaii: Bomber-CUSA; Fighter-WUSA; Tactical-sz10,
To CUSA: aagun-EUSA
Placement:
sz10-3 Carriers
CUSA- 1 ArtilleryCollect Income:
52 IPCsNotes:
USA will scramble 3 fighters from Hawaii to defend against a Japanese air attack on sz 26.
Guam will scramble if there is a fleet/air force without BB or Carriers to absorb hits; else just have Guam fighter defend in a land battle. -
China 1
Purchases: 12 IPCs
4 infantryCombat Moves:
To Yunnan: 2 inf-Kweichow; 1 inf, 1 fighter-Szechwan vs 1 inf.
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 3)1@3: (2)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
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Yunnan taken with no losses
Non Combat moves:
To Szechwan: 1 inf-She; 1 fighter-Yun
To Shensi(She): 2 inf-Sui
Placement:
Szechwan: 4 infantry
Collect:
9 + 6 NO = 15 -
**UK 1
Purchases:
London:**
9 infantry
save 1India:
save 17
Combat moves:
No additional DOWs
sz110: fighter(2/5)-Sco; 2 fighters(1/5)-UK; 1 fighters(3/5)-Gib; destroyer-sz109 vs 1 sub
Rolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 3, 5, 4)
vs
Rolls: 1@1; Total Hits: 01@1: (2)
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sz 110 cleared without losses.
Absence of subs grants UK NO
Non Combat Moves:
To Shn(Shan State): 3 inf-Mal; 2 inf-Bur
To sz41+Sumatra via sz:79,39,41: 1 inf-Wind; 1 inf-Ind; Battleship-sz37; Cruiser, Destroyer-sz37
To sz79: Destroyer-sz71(S.Africa)
To Bur: 5 inf, 1 art, 1 ftr, 1 tac, 1 aagun-Ind
To Rho: 2 inf-Saf
To sz80+Cpr(persia): Cruiser, Carrier, Transport(inf-Alx lands in Persia) (Gain 2 inf)
To Egy: 1 art, 1 arm-Alx; 1 inf-Sud
To sz94 (blocking screen): Destroyer-sz98
To Gib: ftr-Mal; tac-sz98; ftr(1/4)-sz110
To UK: arm, inf (via sz109 Transport); 3 ftr-sz110; inf-Sco
To sz91: Destroyer-106
To sz106: Transport(empty)-sz109
To Que: inf, art-Ont
Placement:
UK: 9 infantry
Collect:
UK 30 + 10 NO + 1 saved = 41
India 21+ 17 saved = 38Notes:
2 ftr, 1 tac will scramble to protect sz91 vs German air attack: Order of Loss: DD, Cruiser, Tactical, Fighters
sz 41: Order of loss (UK units as US is neutral) 1st hit BB, DD, CA, 2nd hit BB, transport
sz 41: if Japan DOW vs USA: Order of loss: 1st hit BB, US-DD, UK-DD, CA, 2nd hit BB, transportUSSR I added the 12 IPCS for Japan DOW against USSR: They had 38 + 12 now equals 50 IPCs to spend.
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Anzac 1
Purchase: 10 IPCs
Transport
InfantryNon Combat Moves:
To Shn: 1 inf-Mal; 1 ftr-Que via sz:54,55,42,37
To Jav: 1 inf-Nsw via transport-sz62
To Que: 2 ftr-Nze, aagun-Nsw
To Nsw: art-Que
To sz42: Destroyer-sz62; Cruiser-sz63
Placement:
Nsw: Infantry
sz62: TransportCollect:
14 IPCsNotes:
If I have units in Europe or a fleet in Med, I’ll need to post a separate French turn to cover combat moves, your choice if you want me to Do France before USSR after Germany goes, or Germany can wait for France.Here is France’s Move(assumes loss of fleet in 93, and units in Europe): if units are destroyed, ignore that instruction
Noncombat:
To Alg: 1 inf-Mor; inf-Tun If Algeria is enemy held leave Mor inf in Mor.
To Fca: inf-Fwa
To Trj (if empty): inf-Syr
To sz79: Destroyer-sz72
Additional Note:
UK will only Scramble 2 UK fighters, 1 french fighter to Protect 110 if Axis attack with 2 or less air units, will not scramble if ships are involved or 3 or more planes are involved. French fighter is to be taken off last in Order of Loss.
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Also Note:
Will only scramble against 1 Italian air unit, not 2 in sz 110
If you do Germany, France reserves the right to change a few non combat moves if Italy is stacked in a way that prevents stacking in Algeria. I’ll just move N. Africa after Germany.
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italy buys 1 fig
combat moves:
1 trns w/2 inf sit>cyp
2 trns w/ 2 inf sit, 1 art 1 tank nit>syr
3 inf 1 art 1 mech 1 tank tob>alex
1 inf 1 art lib>tun
1 cruise, 2 des 1 sub z95>z94
1 cruise 1 battle z97>z93
2 inf 1 art nit>sfr
2 inf 1 tank alb>gre
1 fig 1 tac noit>gre
1 fig sit>gre
2 inf 1 art eth>sud
1 inf som>kenz93:
A:
Rolls: 3@2 1@3; Total Hits: 13@2: (2, 4, 3)1@3: (5)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
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A:
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (5)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
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z93 cwlo 1 sub
z94:
A:
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
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A:
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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z94 cwol
alex A:
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 3, 6)2@2: (1, 2)1@3: (6)
d:
Rolls: 1@2; Total Hits: 01@2: (3)
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alex twol, syr:
A:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (4, 5)1@3: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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A:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (6)