• For anyone watching the game here is USSR moves typed out. Seem map from earlier post.

    USSR 1

    Purchase:
    37 buys: 
    1 artillery
    3 mechanized infantry
    2 fighters
    1 IPC saved

    Noncombat move:
    To Cau: 1 mech, 1 arm-Vol
    To Nukr: 2 inf-Epl; 2 inf-Bes; 3 inf-Sukr
    To Bel: 3 inf-Bal; 6 inf, 1 art, aagun-Nov; 1 inf-Arch
    To Nov: 3 inf-Vyb; 2 inf-Kar
    To Bry: 1inf,1art,aagun-Rus
    To Vol: arm,mech-Rus
    To Rus: ftr-Nov
    To Amu(far east): 6 inf,aagun-Sak; 5 inf-Bury
    To Yak: 1 inf-Bury
    Sz115-sz114 Battleship
    Sz127-sz125 Sub
    Placement:
    Vol: 3 mech
    Sukr: 1 art
    Rus: 2 ftr

    Collect:
    37 + 1 saved = 38


  • @thatonekid:

    yun twlo 3 inf, ncms on map

    japan collects 41

    arghhh!! battlemap crashed!!!

    ill give you the map tomorrow

    sorry man

    I got to the point of clicking save every 4-5 pieces…I’ve noticed when placing control markers I save first, when adjusting NO’s I save first, when adjusting IPC’s, cities, etc, I click save…after 3 or so combat moves I save, same with non combat. LOL, I even started saving a new file name for the current turn before I do anything that way I don’t overwrite a previous turn :)

    I did my next 4 allied moves, but I’m hesitant to post them as I have not seen the Japanese fleet’s current position. :) That would take guts.

    I suppose you could play blind using forums :) that would be neat someday.


  • well i know for sure i had the jap fleet go to z6 sans the 2 trns in z5, and all planes on AC, i forgot what else……


  • I’ll need a map before I can continue



  • sorry about that btw


  • USA 1

    Purchase: 52 IPCs
    3 Carriers = 48
    1 Artillery = 4

    Non combat moves:

    To sz 41: Sub, Destroyer-sz35

    To sz 10: Empty transport-sz26(Hawaii)

    To sz 25 (blocking screen): Destroyer-sz10

    To sz 26: Battleship, Cruiser, Carrier, Fighter, Transport(art,inf dropped on Hawaii)-sz 10+WUSA; Fighter-CUSA

    To sz 28 via Panama Canal: Cruiser, Transport (art, inf)

    To Guam: Fighter-Philippines

    To WUSA: arm-CUSA

    To Hawaii: Bomber-CUSA; Fighter-WUSA; Tactical-sz10,

    To CUSA: aagun-EUSA

    Placement:
    sz10-3 Carriers
    CUSA- 1 Artillery

    Collect Income:
    52 IPCs

    Notes:
    USA will scramble 3 fighters from Hawaii to defend against a Japanese air attack on sz 26.
    Guam will scramble if there is a fleet/air force without BB or Carriers to absorb hits; else just have Guam fighter defend in a land battle.

    thatonekid_vs_JamesAleman_01_USSA_Done.AAM


  • China 1

    Purchases: 12 IPCs
    4 infantry

    Combat Moves:

    To Yunnan: 2 inf-Kweichow; 1 inf, 1 fighter-Szechwan vs 1 inf.
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 3)1@3: (2)
    vs
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    thatonekid_vs_JamesAleman_01_China_Combat.AAM


  • Yunnan taken with no losses

    Non Combat moves:

    To Szechwan: 1 inf-She; 1 fighter-Yun

    To Shensi(She): 2 inf-Sui

    Placement:

    Szechwan: 4 infantry

    Collect:
    9 + 6 NO = 15

    thatonekid_vs_JamesAleman_01_China_Done.AAM


  • **UK 1

    Purchases:

    London:**
    9 infantry
    save 1

    India:

    save 17

    Combat moves:

    No additional DOWs

    sz110: fighter(2/5)-Sco; 2 fighters(1/5)-UK; 1 fighters(3/5)-Gib; destroyer-sz109 vs 1 sub
    DiceRolls: 1@2 4@3; Total Hits: 11@2: (5)4@3: (4, 3, 5, 4)
    vs
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    thatonekid_vs_JamesAleman_01_UK_Combat.AAM


  • sz 110 cleared without losses.

    Absence of subs grants UK NO

    Non Combat Moves:

    To Shn(Shan State): 3 inf-Mal; 2 inf-Bur

    To sz41+Sumatra via sz:79,39,41: 1 inf-Wind; 1 inf-Ind; Battleship-sz37; Cruiser, Destroyer-sz37

    To sz79: Destroyer-sz71(S.Africa)

    To Bur: 5 inf, 1 art, 1 ftr, 1 tac, 1 aagun-Ind

    To Rho: 2 inf-Saf

    To sz80+Cpr(persia): Cruiser, Carrier, Transport(inf-Alx lands in Persia) (Gain 2 inf)

    To Egy: 1 art, 1 arm-Alx; 1 inf-Sud

    To sz94 (blocking screen): Destroyer-sz98

    To Gib: ftr-Mal; tac-sz98; ftr(1/4)-sz110

    To UK: arm, inf (via sz109 Transport); 3 ftr-sz110; inf-Sco

    To sz91: Destroyer-106

    To sz106: Transport(empty)-sz109

    To Que: inf, art-Ont

    Placement:

    UK: 9 infantry

    Collect:

    UK 30 + 10 NO + 1 saved = 41
    India 21+ 17 saved = 38

    Notes:
    2 ftr, 1 tac will scramble to protect sz91 vs German air attack: Order of Loss: DD, Cruiser, Tactical, Fighters
    sz 41: Order of loss (UK units as US is neutral) 1st hit BB, DD, CA, 2nd hit BB, transport
    sz 41: if Japan DOW vs USA: Order of loss: 1st hit BB, US-DD, UK-DD, CA, 2nd hit BB, transport

    USSR I added the 12 IPCS for Japan DOW against USSR: They had 38 + 12 now equals 50 IPCs to spend.

    thatonekid_vs_JamesAleman_01_UK_Done.AAM


  • Anzac 1

    Purchase: 10 IPCs

    Transport
    Infantry

    Non Combat Moves:

    To Shn: 1 inf-Mal; 1 ftr-Que via sz:54,55,42,37

    To Jav: 1 inf-Nsw via transport-sz62

    To Que: 2 ftr-Nze, aagun-Nsw

    To Nsw: art-Que

    To sz42: Destroyer-sz62; Cruiser-sz63

    Placement:

    Nsw: Infantry
    sz62: Transport

    Collect:
    14 IPCs

    Notes:
    If I have units in Europe or a fleet in Med, I’ll need to post a separate French turn to cover combat moves, your choice if you want me to Do France before USSR after Germany goes, or Germany can wait for France.

    Here is France’s Move(assumes loss of fleet in 93, and units in Europe): if units are destroyed, ignore that instruction

    Noncombat:

    To Alg: 1 inf-Mor; inf-Tun  If Algeria is enemy held leave Mor inf in Mor.

    To Fca: inf-Fwa

    To Trj (if empty): inf-Syr

    To sz79: Destroyer-sz72

    Additional Note:

    UK will only Scramble 2 UK fighters, 1 french fighter to Protect 110 if Axis attack with 2 or less air units, will not scramble if ships are involved or 3 or more planes are involved. French fighter is to be taken off last in Order of Loss.

    thatonekid_vs_JamesAleman_01_Anzac_Done.AAM


  • Also Note:

    Will only scramble against 1 Italian air unit, not 2 in sz 110

    If you do Germany, France reserves the right to change a few non combat moves if Italy is stacked in a way that prevents stacking in Algeria. I’ll just move N. Africa after Germany.


  • italy buys 1 fig

    combat moves:

    1 trns w/2 inf sit>cyp
    2 trns w/ 2 inf sit, 1 art 1 tank nit>syr
    3 inf 1 art 1 mech 1 tank tob>alex
    1 inf 1 art lib>tun
    1 cruise, 2 des 1 sub z95>z94
    1 cruise 1 battle z97>z93
    2 inf 1 art nit>sfr
    2 inf 1 tank alb>gre
    1 fig 1 tac noit>gre
    1 fig sit>gre
    2 inf 1 art eth>sud
    1 inf som>ken

    z93:

    A: DiceRolls: 3@2 1@3; Total Hits: 13@2: (2, 4, 3)1@3: (5)

    D: DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)


  • A: DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (5)

    D: DiceRolls: 1@3; Total Hits: 01@3: (5)


  • z93 cwlo 1 sub

    z94:

    A: DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)

    D: DiceRolls: 1@2; Total Hits: 01@2: (6)


  • A: DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (3)

    D:DiceRolls: 1@2; Total Hits: 11@2: (2)


  • z94 cwol

    alex A: DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 3, 6)2@2: (1, 2)1@3: (6)

    d: DiceRolls: 1@2; Total Hits: 01@2: (3)


  • alex twol, syr:

    A: DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (4, 5)1@3: (5)

    D: DiceRolls: 1@2; Total Hits: 11@2: (2)


  • A: DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (1)

    D: DiceRolls: 1@2; Total Hits: 01@2: (6)

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