Stirling vs. kilroynothere G1940 Alpha+.2
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will do ncm in a bit
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NCM
inf Nor Fin
inf Rom Bul
ftr tac Fra Wge
2 ftr 1 tac sz110 Wge
1 ftr 1 tac z 110 z112
2 inf Den Wge
tt sz113 sz112
bmr tac ftr sz111 Wge
tac z112 wgr
3 ftr 2 tac z110 wgr
3 inf 2 art sgr wgr
art ger wge
11 inf 2 art aa Ger o Pol
3 inf Pol HunPlace
sz112
1 CV, 2 TTCollect
$51 + 19 = 70
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Sorry for the delay… Poker last night… a little slow today.
R1
Purchase : 37
3 inf, 7 art = 37NCM:
Sub z127 to z125
1inf SAK to SIB
5inf, 1aa SAK to BURY
6 inf AMUR to BURY
2 inf BURY to YAK
1ftr, 1tac RUS to YEN
3inf SUKR to NUKR
2inf EPL to BEL
2inf BES to NUKR
3inf BAL to BEL
3inf VYB to NOV
2inf KAR to NOV
1inf ARCH to BEL
1art NOV to BEL
1inf, 1art,1aa RUS to BRY
1mech, 1tnk RUS to NUKR
1mech, 1tnk VOL to BRYBuild:
3art NOV
3art SUKR
1art, 2inf VOL
1inf RUSCollect 37
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End Russia 1 map
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hope you won big
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Japan 1
Buy
2 tt 1 min ic
CBM
2 inf art jeh cha
1 mec man cha
3 inf sha anh
3 inf art ksu anh
3inf kwa yun
ftr tac ksu yun
2 bmr jap yun
art kwa hun
3 inf art ksi hun
2 tac 2 ftr man hun
ftr for hunYUN
ATK
Rolls: 3@1 1@3 3@4; Total Hits: 43@1: (3, 6, 1)1@3: (6)3@4: (2, 4, 4)
def
Rolls: 3@2; Total Hits: 23@2: (2, 6, 2)
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Hun
ATK
Rolls: 1@1 4@2 3@3 2@4; Total Hits: 31@1: (5)4@2: (1, 6, 4, 4)3@3: (6, 1, 4)2@4: (2, 6)
def
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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NCM
Fleet z19 art sha inf oki z 36 kwa
tt z 20 z6 2 inf jap kor
all inf art man jeh
all inf kor man
ftr kor sha
ftr oki kwa
2 ftr 2 tac jap sha
tt arm inf fleet leave 1 dd jap z6 z 36
fleet car z 36 air kwa
cr z 20 z 36
air hun kwa
air yun kwa
air z 6 shaPlace
2tt z6
min ic ksuCollect
40 ipc
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Thanks. I actually did well. We play small stakes. $20 buy in, but won $10, so can’t complain. Basically an excuse to drink too much and stay up late……
I’ll get the Allies in today hopefully.
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Cool
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Hey Stirling, looks like the one def hit in HUN was not removed. Am I seeing that correctly? If so, I can remove the inf during my move.
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Go ahead sorry about that
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No worries… also noticed you did not place your 2 German tts… so, 1jap inf for 2 german tts? I think a good deal :-D
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I also forgot to ask you about a house rule that the guys I play face to face with use. Want to see if you are interested in using it. Basically, it is to mitigate crazy dice. Each country that still has it’s capital has a one time “do over” for a battle. Can’t use it willy nilly, but if it is obvious that it was really bad odds then the country can evoke the rule. Axis gets G, J, I and the Allies get US, UK, Russia, ANZAC (france of course is lost already). We have found this simple rule has been very helpful in preventing some really bad dice from completely skewing good play. Many times, the do-over is never actually used, but typically once or twice in a game.
Interested?
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US1 (52ipc) – save 4
2CV = 32
2dd = 16NCM:
1inf, 1art, 1aa EUS to CUS
1ftr WUS to EUS
1ftr, 1tac z10 to EUS
1dd z26 to z25
1tt z26 to z10
all navy z10 w 1inf, 1art to z26. Land HAW
1ftr PHI to GUA
1bbr CUS to EUS
1inf CUS to WUS
1dd z35 to z48Build:
2 CV z101
2dd z101Collect 52
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China1 (12ipc)
purchase: 4 infCombat:
YUN (1inf)
2inf KWE
1ftr SZEA
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (2)
DRolls: 1@2; Total Hits: 01@2: (4)
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If you want after this round we can play low luck
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YUN twol
NCM:
1ftr to SHE
2inf SUI to SHEBuild:
4inf SHECollect: 15
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I’ve never played low luck. Do you like it? I’ve always been OK with some ups and downs, just liked the idea of eliminating that one absolutely awful battle….
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