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TheDefinitiveS (Allies) vs Wheatbeer (Axis) G40 a2 game 2

  • 17

    Non-combat:
    2 strat ksu >> car
    1 fig, 1 tact SZ33 >> car
    2 fig, 2 tact SZ36 >> car
    1 fig, 1 tact ksu >> SZ33
    2 fig, 2 tact kwa >> SZ34
    4 fig kwa >> pau
    2 tact kwa >> ksi
    1 fig ksu >> ksi
    2 sub, 3 dest, 2 cru, 2 bsh, 2 carrier SZ36 >> SZ34
    1 inf, 1 art ksu >> ksi
    5 inf, 2 art load 4x trans SZ6 >> SZ33 unload car
    2 inf, 1 art kwa load 2x trans SZ36 >> SZ34 unload pau
    5 inf, 1 aa gun jeh >> anh

    Mobilize:
    1 naval base pau
    2 trans SZ6
    2 inf, 2 art jap

    Collect 42 IPC (43 total)

    The Definitive S vs Wheatbeer - 2cJ.AAM


  • US2
    Purchase Units 52 IPCs
    2 trns @ 14
    3 inf @ 9
    1 bmb @ 12
    1 AC @ 16
    Save 1

    CM
    None

    NCM

    Sz 10
    1 trns from sz 26
    1 trns from sz 11

    Sz 26
    1 fig from GUA
    1 AC, 1 tac from sz 10
    1 DD from sz 54

    Sz 27
    1 ss from sz 54
    1 ss from sz 26

    Mobilize Units
    1 trns in sz 101
    1 trns, 1 AC in sz 10
    1 inf in WUS
    2 inf, 1 bmb in CUS

    Collect Income
    52(territories)+1(saved)= 53 IPCs

    The Definitive S vs Wheatbeer - 2dUS.AAM


  • Let me know if the US cant use ANZACs NB since they are not at war yet. I cant remember if they are allowed too.


  • C2
    Purchase Units 15 IPCs
    3 art @ 12
    1 inf @ 3

    CM

    SUI (1 inf)
    2 inf from KAN
    1 fig from SZE

    CC

    SUI
    A
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • SUI twlo 1 inf

    NCM

    SIK
    1 fig from SUI
    10 inf, 3 art from SZE

    Mobilize Units
    3 art 1 inf in SZE

    Collect Income
    7(territories)+6(NOs)= 13 IPCs

    The Definitive S vs Wheatbeer - 2eC.AAM


  • UK2
    UKE Purchase Units 30 IPCs
    1 AC @ 16
    1 DD @ 8
    1 tank @ 6
    UKP Purchase Units 17 IPCs
    1 trns @ 7
    1 tank @ 6
    1 art @ 4

    CM

    SUD (2 inf, 1 art)
    1 tank, 1 m.inf from EGY
    2 inf from CPR via 1 trns in sz 80
    1 CA from sz 80 – bombard

    CC

    SUD
    A - bombard
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    A
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 5)1@3: (3)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 4)

  • 17

    I’m not sure if the US can use the ANZAC base or not.  My guess would be no, but I don’t remember reading anything about it in the rules.

  • 17

    Description for increased sea unit range says ships can use “an operative friendly naval base” … not sure if ANZAC is friendly or just neutral prior to US entrance in the war.

  • 17

    I don’t mind if you leave the moves as is since they could have reached their destinations in two turns from their starting point off the Philippines anyways, and I doubt it would have made any difference to my Japan moves.

    I found one thread addressing the naval base issue prior to US war, but it was inconclusive.


  • SUD twol

    NCM

    TANG
    2 inf from RHO

    EGY
    1 inf from ALX

    sz 39
    1 BB from sz 79
    1 DD from sz 80

    SHN
    2 inf, 1 art, 1 AAGun from BUR

    BUR
    9 inf, 1 AAGun from IND

    CPR
    1 inf from EPR

    sz 91
    1 DD from sz 83
    1 BB, 2 CA from sz 87
    1 AC, 1 CA, 1 trns from sz 92
    2 fig from GIB

    UK
    1 tac from GIB

    sz 106
    1 fig from UK

    Mobilize Units
    1 AC, 1 DD in sz 106
    1 tank in SAF
    1 trns in sz 39
    1 tank, 1 art in IND

    Collect Income
    UKE 30(territories)-6(convoy)= 24 IPCs
    UKP 17(territories) IPCs

    The Definitive S vs Wheatbeer - 2fUKAAM.AAM


  • A2
    Purchase Units 10 IPCs
    3 inf @ 9
    Save 1

    CM
    None

    NCM

    BRA
    2 inf from sz 66 via 1 trns in sz 66 – activate 3 inf

    JAV
    2 inf from NSW via 1 trns in sz 62

    NSW
    3 fig from WAU

    NTE
    1 inf, 1 art from QUE

    Mobilize Units
    3 inf in NSW

    Collect Income
    16(territories)+1(saved)= 17 IPCs

    The Definitive S vs Wheatbeer - 2gA.AAM


  • Hmm, might need to clarify this rule, it could come up in the tournament. Im thinking you cant use them, but well see.


  • Pg 15 of Europe Rule Book. I cant use ANZACs Naval base. Ill update the map.

    The Definitive S vs Wheatbeer - 2gA.AAM

  • 17

    I2

    battleship SZ95 repaired

    Buy (13/13)
    1 sub
    1 mech
    1 inf

    ALG (+ TUN)
    1 mech, 1 tank lib blitz through tun
    1 tact sita

    GIB
    1 trans SZ97 >> SZ96 load 1 inf, 1 art lib >> SZ92 unload gib
    1 cru, 1 bsh SZ95 >> SZ92 bombard gib

    MOR
    2 inf trans SZ95 >> SZ92 unload mor

    ALX
    1 tras SZ95 >> SZ92 unload 2 inf alx

  • 17

    ALG

    A 1 mech, 1 tank, 1 tact

    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17

    mor, alx walk in
    tun blitzed
    alg taken no loss

    GIB
    bombardment

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)

  • 17

    GIB

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17

    gib taken no loss

    Non-combat:
    1 tact alg >> lib
    1 sub, 1 cru SZ95 >> SZ98
    3 inf, 1 art lib >> tob
    2 inf, 2 art yugo >> rom
    1 tank gre >> rom
    1 mech nita >> rom

    Mobilize:
    1 sub SZ95
    1 inf, 1 mech nita

    Collect 30 IPC

    The Definitive S vs Wheatbeer - 2hI fix.AAM


  • F2
    Purchase Units 0 IPCs
    None

    CM

    GIB (1 inf, 1 art)
    2 inf from sz 91 via 1 trns in sz 91
    1 CA from sz 87 – bombard

    Sz 123 (1 trns)
    1 fig from UK

    SFR (1 inf)
    1 inf, 1 art from WFR

    CC

    sz 123 cwol

    GIB
    A - bombard
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    A
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)
    D
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    SFR
    A
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • SFR twol

    GIB rnd 2
    A
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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