Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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Nice
Bur
Rolls: 3@1 7@3; Total Hits: 53@1: (3, 3, 2)7@3: (2, 4, 1, 2, 6, 1, 1)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
A rare mistake.� I had 2 infantry in Burma but you only rolled one.
I was checking this morning in case you hit Z15 to give you casualty choices.� I’m glad you didn’t hit it and get lucky…� I didn’t have enough D there.� Was thinking maybe I should have continued in Z12 to down American fighters, but now it doesn’t matter
Attack Z15 with the dice I have had lately?!?! That’s a laugh. I can truly say I never considered it for a moment.
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Eve - AA (Nov)
Nov - INF, ART (Rus) 8 ARM (Nin)
Man - 4 ARM (Nin)
Z13 - TP (Z15) 5 FTR (Gib)
Fin - 2 INF (Kar)
Kar - 2 ARM (EPl)
Bel - AA (Rus)
Fra - BMB (GBr) 2 BMB (TrJ) 2 INF, ART, 5 ARM (Ger)
TrJ - 13 INF, 4 ART (Per)
EAf - INF (Rho)
NWE - 2 INF (Ger)Place 3 FTR (Z13)
Place 3 FTR (Fra)
Place 2 FTR (Ger)
Collect 81, 81 on hand -
Ha where were all those fives and sixes when you hit Z12?
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Ha where were all those fives and sixes when you hit Z12?
Boy, that would have been a disaster.
Once I attacked 3 tanks with 13, and all 13 missed, and all his 3 hit.
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In A and A you just have to laugh at the dice sometimes.
Soviet turn 21
Noncombat Moves
19 infantry, 2 artillery, 6 tanks, 3 AA guns from YAK to FAR
3 fighters, bomber from ALG to GBR -
You and Yoshi, probably the two best players on the site, are also getting the best dice against me. Although to be fair it seems like everyone is getting pretty great dice against me right now. Evidently I have severely offended the dice gods.
:lol: -
The dice were a little better than average for you toward the beginning.
I’ve witnessed players getting long strings of bad dice many times before over the past 3 1/2 years on this site. Be careful. After a little while it gets in their heads, and then they get paranoid, and overlook all the times that they do get good luck. We all notice the times we get bad luck more than the times we get good luck, but most of us are OK with that until we get long strings of noticeably bad luck. Also, we tend to be more sensitive toward bad luck against someone who’s hard to beat, because each instance creates increasing problems for us.
I thought maybe Yoshi was getting better dice than me, but when I went through turn by turn and tabulated results, I found that we had even dice. I just remember that his G1 and J1 went without any significant losses (very bad for Allies) and of course remember my R2 disaster of trading 13 units for 4 (which I believe cost me the game - if I go on to lose). But I easily forget when he attacked my bomber on the Solomons with 2 infantry and lost, and that I have had significantly better SBR results than he has so far. It’s our nature to remember the bad dice (for us) and forget a lot of the good/amazing dice.
I could tell you about the time I raided the American fleet in Z56 with 98% odds to win, and lost. I had to retreat 2 loaded transports that were going to hit naked bombers on WUS after the win, and those 2 loaded transports were subsequently slaughtered.
I could tell you about the time I was behind in a game (lost Moscow) and attacked Poland with my fledgling UK and ran an SBR of Germany. I lost (pretty sure it was) 4 out of 5 aircraft to AA. That was all 5 of the aircraft I had, and all of my repeating offense.
Or the time(s) when my Japan has been dice raped in the first few rounds and crippled (not counting this game)
Or the time I lost a cruiser in Z50 on J1 (hehe - you know about that one)
And many more, if I sit and think about it…I actually won the first two games above, because I was much more experienced/skilled than my opponent and could overcome them. But against a really good player, as you said, you can’t afford to have a little more bad dice than your opponent. I prefer to play opponents who I can still beat with a little bad dice… Because it sucks to lose just because of dice.
I could list 5 players I have played who became “snakebit” by dice, and then grew paranoid. Please don’t let it happen to you.
I invite you to go through this entire game and assess the luck. To do it objectively, come up with an objective system for grading dice results before starting to review. I typically measure AA misses vs. hits, and the hit rate of defending 2’s… If measuring offensive dice, rule out meaningless rolls of course.
Like everyone, I’m biased toward myself, so I remember the times I suffered bad luck early in this game. I think it was some of the bad luck that got me into the big jam I was in after about 7 rounds, but I don’t know that an objective reviewer would agree.
Don’t worry, you haven’t been talking about dice to the point that it has become annoying. But you’re getting there… :-) I don’t play with people who obsess about dice. It gets old, fast.
It has been a real pleasure playing you, and I hope to play many more in the coming year(s). Japan coming soon. I see you are not going to let me get that fleet started. I’ll have to do something else.
Cheers
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In A and A you just have to laugh at the dice sometimes.
Or any dice game….
Last year I was playing Lord of the Rings Risk with my 13 y/o girl, and I have way more experience playing Risk than she does. Neither of us had played this version very many times yet (is a very fun game, btw). Anyway, she had a better strategy than me, and was invading my biggest stronghold in route to taking over much of Mordor and crippling me severely. We rolled round after round of dice (we each had at least 30 armies or so) and I’m sure you’ve seen this if you’ve played much Risk, but she just could not win. I learned from my daughter that night. Of course, I’m the guy who wins all the games he plays (unless they’re PURE luck :-D), and here she had a good shot at beating me in a strategy game but the dice wouldn’t allow it. I was very impressed by her reaction. I told her several times that she can’t help what the dice do, but she really took it well. She had a “maybe next time” outlook. Mind you, it takes like 30-45 minutes to set this game up, and from the beginning, the dice just destroyed her plans. And she loves Lord of the Rings (and her elves), and she hates it when the Orcs win.Man, I hate losing to dice, or when they destroy my strategies… But we sure like it when the dice destroy our opponent’s strategies, or bless ours… I always say, the dice can make you look like a genius or an idiot. It’s one of the things we all love about this game - until we perceive that they’ve turned against us…
Anyway, sorry I wrote so much - I enjoy talking A&A
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Sorry I didn’t mean to complain was just laughing really that the dice really are taking a crazy toll in many of my games right now. Hard for me to believe but several other players have commented the same. I know its just a rough patch, as can happen when dice are involved. But man, it sure has been crazy lately. I do think the dice in this game have been pretty on par probably not affecting the game too much either way overall. The same can not be said in my games with Yoshi unfortunately :-(
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Yeah I think it is probably best if I do not let you build more Japanese fleet. :wink:
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Sorry I didn’t mean to complain was just laughing really that the dice really are taking a crazy toll in many of my games right now. Hard for me to believe but several other players have commented the same. I know its just a rough patch, as can happen when dice are involved. But man, it sure has been crazy lately. I do think the dice in this game have been pretty on par probably not affecting the game too much either way overall. The same can not be said in my games with Yoshi unfortunately :-(
Agreed!
Sounds like it!
You are to be commended for voluntarily taking him on :-) -
J21 with 55, buy INF, 2 ARM, 3 SS, 2 BMB
Combat moves -
StC - ARM (Man) 6 BMB (Fuk)
Kwa - 18 FTR (Fuk)StC
Rolls: 1@3 6@4; Total Hits: 51@3: (4)6@4: (1, 2, 6, 3, 3, 3)
Rolls: 1@3; Total Hits: 01@3: (6)
Kwa
Rolls: 18@3; Total Hits: 818@3: (4, 4, 1, 5, 1, 1, 1, 6, 5, 3, 1, 5, 4, 5, 5, 5, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Cashing in on LL’s crappy luck streak….
Fuk - 18 FTR (Kwa)
Man - 6 BMB (StC)
Z13 - All (Z15)
Z46 - SS (Z41)
Z51 - SS (Z60) SS (Z61) SS (Z62) SS (Z36) SS (Z50) SS (Z45)Place INF, 2 ARM (Man)
Place 2 BMB (Jpn)
Place 3 SS (Z62)
Collect 37, 37 on hand -
Britain turn 21
Purchase
37 IPC
3 repair to GBR
submarine
2 acCombat Moves
CNG (tank) v 5 fighters (SUD)
EGY (infantry, 9 tanks, AA gun) v 3 infantry, 11 fighters (LIB), tank (ALG), 5 fighters, bomber (SUD)
BRY (empty) v tank (FAR) blitz back to FAR
STC (tank) v tank, 8 fighters (YAK)dice
CNG
A - 5 fighters
Rolls: 5@3; Total Hits: 25@3: (4, 3, 5, 1, 5)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
SUD taken with 4 fighters, not controlled
STC
A - tank, 8 fighters
Rolls: 9@3; Total Hits: 39@3: (2, 4, 4, 5, 1, 5, 2, 5, 6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
STC taken with tank, 8 fighters
EGY AA gun
16 fighters
Rolls: 16@1; Total Hits: 316@1: (6, 6, 3, 2, 6, 2, 6, 1, 2, 4, 3, 1, 1, 2, 6, 3)bomber
Rolls: 1@1; Total Hits: 11@1: (1) -
the unlucky streak that never ends just continues to deepen! :lol:
EGY round 1
A - 3 infantry, tank, 13 fighters
Rolls: 3@1 14@3; Total Hits: 93@1: (1, 1, 1)14@3: (5, 5, 3, 1, 3, 6, 1, 2, 4, 2, 5, 4, 5, 6)
D - infantry, 9 tank -
D
Rolls: 1@2 9@3; Total Hits: 61@2: (4)9@3: (3, 3, 3, 1, 3, 6, 3, 6, 5) -
You can’t make this stuff up!
EGY round 2
A - tank, 10 fighters
Rolls: 11@3; Total Hits: 411@3: (6, 5, 6, 2, 1, 6, 6, 5, 4, 3, 1)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)





