Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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You need to declare which fighters are on which carriers in Z12, so I know what slots are open if you land Russian or British fighters on them.
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Otherwise -
Map matches noncom perfectly
Plan to move G later this afternoon -
You need to declare which fighters are on which carriers in Z12, so I know what slots are open if you land Russian or British fighters on them.
One ac is empty.
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G21 with 80, buy 8 FTR
Combat moves -
GBr - SBR (Ita)
Z13 - 5 SS (Z14) 7 DD, 4 CV (Z15)
Gib - INF (Ita) ARM (TrJ) 5 FTR (Fra)
Egy - 2 INF (Z15) 9 ARM (TrJ)
Bur - 3 INF (Ind) 7 ARM (Yun) blitz FIC
Eve - INF (Ura) 13 INF, 2 ART, 8 ARM (Nov) 14 ARM (Chi)GBr AA
Rolls: 1@1; Total Hits: 01@1: (6) -
GBr SBR
Rolling 1:
(2)
Z13
Rolls: 4@1 12@2; Total Hits: 34@1: (6, 5, 2, 6)12@2: (4, 2, 1, 5, 3, 4, 3, 6, 3, 4, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Gib
Rolls: 1@1 6@3; Total Hits: 41@1: (1)6@3: (2, 3, 6, 4, 4, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Egy
Rolls: 2@1 9@3; Total Hits: 12@1: (2, 2)9@3: (6, 6, 5, 5, 5, 5, 1, 6, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Nice
Bur
Rolls: 3@1 7@3; Total Hits: 53@1: (3, 3, 2)7@3: (2, 4, 1, 2, 6, 1, 1)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6) -
A rare mistake.� I had 2 infantry in Burma but you only rolled one.
I was checking this morning in case you hit Z15 to give you casualty choices.� I’m glad you didn’t hit it and get lucky…� I didn’t have enough D there.� Was thinking maybe I should have continued in Z12 to down American fighters, but now it doesn’t matter
Attack Z15 with the dice I have had lately?!?! That’s a laugh. I can truly say I never considered it for a moment.
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Eve - AA (Nov)
Nov - INF, ART (Rus) 8 ARM (Nin)
Man - 4 ARM (Nin)
Z13 - TP (Z15) 5 FTR (Gib)
Fin - 2 INF (Kar)
Kar - 2 ARM (EPl)
Bel - AA (Rus)
Fra - BMB (GBr) 2 BMB (TrJ) 2 INF, ART, 5 ARM (Ger)
TrJ - 13 INF, 4 ART (Per)
EAf - INF (Rho)
NWE - 2 INF (Ger)Place 3 FTR (Z13)
Place 3 FTR (Fra)
Place 2 FTR (Ger)
Collect 81, 81 on hand -
Ha where were all those fives and sixes when you hit Z12?
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Ha where were all those fives and sixes when you hit Z12?
Boy, that would have been a disaster.
Once I attacked 3 tanks with 13, and all 13 missed, and all his 3 hit.
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In A and A you just have to laugh at the dice sometimes.
Soviet turn 21
Noncombat Moves
19 infantry, 2 artillery, 6 tanks, 3 AA guns from YAK to FAR
3 fighters, bomber from ALG to GBR -
You and Yoshi, probably the two best players on the site, are also getting the best dice against me. Although to be fair it seems like everyone is getting pretty great dice against me right now. Evidently I have severely offended the dice gods.
:lol: -
The dice were a little better than average for you toward the beginning.
I’ve witnessed players getting long strings of bad dice many times before over the past 3 1/2 years on this site. Be careful. After a little while it gets in their heads, and then they get paranoid, and overlook all the times that they do get good luck. We all notice the times we get bad luck more than the times we get good luck, but most of us are OK with that until we get long strings of noticeably bad luck. Also, we tend to be more sensitive toward bad luck against someone who’s hard to beat, because each instance creates increasing problems for us.
I thought maybe Yoshi was getting better dice than me, but when I went through turn by turn and tabulated results, I found that we had even dice. I just remember that his G1 and J1 went without any significant losses (very bad for Allies) and of course remember my R2 disaster of trading 13 units for 4 (which I believe cost me the game - if I go on to lose). But I easily forget when he attacked my bomber on the Solomons with 2 infantry and lost, and that I have had significantly better SBR results than he has so far. It’s our nature to remember the bad dice (for us) and forget a lot of the good/amazing dice.
I could tell you about the time I raided the American fleet in Z56 with 98% odds to win, and lost. I had to retreat 2 loaded transports that were going to hit naked bombers on WUS after the win, and those 2 loaded transports were subsequently slaughtered.
I could tell you about the time I was behind in a game (lost Moscow) and attacked Poland with my fledgling UK and ran an SBR of Germany. I lost (pretty sure it was) 4 out of 5 aircraft to AA. That was all 5 of the aircraft I had, and all of my repeating offense.
Or the time(s) when my Japan has been dice raped in the first few rounds and crippled (not counting this game)
Or the time I lost a cruiser in Z50 on J1 (hehe - you know about that one)
And many more, if I sit and think about it…I actually won the first two games above, because I was much more experienced/skilled than my opponent and could overcome them. But against a really good player, as you said, you can’t afford to have a little more bad dice than your opponent. I prefer to play opponents who I can still beat with a little bad dice… Because it sucks to lose just because of dice.
I could list 5 players I have played who became “snakebit” by dice, and then grew paranoid. Please don’t let it happen to you.
I invite you to go through this entire game and assess the luck. To do it objectively, come up with an objective system for grading dice results before starting to review. I typically measure AA misses vs. hits, and the hit rate of defending 2’s… If measuring offensive dice, rule out meaningless rolls of course.
Like everyone, I’m biased toward myself, so I remember the times I suffered bad luck early in this game. I think it was some of the bad luck that got me into the big jam I was in after about 7 rounds, but I don’t know that an objective reviewer would agree.
Don’t worry, you haven’t been talking about dice to the point that it has become annoying. But you’re getting there… :-) I don’t play with people who obsess about dice. It gets old, fast.
It has been a real pleasure playing you, and I hope to play many more in the coming year(s). Japan coming soon. I see you are not going to let me get that fleet started. I’ll have to do something else.
Cheers
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In A and A you just have to laugh at the dice sometimes.
Or any dice game….
Last year I was playing Lord of the Rings Risk with my 13 y/o girl, and I have way more experience playing Risk than she does. Neither of us had played this version very many times yet (is a very fun game, btw). Anyway, she had a better strategy than me, and was invading my biggest stronghold in route to taking over much of Mordor and crippling me severely. We rolled round after round of dice (we each had at least 30 armies or so) and I’m sure you’ve seen this if you’ve played much Risk, but she just could not win. I learned from my daughter that night. Of course, I’m the guy who wins all the games he plays (unless they’re PURE luck :-D), and here she had a good shot at beating me in a strategy game but the dice wouldn’t allow it. I was very impressed by her reaction. I told her several times that she can’t help what the dice do, but she really took it well. She had a “maybe next time” outlook. Mind you, it takes like 30-45 minutes to set this game up, and from the beginning, the dice just destroyed her plans. And she loves Lord of the Rings (and her elves), and she hates it when the Orcs win.Man, I hate losing to dice, or when they destroy my strategies… But we sure like it when the dice destroy our opponent’s strategies, or bless ours… I always say, the dice can make you look like a genius or an idiot. It’s one of the things we all love about this game - until we perceive that they’ve turned against us…
Anyway, sorry I wrote so much - I enjoy talking A&A
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Sorry I didn’t mean to complain was just laughing really that the dice really are taking a crazy toll in many of my games right now. Hard for me to believe but several other players have commented the same. I know its just a rough patch, as can happen when dice are involved. But man, it sure has been crazy lately. I do think the dice in this game have been pretty on par probably not affecting the game too much either way overall. The same can not be said in my games with Yoshi unfortunately :-(
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Yeah I think it is probably best if I do not let you build more Japanese fleet. :wink:
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Sorry I didn’t mean to complain was just laughing really that the dice really are taking a crazy toll in many of my games right now. Hard for me to believe but several other players have commented the same. I know its just a rough patch, as can happen when dice are involved. But man, it sure has been crazy lately. I do think the dice in this game have been pretty on par probably not affecting the game too much either way overall. The same can not be said in my games with Yoshi unfortunately :-(
Agreed!
Sounds like it!
You are to be commended for voluntarily taking him on :-) -
J21 with 55, buy INF, 2 ARM, 3 SS, 2 BMB
Combat moves -
StC - ARM (Man) 6 BMB (Fuk)
Kwa - 18 FTR (Fuk)StC
Rolls: 1@3 6@4; Total Hits: 51@3: (4)6@4: (1, 2, 6, 3, 3, 3)
Rolls: 1@3; Total Hits: 01@3: (6)
Kwa
Rolls: 18@3; Total Hits: 818@3: (4, 4, 1, 5, 1, 1, 1, 6, 5, 3, 1, 5, 4, 5, 5, 5, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (6)





