Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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Thanks, I have been enjoying your rants. I seem to have no move to make right now unless I am forgetting some game! :-)
Cheers
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Hehe, thanks
You moved 4 AA too
I like how you have a good habit of taking territory with one infantry to preserve your options for later.
Such a strong habit, you even did it here with no combat dice…
Live a little! Move them all at once in combat move! (with AA coming later, I guess) :wink: -
Well, I think this Japan move should be really easy….
Maybe I can finish it while I wait for my frozen pizza…
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Yes, I think it’s a good habit to be in, so I will not try to break it. :wink:
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Definitely. No reason to move any more than you have to in combat movement…… Can tie your hands later…
Found it funny - hehe -
J19 with 40, buy SS, IC, BMB (save 7)
Combat moves -
NoneNCM -
Z13 - Fleet (Z14)
Man - INF, AA (Sui) 3 ARM, 3 FTR (Hup) 5 FTR, 3 BMB (Jpn) BMB (Sum)
Z47 - SS (Z31)
Z30 - SS (Z31)
Z39 - SS (Z31)
Z60 - SS (Z58)
Z48 - SS (Z31)
Bry - 3 INF (Far) 3 FTR (Jpn)
Hup - AA (Yun)Place SS (Z62)
Place IC (Man)
Place BMB (Jpn)
Collect 32, 39 on handOK, that was no 10 minute move
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Britain turn 19
Purchase
43 IPC
9 repairs to GBR
ac
battleshipCombat Moves
YAK (empty) v tank (NOV)
NWE (AA gun) v infantry (GBR)
URA (empty) v tank (NOV) blitz to EVENoncombat Moves
2 transports, destroyer, 2 ac, battleship from Z17 to Z7
3 fighters from GBR to Z10 (on 2 US ac)
fighter from GBR to Z9
12 fighters from GBR to ALG
2 fighters from GBR to Z7
3 submarines from Z50 to Z36
2 tanks, 8 fighters from NOV to EVE
infantry, artillery, AA gun from FIC to Z37 (3 separate US transports)Mobilize
ac, battleship in Z7
Income
28 + 5 NO = 33
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I19 with 27, buy INF, 4 SS
Combat moves -
GBr - SBR X 2 (Fra)
NWE - 3 INF, ART (Fra)
WAf - ARM (Sud)GBr AA
Rolls: 2@1; Total Hits: 02@1: (5, 3) -
GBr SBR
Rolling 2:
(3, 6)
NWE
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 3)2@2: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
NWE2
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
NWE3
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
NWE4
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
There’s some defense! I would have preferred an AA gun hit or two though :lol:
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Ger - 6 INF (Fra) 3 ARM (Bul)
Fra - 5 INF (Ita) FTR (Cau) 3 FTR (Z13) 2 BMB (GBr) BMB (Ita) BMB (Kar)
FEq - INF (Sud)
Hup - INF (Yun) INF (Sui)
Ind - 2 ARM (TrJ)
Z13 - FTR (Sud) joins German fighter on Jap CV
Chi - 4 ARM (Cau)
Cng - ARM (Sud)
Cau - AA (Per)Collect 28, 28 on hand
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Complicated move coming up for America, will try to get to it tonight.
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Complicated move coming up for America, will try to get to it tonight.
Cool. Will probably be watching Lakers tonight, so won’t get G done until at least tomorrow night…
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America turn 19
Purchase
55 IPC
3 submarines
ac
battleship
save 3 IPCCombat Moves
TRJ (tank) v infantry (FIC) using transport loaded with Brit unit, 5 fighters (Z37)
SUD (tank) v 3 fighters (z37), 2 fighters (EGY), infantry (FIC) using transport loaded with Brit unit
PER (empty) v infantry (FIC) using transport loaded with Brit unit
EGY (infantry, tank, AA gun) v 8 infantry, 6 tanks (FIC), 2 tanks (ALG) blitzing LIB, *support shots with 4 battleships
NWE (artillery, AA gun) v 2 infantry (ECA), *support shot with battleship
KWA (empty) v infantry (FIC)
BUR (empty) v infantry (FIC)dice
TRJ
A - infantry, 5 fighters
Rolls: 1@1 5@3; Total Hits: 51@1: (5)5@3: (2, 2, 3, 2, 2)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
TRJ taken with 5 fighters, not controlled
SUD
A - infantry, 5 fighters
Rolls: 1@1 5@3; Total Hits: 41@1: (5)5@3: (5, 3, 1, 2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (5) -
SUD taken with infantry, 5 fighters
EGY
A - 8 infantry, 8 tanks, 4 battleships
Rolls: 8@1 8@3 4@4; Total Hits: 118@1: (6, 1, 5, 3, 1, 6, 1, 6)8@3: (2, 6, 2, 5, 3, 1, 5, 1)4@4: (2, 6, 3, 3)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4) -
EGY taken with 7 infantry, 8 tanks
NWE
A - 2 infantry, battleship
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 6)1@4: (1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (6)





