@Adam514 No scramble.
11L LL(+19) v Gamerman01(x) '41 no tech
-
Your infantry are getting things done for you against Yoshi and me!
Hehe - you noted that before I had a chance to post it! Always good to have John Rambo on your side….
-
America turn 10
Purchase
52 IPC
4 transports
8 infantryChina gets 2 infantry
Combat Moves
Z60 (submarine, destroyer) v submarine, destroyer, 4 fighters (Z59)
Z61 (transport) v bomber (HUP)
Z62 (transport, destroyer, submarine) v submarine, destroyer, 4 fighters (Z59)
Z65 (3 ac, 2 destroyers) v 2 fighters (Z64), 2 battleships, submarine (Z59), 4 fighters (WUS)dice
Z60
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 12@2: (4, 6)4@3: (1, 6, 5, 5)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3) -
Z60 round 2
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 32@2: (4, 5)4@3: (2, 3, 2, 6)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z60 taken with submarine, 4 fighters
Z62
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 42@2: (6, 1)4@3: (2, 5, 3, 1)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4) -
Z62 taken with submarine, destroyer, 4 fighters
Z65
A - submarine, 6 fighters, 2 battleships
Rolls: 1@2 6@3 2@4; Total Hits: 41@2: (1)6@3: (3, 4, 4, 1, 3, 5)2@4: (5, 6) -
do you want to keep an ac or a destroyer?
-
destroyer
-
just saw your game against Battling Maxo, that is funny!! Â
-
Z65 defense - 2 destroyers, 3 ac
Rolls: 5@2; Total Hits: 15@2: (5, 1, 4, 3, 4) -
-
battleship damaged
retreat to Z57
China Combat Moves
KIA (empty) v infantry (HUP)
Noncombat Moves
2 fighters from Z65 to Z57
2 fighters from Z65 to Z64
ac, 2 transports from Z46 to Z57
destroyer, 3 ac, 3 transports from Z59 to Z57
ac from Z59 to Z56
2 fighters from Z65 to Z56
4 fighters from Z62 to Z57
2 fighters from Z60 to Z57
2 fighters from Z60 to FIC
4 fighters from HUP to RUS
bomber from HUP to FIC
bomber from Z61 to FIC
2 infantry, tank, AA gun from ECA to WCA
2 tanks from EUS to WCA
5 infantry from EUS to ECAChina
3 infantry from HUP to SIK
Mobilize
4 transports in Z56
6 infantry in WUS
2 infantry in EUSChina
infantry in HUP
infantry in CHIIncome
37 + 15 NO = 52
-
Just got on to correct you, when I realized in the shower you bought 12 units. I thought maybe you put them all in WUS which is not allowed, but you didn’t! Good job remembering the limit on WUS - I think a lot of times we all forget the production limits of the USA because we rarely hit them. Always cool when someone does - kudos. Although the 12 in EUS is more impressive. Maybe you should build 12 units there next turn :wink:
No fair picking on Japan and going all ahistorical on me! :lol:
-
Just got on to correct you, when I realized in the shower you bought 12 units. I thought maybe you put them all in WUS which is not allowed, but you didn’t! Good job remembering the limit on WUS - I think a lot of times we all forget the production limits of the USA because we rarely hit them. Always cool when someone does - kudos. Although the 12 in EUS is more impressive. Maybe you should build 12 units there next turn :wink:
No fair picking on Japan and going all ahistorical on me! :lol:
:-)
-
You also moved infantry from Hup to Nin
-
Yes you are right.
Cheers
-
I was almost done with my German turn when it was time to leave home last night.
I am leaving again in a couple hours - we’ll see if I get 'er done. Since I’m in the middle of a big turn, I will finish it before going back to my tournament game this time… -
G11 with 67, buy 4 INF, 9 ARM, FTR
Combat moves -
WAf - INF (Cng)
Rus - SBR X 2 (Ger)
Arc - 2 INF (Kar) FTR (EPl)
Bel - INF, ARM, FTR (EPl)
Kaz - 2 ARM (Cau)
Ind - 3 ARM (Cau)Aagh! Â That was a lot of decision-making
Rus AA
Rolls: 2@1; Total Hits: 12@1: (1, 4) -
Rus SBR
Rolling 1:
(2)
Ind
Rolls: 3@3; Total Hits: 03@3: (5, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Whattabunchacrap
Ind2
Rolls: 3@3; Total Hits: 23@3: (3, 4, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
Arc
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)





