@surfer Scramble? You have 6 planes!
11L LL(+19) v Gamerman01(x) '41 no tech
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Britain turn 10
Purchase
45 IPC
4 fighters
save 5 IPC
Combat Moves
FIC (tank) v 3 tanks (IND)
dice
FIC
A - 3 tanks
Rolls: 3@3; Total Hits: 33@3: (2, 2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4) -
FIC taken with 3 tanks
Noncombat Moves
ac, 3 submarines, battleship, transport from Z59 to Z64
tank from IWO to ALA
2 infantry from KAZ to RUS
7 tanks from PER to RUS
infantry from PER to IND
infantry from KAZ to PER
AA gun from BUR to FIC
3 fighters from GBR to RUS
2 artillery from HUP to SIKMobilize
4 fighters in GBR
Income
34 + 5 NO + 5 saved = 44
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Got caught up last night, so should be able to move within hours!
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Yoshi surprised me with yet another move already :-)
So it will probably be tonight…. -
And he moved again! Wow!
So it will be tomorrow… -
I10 with 25, buy 2 BMB (save 1)
Combat moves -
Per - INF (TrJ) 2 ARM (Ukr)
SAf - ARM (Cng)
EAf - INF (Sud)
Rus - SBR (Ita)Rus AA
Rolls: 1@1; Total Hits: 01@1: (5)
If miss, Rus dmg
Rolling 1:
(1)
Per
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Per2
Rolls: 1@1 2@3; Total Hits: 11@1: (1)2@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Your infantry are getting things done for you against Yoshi and me!
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That’s like my attack on Ukraine vs. Yoshi. Â All the 3’s miss, and finally the man hits.
EUk - INF (Ukr)
Cau - BMB (Rus)
Bul - ARM (Ita)
Egy - 3 INF (Sud)
TrJ - 4 INF (Z15)Collect 27, 28 on hand
Starting to feel halfway good about this game for the first time since round 1. Â Should I be, though?
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Your infantry are getting things done for you against Yoshi and me!
Hehe - you noted that before I had a chance to post it! Always good to have John Rambo on your side….
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America turn 10
Purchase
52 IPC
4 transports
8 infantryChina gets 2 infantry
Combat Moves
Z60 (submarine, destroyer) v submarine, destroyer, 4 fighters (Z59)
Z61 (transport) v bomber (HUP)
Z62 (transport, destroyer, submarine) v submarine, destroyer, 4 fighters (Z59)
Z65 (3 ac, 2 destroyers) v 2 fighters (Z64), 2 battleships, submarine (Z59), 4 fighters (WUS)dice
Z60
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 12@2: (4, 6)4@3: (1, 6, 5, 5)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (3) -
Z60 round 2
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 32@2: (4, 5)4@3: (2, 3, 2, 6)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
Z60 taken with submarine, 4 fighters
Z62
A - submarine, destroyer, 4 fighters
Rolls: 2@2 4@3; Total Hits: 42@2: (6, 1)4@3: (2, 5, 3, 1)
D - submarine, destroyer
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4) -
Z62 taken with submarine, destroyer, 4 fighters
Z65
A - submarine, 6 fighters, 2 battleships
Rolls: 1@2 6@3 2@4; Total Hits: 41@2: (1)6@3: (3, 4, 4, 1, 3, 5)2@4: (5, 6) -
do you want to keep an ac or a destroyer?
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destroyer
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just saw your game against Battling Maxo, that is funny!! Â
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Z65 defense - 2 destroyers, 3 ac
Rolls: 5@2; Total Hits: 15@2: (5, 1, 4, 3, 4) -
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battleship damaged
retreat to Z57
China Combat Moves
KIA (empty) v infantry (HUP)
Noncombat Moves
2 fighters from Z65 to Z57
2 fighters from Z65 to Z64
ac, 2 transports from Z46 to Z57
destroyer, 3 ac, 3 transports from Z59 to Z57
ac from Z59 to Z56
2 fighters from Z65 to Z56
4 fighters from Z62 to Z57
2 fighters from Z60 to Z57
2 fighters from Z60 to FIC
4 fighters from HUP to RUS
bomber from HUP to FIC
bomber from Z61 to FIC
2 infantry, tank, AA gun from ECA to WCA
2 tanks from EUS to WCA
5 infantry from EUS to ECAChina
3 infantry from HUP to SIK
Mobilize
4 transports in Z56
6 infantry in WUS
2 infantry in EUSChina
infantry in HUP
infantry in CHIIncome
37 + 15 NO = 52





