11L LL(+19) v Gamerman01(x) '41 no tech


  • America turn 7

    Purchase

    America

    49 IPC

    transport
    2 fighters
    ac
    destroyer

    China

    China gets 2 infantry

    Combat Moves

    EUK (3 infantry, artillery) v 2 infantry, artillery, 2 fighters, bomber (CAU)
    BEL (tank) v tank, fighter (CAU), bomber (YUN)

    dice

    BEL
    A - tank, fighter, bomber
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • BEL taken with tank, bomber

    EUK
    A - 2 infantry, artillery, 2 fighters, bomber
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (6, 3)2@3: (2, 5)1@4: (4)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 24@2: (6, 6, 2, 2)


  • EUK round 2
    A - artillery, 2 fightrs, bomber
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 6)1@4: (1)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • This is hurting a lot.

    EUK round 3
    A - artillery, fighter, bomber
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)


  • EUK
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Feeling a little better about the China debacle now


  • Well, that is a couple pretty tough results to swallow, but I had them coming.

    Noncombat Moves

    bomber from BEL to RUS
    bomber from EUK to CAU
    fighter from YUN to CAU
    fighter from Z35 to CAU
    destroyer, 2 ac, 2 transports from Z35 to Z49
    2 fighters from Z35 to YUN
    fighter from Z49 to YUN
    2 destroyers, 2 battleships, ac, 2 fighters from Z46 to Z49
    infantry, tank from SOL to BOR
    2 fighters from Z56 to Z49

    Mobilize

    America

    transport, destroyer, ac, 2 fighters in Z56

    China

    infantry in HUP
    infantry in FUK

    Income

    39 + 10 NO = 49

    11L_LL(19)_v_Gamerman01_1941_07f.AAM


  • As I feared, I still had some blind spots on the map - I totally missed both possibilities in our game, for some reason I was thinking I had you positively blocked in both cases  :roll:…

    Hopefully I can finish this one out and the dice don’t continue this mutiney!!

    Cheers


  • Glad I have this one to go back to, where I haven’t lost RUS, yet!  To save RUS this turn though cost me 3 fighters so it could be starting all over again!!  :|

    You are a very scary player, and I will have to be more on my toes AND hope the dice don’t start to kill me.

    Cheers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Thanks for the compliment -

    Now that I’m down to 4 games and JWW has been gone, I will be looking to play this and DM’s games more


  • Looking forward to continuing this one, it’s pretty unusual!

    Cheers


  • It’s been 8 days here, I hope we can get this one back on a 72 hour cycle, along with Game 2 after your DM game is over :-)

    It’s probably going to take me a few days just to remember what I was doing  :lol:

    Cheers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Would be getting to it today.  Since I have mandatory top priority games (JWW is back) I can’t play this one if I have a tournament game to play.  By the time I get that done, I’m not wanting to play another.

    The 72-hour rule was not in effect when we started this game.  This game is under the “try not to let it go more than a week between moves” rule.  To be clear, I am not agreeing to any “72-hour cycle” nor have I ever before.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @LuckyLindy:

    It’s probably going to take me a few days just to remember what I was doing  :lol:

    You’re kicking my butt in the Pacific and trying to hold Moscow at all costs.  I only have one small-medium fleet in the Pacific, and you’re picking off islands left and right, so I don’t think there is much to remember - no great grand strategy that you had going that you would be disoriented about.  :-)

    I know what it’s like to have to get re-oriented to a game you haven’t been playing for awhile.  I don’t think we’ll have much trouble getting back into this one.

    Like I said, I’m much more available on the weekends so will be moving.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G8 with 51, buy 2 INF, 9 ARM

    Combat moves -
    Alg - INF (Lib)
    Egy - INF (Lib)
    Gib - INF, ART (Ita) offload from 13
    Bel - 2 INF, ART (Kar) INF, ART (BSt) 10 ARM (EPl)
    EUk - INF, FTR, BMB (Ukr)

    BelDiceRolls: 1@1 4@2 10@3; Total Hits: 61@1: (2)4@2: (4, 4, 3, 4)10@3: (3, 1, 4, 4, 2, 3, 5, 2, 2, 5)DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    EUkDiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    USA inflicts maximum damage
    I just have to be glad my infantry hit in EUk while the Luftwaffe hit nothing

    Z13 - DD, CA (Z14)
    Z14 - FTR (Ger)
    Z15 - DD, 2 CV, 2 FTR (Z14) FTR (BSt) FTR (EUk)
    Pol - 4 INF (Ger) BMB (EUk)
    EPl - 5 ARM (Ger) 8 ARM (Ukr)
    Bel - AA (Kar) ARM (EPl)

    Place 2 INF (Kar)
    Place 9 ARM (Ger)
    Collect 55, 55 on hand

    11L_LL(19)_v_Gamerman01_1941_08a.AAM


  • @Gamerman01:

    USA inflicts maximum damage
    I just have to be glad my infantry hit in EUk while the Luftwaffe hit nothing

    Somewhat soothes the pain of losing the three fighters…  :|


  • Soviet turn 8

    Purchase

    21 IPC

    7 infantry

    Combat Moves

    UKR (2 infantry, fighter) v 4 infantry, 2 artillery (CAU)
    KAR (2 infantry) v infantry, tank (ARC)
    CHI (empty) v tank (RUS)

    dice

    KAR
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • KAR round 2
    A - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

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