@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Noncombat Edit
remove:
7 tanks from CAU to ARC
add:
2 tanks from CAU to RUS
5 tanks from CAU to ARC
My single twos on defense seem to be quite hot on the “only front that matters”. A welcome change from recent events against other opponents. :-) It is a luxury I cannot count on though.
I appreciate this observation! :lol:
Your map has 2 INF going to Ura from Eve, not to Nov as typed
I’m going with your map
Yes go with the map, thanks.
J7 with 50, buy 6 INF, ARM, 2 SS, TP, DD
Combat moves -
Yak - 2 INF, ART (Far)
FIC - 2 ARM (Hup) 2 FTR, BMB (Fuk)
Z51 - FTR (Z62)
Ind - SBR (Fuk)
Ind AA
Rolls: 1@1; Total Hits: 01@1: (4)
If miss
Ind dmg
Rolling 1:
(2)
FIC
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 6, 4, 1)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Sum - BMB (Ind) BMB (FIC)
Phi - FTR (FIC) FTR (Z51) 4 FTR (Sum)
Z62 - FTR (Far) FTR (FIC)
Man - INF, ARM (Jpn) INF (Bry)
Kia - ARM (Bry) AA (Fuk)
Z14 - 3 TP, BB, CV w/ I FTR (almost forgot) (Z12)
Place 3 INF (Sum)
Place 3 INF, ARM, 2 SS, TP, DD (Jpn)
Collect 48, 48 on hand
More alive than I thought I’d be a couple rounds ago, but still in serious trouble…
Britain turn 7
Purchase
51 IPC
2 repair to IND
3 infantry
4 fighters
Combat Moves
FUK (empty) v tank (YUN) blitz back to YUN
HUP (empty) v tank (YUN) blitz back to YUN
SIK (empty) v infantry (YUN)
BUR (tank) v 2 infantry (YUN), bomber (CAU), fighter (IND)
BOR (tank) v infantry, tank (IND), fighter (Z35), *support shot with battleship
dice
BOR
A - infantry, tank, fighter, battleship
Rolls: 1@1 2@3 1@4; Total Hits: 41@1: (1)2@3: (3, 2)1@4: (3)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1)
BOR taken with tank, fighter, bomber
FIC
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 2)1@3: (2)1@4: (2)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2)
FIC taken with infantry, fighter, bomber
Noncombat Moves
tank from IND to CAU
5 fighters from RUS to CAU
3 fighters from GBR to ARC
bomber from FIC to IND
fighter from FIC to IND
fighter from BOR to Z49
ac, 3 submarines from Z35 to Z49
infantry from EGY to SUD
Mobilize
3 infantry in IND
4 fighters in GBR
Income
40 + 10 NO = 50
I plan to move Saturday
Shoot - didn’t find the time today. Going for tomorrow. But if JWW has moved by tomorrow afternoon, then I have that and your playoff game before this! Got 5 games going and as busy as I am these days I should be doing only 2 or 3. Oh well, it will be here waiting for us.
I have Veteran’s Day off, so will be moving this next.
I7 with 10, buy 2 ARM
Combat moves -
Bel - ARM (Ukr)
EUk - 2 INF (Ukr) FTR (Z14)
Bel
Rolls: 10@3; Total Hits: 910@3: (2, 2, 2, 3, 5, 3, 1, 3, 2, 1)
Rolls: 10@2; Total Hits: 410@2: (5, 2, 6, 4, 2, 5, 2, 3, 1, 6)
Holy cow, don’t mess with that tank
EUk
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
EUk - INF, ART (Ukr)
Z14 - 5 INF, ARM (Ita) on to Jap transports
EPl - INF (Pol)
Ukr - FTR (EUk)
Collect 12, 12 on hand
America turn 7
Purchase
America
49 IPC
transport
2 fighters
ac
destroyer
China
China gets 2 infantry
Combat Moves
EUK (3 infantry, artillery) v 2 infantry, artillery, 2 fighters, bomber (CAU)
BEL (tank) v tank, fighter (CAU), bomber (YUN)
dice
BEL
A - tank, fighter, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 1)1@4: (4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (3)
BEL taken with tank, bomber
EUK
A - 2 infantry, artillery, 2 fighters, bomber
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (6, 3)2@3: (2, 5)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (6, 6, 2, 2)
EUK round 2
A - artillery, 2 fightrs, bomber
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 6)1@4: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (2, 5)
This is hurting a lot.
EUK round 3
A - artillery, fighter, bomber
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)
EUK
D - artillery
Rolls: 1@2; Total Hits: 11@2: (2)