@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Nov round 6 not stopping now
A - fighter
Rolls: 1@3; Total Hits: 01@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
this is turning into an epic
NOV round 7
A - fighter
Rolls: 1@3; Total Hits: 01@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
aaannnnnnndddd there you have it. 3 US fighters traded for one Jap infantry and I can’t even get to CHI with the tanks.
I don’t think anything more needs to be said after yet another 3% result, except maybe that I should have known better than to attempt it with the dice run I’ve been on against you. Just one more brick in the wall, and a MAJOR setback it was, on an attack that was fairly safe, should have lost only one or maybe two fighters, but lose all three AND not clear the territory on 1 for 11 threes??? I shout a long, nasty boooooooooooo at these dice :x
Noncombat Moves
tank from EAF to EGY
2 bombers from AUS to WUS
AA gun from WCA to WUS
2 tanks from WUS to PAN
2 infantry from MEX to PAN
2 fighters from AUS to MAD
infantry from MAD to SAF
transport from Z33 to Z27
4 fighters from Z2 to RUS
4 fighters from GBR to RUS
6 fighters from WCA to GBR
4 fighters from WUS to Z2
3 destroyers, 2 transports, 3 ac from Z55 to Z19
submarine from Z56 to Z64
2 submarines from Z56 to Z55
Mobilize
4 infantry, 4 fighters in WUS
Income
38 + 10 NO + 1 saved = 49
I was hoping this could turn into a fun game but dice like that make it impossible.
Wow. Way to go Inf!
I’ve had a good run of rolling recently. (knock on wood)
In my two games with you and in my games with Zuck, Gamer, and JWW I have gotten some good bounces. Hope it continues into next year. :-D
Germany Round 9
Buy 7 inf, 6 arm
Combat Move
Kar
3 arm, 2 ftrs
Rolls: 5@3; Total Hits: 35@3: (6, 1, 1, 4, 2)
1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
Bel
7 inf, 2 ftrs, 1 bom
Rolls: 7@1 2@3 1@4; Total Hits: 27@1: (3, 4, 6, 5, 2, 6, 5)2@3: (4, 3)1@4: (4)
2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Cauc
22 inf, 18 arm
Rolls: 22@1 18@3; Total Hits: 2022@1: (6, 1, 6, 1, 2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 1, 2, 5, 6, 6, 2, 2, 2)18@3: (6, 1, 1, 4, 3, 2, 3, 1, 6, 2, 1, 5, 3, 2, 6, 4, 3, 2)
2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Results
kar - taken, wol
bel - taken with 6 inf, 2 ftrs, 1 bom
cauc - taken, wol
Non-Combat Move
1 bom to pol (bel)
2 ftrs to bst (kar)
2 ftrs to bst (bel)
1 inf to euk from epl
2 arm to ukr from pol
10 inf to bst from pol
4 arm to bst from ger
12 inf to pol from ger
2 arm to pol from fra
6 inf to ger from fra
Placement
4 inf, 6 arm on Ger
3 inf on Fra
Collect 33 + 15 (NO) = 48 total
Soviet turn 9
Purchase
22 IPC
6 infantry
save 4 IPC
Combat Moves
BEL (4 infantry) v 4 infantry, fighter (RUS), 3 fighters (EVE)
YAK (empty) v tank (EVE) blitz back to EVE
NOV (infantry) v infantry, artillery (RUS)
dice
NOV
A - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
that guy was nearly invincible.
NOV taken with artillery
BEL
A - 4 infantry, 4 fighters
Rolls: 4@1 4@3; Total Hits: 34@1: (4, 5, 4, 1)4@3: (6, 5, 3, 3)
D - 6 infantry
Rolls: 6@2; Total Hits: 16@2: (2, 4, 5, 4, 4, 5)
BEL round 2
A - 3 infantry, 4 fighters
Rolls: 3@1 4@3; Total Hits: 43@1: (1, 3, 4)4@3: (3, 1, 1, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
BEL taken with 2 infantry, 4 fighters
Hey DM, I just realized the artillery was in ARC and not in RUS. I would still have attacked NOV with 2 infantry to see if I could hit on the first round. If you don’t mind, I would just keep it as rolled since it was two ones and you hit as well, so it went to odds.
Noncombat Moves
AA gun from ARC to URA
artillery from ARC to RUS
tank from RUS to EVE
4 fighters from BEL to RUS
AA gun from TRJ to EGY
Mobilize
6 infantry in RUS
Income
14 + 4 saved = 18
Japan Round 9
Buy 1 IC, 2 trns, 1 aa, 7 inf, 1 rt, 1 arm
Combat Move
1) Trj - mt vs. 1 inf (per)
2) Nov - 1 inf vs. 1 inf, 1 rt (kaz), 1 ftr (chi)
3) Aus - 3 inf, 1 rt, aa vs. 2 inf (car, ngu), 1 inf, 1 arm (fic), 4 ftrs (sz 51), 1 ca, 1 bb (sz 51) - trns, ca, bb to sz 39
4) Wake - 1 inf vs. 1 inf, 1 arm (jap), 4 ftrs (sz 51), 1 bb (sz 51)
Novo
1 inf, 1 rt, 1 ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
Aus
AA-fire
Rolls: 4@1; Total Hits: 24@1: (1, 2, 1, 5)
Aus
3 inf, 1 arm, 2 ftrs, 1 ca, 1 bb
Rolls: 3@1 4@3 1@4; Total Hits: 53@1: (1, 6, 3)4@3: (3, 6, 1, 1)1@4: (1)
3 inf, 1 rt
Rolls: 4@2; Total Hits: 24@2: (2, 5, 5, 1)
Wake
1 inf, 1 arm, 4 ftrs, 1 bb
Rolls: 1@1 5@3 1@4; Total Hits: 41@1: (6)5@3: (1, 4, 4, 3, 1)1@4: (2)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
Results
trj - taken, walk-in
novo - taken with 1 rt, 1 ftr
aus - taken with 1 inf, 1 arm, 2 ftrs
wak - taken with 1 arm, 4 ftrs
Non-Combat Move
1 ftr to cauc (novo)
1 dd, 1 ac to sz 39 from sz 51
2 ftrs to sz 39 from aus
2 dd to sz 62 from sz 51
7 sub, 2 dd, 2 ac to sz 52 from sz 51
4 ftrs to sz 52 from wake
1 ac to sz 37 from sz 51
1 ftr to sz 37 from sz 62
1 rt to cauc from kaz
1 arm to chi from nin
3 inf to nin from sui
2 inf to yun from bur
5 inf, 2 arm to per from ind
3 inf to stc from bry
2 inf, 2 arm to bry from jap
Placement
1 IC on Sum
1 inf, 1 rt, 1 aa on Ind
1 inf, 1 arm on Bur
2 trns in Sz 37
5 inf on Japan
Collect 52 + 15 (NO) = 67 total