11L '41 DM (Axis) vs. LL (Allies + 6) Game 2

  • Mod

    Cauc

    1 inf, 1 rt, 2 arm

    DiceRolls: 2@2 2@3; Total Hits: 12@2: (6, 2)2@3: (5, 6)

    3 inf

    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)

  • Mod

    Results

    cauc - held with 2 inf - 1 rt, 2 arm retreat to ukr

    Non-Combat Move

    2 inf to ukr from epl
    2 inf to bst from pol
    4 inf to pol from ger
    3 inf to ger from fra
    4 inf to fra from ita
    1 inf to blk from ita
    1 ftr to pol from ita

    Placement

    3 inf, 1 arm on Ita

    Collect 13

    11L_DM_v_LL_08eI.AAM


  • America turn 8

    Purchase

    53 IPC

    4 infantry
    4 fighters

    save 1 IPC

    Combat Moves

    NOV (2 infantry) v fighter (RUS), 2 fighters (Z4)

    dice


  • NOV
    A - 3 fighters
    DiceRolls: 3@3; Total Hits: 13@3: (2, 5, 5)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • NOV round 2
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 02@3: (6, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • man

    NOV round 3
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • this really really stinks

    NOV round 3
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • NOV round 5
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nov round 6 not stopping now
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • this is turning into an epic

    NOV round 7
    A - fighter
    DiceRolls: 1@3; Total Hits: 01@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • aaannnnnnndddd there you have it.  3 US fighters traded for one Jap infantry and I can’t even get to CHI with the tanks.

    I don’t think anything more needs to be said after yet another 3% result, except maybe that I should have known better than to attempt it with the dice run I’ve been on against you.  Just one more brick in the wall, and a MAJOR setback it was, on an attack that was fairly safe, should have lost only one or maybe two fighters, but lose all three AND not clear the territory on 1 for 11 threes???  I shout a long, nasty boooooooooooo at these dice  :x

    Noncombat Moves

    tank from EAF to EGY
    2 bombers from AUS to WUS
    AA gun from WCA to WUS
    2 tanks from WUS to PAN
    2 infantry from MEX to PAN
    2 fighters from AUS to MAD
    infantry from MAD to SAF
    transport from Z33 to Z27
    4 fighters from Z2 to RUS
    4 fighters from GBR to RUS
    6 fighters from WCA to GBR
    4 fighters from WUS to Z2
    3 destroyers, 2 transports, 3 ac from Z55 to Z19
    submarine from Z56 to Z64
    2 submarines from Z56 to Z55

    Mobilize

    4 infantry, 4 fighters in WUS

    Income

    38 + 10 NO + 1 saved = 49

    I was hoping this could turn into a fun game but dice like that make it impossible.

    11L_DM_v_LL_08fUSA.AAM

  • Mod

    Wow.  Way to go Inf!

    I’ve had a good run of rolling recently.  (knock on wood)

    In my two games with you and in my games with Zuck, Gamer, and JWW I have gotten some good bounces.  Hope it continues into next year.  :-D

  • Mod

    Germany Round 9

    Buy 7 inf, 6 arm

    Combat Move

    1. Kar - 1 inf vs. 3 arm (pol), 2 ftrs (fra)
    2. Bel - 2 inf vs. 7 inf (epl), 2 ftrs (ger), 1 bom (fra)
    3. Cauc - 2 inf vs. 22 inf (euk), 18 arm (15 euk, 3 epl)
  • Mod

    Kar

    3 arm, 2 ftrs

    DiceRolls: 5@3; Total Hits: 35@3: (6, 1, 1, 4, 2)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Bel

    7 inf, 2 ftrs, 1 bom

    DiceRolls: 7@1 2@3 1@4; Total Hits: 27@1: (3, 4, 6, 5, 2, 6, 5)2@3: (4, 3)1@4: (4)

    2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

  • Mod

    Cauc

    22 inf, 18 arm

    DiceRolls: 22@1 18@3; Total Hits: 2022@1: (6, 1, 6, 1, 2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 1, 2, 5, 6, 6, 2, 2, 2)18@3: (6, 1, 1, 4, 3, 2, 3, 1, 6, 2, 1, 5, 3, 2, 6, 4, 3, 2)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

  • Mod

    Results

    kar - taken, wol
    bel - taken with 6 inf, 2 ftrs, 1 bom
    cauc - taken, wol

    Non-Combat Move

    1 bom to pol (bel)
    2 ftrs to bst (kar)
    2 ftrs to bst (bel)
    1 inf to euk from epl
    2 arm to ukr from pol
    10 inf to bst from pol
    4 arm to bst from ger
    12 inf to pol from ger
    2 arm to pol from fra
    6 inf to ger from fra

    Placement

    4 inf, 6 arm on Ger
    3 inf on Fra

    Collect 33 + 15 (NO) = 48 total

    11L_DM_v_LL_09aG.AAM


  • Soviet turn 9

    Purchase

    22 IPC

    6 infantry

    save 4 IPC

    Combat Moves

    BEL (4 infantry) v 4 infantry, fighter (RUS), 3 fighters (EVE)
    YAK (empty) v tank (EVE) blitz back to EVE
    NOV (infantry) v infantry, artillery (RUS)

    dice


  • NOV
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • that guy was nearly invincible.

    NOV taken with artillery

    BEL
    A - 4 infantry, 4 fighters
    DiceRolls: 4@1 4@3; Total Hits: 34@1: (4, 5, 4, 1)4@3: (6, 5, 3, 3)
    D - 6 infantry
    DiceRolls: 6@2; Total Hits: 16@2: (2, 4, 5, 4, 4, 5)

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