@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
per twlo 1 inf
eve
a
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (3, 2)1@3: (2)1@4: (4)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
eve twol
chi
a
Rolls: 3@3; Total Hits: 23@3: (4, 1, 3)
d
Rolls: 1@3; Total Hits: 01@3: (4)
chi twol
ncm
chi-trj 1 ftr
z34-fra 1 ftr
per-z34 2 ftr
ind-per 1 aa
aus-ind 1 inf
sum-ind 1 aa
eve-yak 1 bmb
far-yak 2 inf
z15-z13 1 dd
z15-z14 1 ac
z34-z14 1 cru
kar-ger 1 bmb
jpn-fuk 4 inf
z63-z61 1 trn
hup-sik 1 inf
fuk-sik 1 arm
fic-ind 2 arm
fuk-hup 1 inf
place
jpn 1 inf 1 arm
ind 3 arm
bur 2 arm
fic 2 arm
sum 2 inf
z35 2 ftr
69
Hey RD…couple of discrepencies with map, noncoms, and placement. You did not move a carrier to sz35. The one in sz15 went to sz14. Also, you cannot place 2ftrs in sz35 since you placed 3arm in Ind. You can only place 3 total troops on that IC.
you’re right - there were two ac’s in z15, so one goes to z35. mod placements, place 2 arms in sum, 1 arm 1 ftr fic, 1 ftr z35 as per map.
UK-Buy: 3 inf, art…save 0
CM
1. inf UK => Nwe
2. 2inf 3art UK/2cru sz7 => Fra 6inf art 3arm ftr
3. dd 2ftr sz7 => sz13 dd cru
Fra
A-2inf 3art 2cru
Rolls: 5@2 2@3; Total Hits: 25@2: (4, 5, 6, 3, 5)2@3: (1, 1)
D-6inf art 3arm ftr
Rolls: 7@2 3@3 1@4; Total Hits: 37@2: (6, 3, 6, 4, 5, 5, 1)3@3: (4, 2, 3)1@4: (6)
Fra
A-2art
Rolls: 2@2; Total Hits: 12@2: (4, 1)
D-4inf art 3arm ftr
Rolls: 5@2 3@3 1@4; Total Hits: 75@2: (5, 2, 2, 1, 2)3@3: (2, 1, 4)1@4: (4)
Fra hwlo 3inf
sz13
A-dd 2ftr
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (1, 2)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
Italy does not get the NO for the Mediterranean because of the UK destroyer in sz13. I will adjust IPC chart to 18 instead of 23.
US7-Buy: 4 inf, 5 art, ftr, bmr…save 0
CM
1.5inf 3art 2arm Eca/bb sz7/cru sz8 => Fra 8inf art 4arm ftr
2. bmr UK => Ger IC sbr
Ger IC
aa gun
Rolls: 1@1; Total Hits: 01@1: (5)
damage
Rolling 1d6:
(5)
Fra
A-5inf 3art 2arm cru bb
Rolls: 2@1 6@2 3@3 1@4; Total Hits: 72@1: (4, 4)6@2: (3, 1, 6, 2, 2, 2)3@3: (4, 1, 3)1@4: (1)
D-8inf art 4arm ftr
Rolls: 9@2 4@3 1@4; Total Hits: 49@2: (4, 2, 5, 4, 4, 6, 5, 6, 3)4@3: (2, 3, 2, 5)1@4: (5)
Assuming you Italians dead first with all infantry first to go
Ger IC damaged 5 more for a total of 6, 5 Italian inf and 2 German inf dead, 4 US inf dead
Fra
A-inf 3art 2arm
Rolls: 4@2 2@3; Total Hits: 24@2: (1, 3, 2, 3)2@3: (5, 4)
D-inf art 4arm ftr
Rolls: 2@2 4@3 1@4; Total Hits: 42@2: (1, 4)4@3: (2, 3, 2, 4)1@4: (5)
US lose inf 3art, Ger loses inf art
Fra
A-2arm
Rolls: 2@3; Total Hits: 12@3: (1, 4)
D-4arm ftr
Rolls: 4@3 1@4; Total Hits: 34@3: (1, 6, 6, 3)1@4: (2)
Fra hwlo 8inf art arm…3 Ger arm left with Jap ftr
NCM
bmr Ger => UK
5trn sz7 => sz1
dd cv ftr sz8 => sz7
ftr Eus => sz7
5inf 3art Eus => Eca
inf 2arm Wca => Eca
trn sz10 => sz20
cv sz19 => sz55
Mobilize
4inf 5art ftr in Eus
bmr in Wus
Collect: 42
keeping the arm not the ftr thx
G8
repair 3, 5 inf 1 rtl 1 arm
-blk 1 inf 1 rtl 1 arm
egy 1 inf
ger 1 inf 2 rtl
a
Rolls: 4@2; Total Hits: 14@2: (3, 2, 5, 3)
d
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (5)
retreat to ger, blk hwlo 1 inf
ncm
alg-lib 1 inf
fra-ger 4 arm
fra-ita 1 aa
place
ger all
20
Hey RD, you have 1 too many inf in Ger. Started with 9, attacked with 1 from Ger and 1 from Egy. One was killed before retreating, making total 9 again. Then you placed 5 for total of 14.
Rus8-Buy: 4 repairs, 2 arm, 2 ftr, 6 inf, art…save 0
CM
1. 6inf 2art 8arm Pol/inf Cze/art arm Bul/2arm Epl/bmr Cau => Ger 14inf 3art 5arm bmr
Ger
aa gun
Rolls: 1@1; Total Hits: 01@1: (4)
Ger
A-7inf 3art 11arm bmr
Rolls: 4@1 6@2 11@3 1@4; Total Hits: 104@1: (5, 3, 1, 3)6@2: (2, 1, 6, 3, 3, 4)11@3: (6, 2, 2, 1, 5, 5, 1, 2, 3, 3, 4)1@4: (6)
D-14inf 3art 5arm bmr
Rolls: 17@2 5@3 1@1; Total Hits: 517@2: (3, 5, 5, 6, 6, 4, 3, 4, 3, 1, 6, 3, 4, 2, 4, 4, 5)5@3: (6, 1, 4, 1, 3)1@1: (4)
I am going to assume the bmr is one of the casualties due to defense value and this is an all out attack to the deatch of one of us.
Ger
A-2inf 3art 11arm bmr
Rolls: 5@2 11@3 1@4; Total Hits: 75@2: (5, 3, 5, 1, 5)11@3: (1, 4, 5, 6, 3, 1, 6, 6, 3, 1, 2)1@4: (6)
D-5inf 3art 5arm
Rolls: 8@2 5@3; Total Hits: 58@2: (3, 1, 4, 6, 3, 6, 4, 2)5@3: (6, 4, 2, 3, 1)
Ger
A-11arm bmr
Rolls: 11@3 1@4; Total Hits: 611@3: (1, 5, 4, 4, 6, 2, 1, 3, 6, 3, 5)1@4: (1)
D-art 5arm
Rolls: 1@2 5@3; Total Hits: 41@2: (4)5@3: (5, 3, 2, 3, 1)