Our club has added technology rules that really speed up the game and offer much more variety. One of the most significant is that each country has rail movement. If you want to discuss, best way to reach me is by email at jonkrost@comcast.net
Yet More Units…
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How about these varient pieces such as,
Blockhouses (I use the mall units from Tri-opoly)
Improves infantry defense to 3 on a matching 1/1 basis. Must have at least 1 infantry in territory to construct. Units hit by a blockhouse during an amphibious assault cannot counter-attack on the first round.
During an offshore bombardment from a battleship, hits are assigned to blockhouses first.
Finland/Norway, Germany, and Western Europe each start with one.
Atk: 0
Def: 3
Move: 0
Cost: 5Half Tracks (includes armored cars)
Can blitz as a tank.
Considered a tank when transporting.
Carries 1 infantry OR 1 artillery, 2 spaces.
Starting placement: On every territory that contains 1 infantry and 1 tank.
Atk: 2
Def: 2
Move: 2
Cost: 5LHP / LHA / LHD
Carries 1 fighter and 2 infantry units, no artillery or tanks (If you use chopper units they carry that instead of fighters)
Atk: 1
Def: 3
Move: 2
Cost: 16 (same as carrier)





