G40 Alpha 2 SAS (Axis) vs. Zcion (Allies)


  • Us purchase:
    2 inf 2 art 2 trans 3 dstr

    cm: none, yet ;)

    NCM:
    all fleet  fr sz 10 and 11 to 26, all land fr W usa (minus the aa gun) to hawaii
    ftr fr guam to sz 26
    2 ftr + 1 tac fr hawaii to sz 26
    54 to 26

    deployment
    all land to W usa and navy to sz 10
    ipc= 52


  • china
    purchase
    5 inf
    cm:
    2 inf fr she to sui
    1 ftr to sui

    combat:
    R1
    sui
    attacker
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)

    defender
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • sui taken with 1 inf and 1 ftr
    NCM
    she + sze + ftr to sik

    deployment
    5 inf in sik

    ipc = 6


  • UK london purchase 2 dstr 1 ftr 1 trans
    india purchases 7 inf

    CM:
    91 to 106
    1 ftr fr london to 106
    trans fr 92 to 110 with 1 inf fr gib to unload in HOlland
    egypt to attack sudan
    and now the tricky attack
    1 cru fr 92 to 94
    1 ftr fr gib to 96
    1 ftr fr gib to 99

    and here is the folllowing question… since iam allowed to assume victory even in the most desperate battle i can send a ftr to 99 to land on my carrier in sz 99 or 98…
    however… if i take the battle in 99 first (winning per auto) can i then juust take 1st round of combat in 96 and 94 and (hoping) they survive retreat? thus loosing the ftr in 99 due to no landing place or would they have to fight to the bitter end?
    and a “sub” question in case no to the first one… if they arent allowed to retreat unless it is impossible for a carrier to move to the rescue anyway, can i then take the combat in 96 first, assuming i loose that one, and retreat in 94 after 1st round? or vice versa for that matter?

    combat:
    I’ll save the 96+94 until we agree upon the rules…

    R1
    106
    attacker
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)

    defender
    DiceRolls: 1@1; Total Hits: 01@1: (4)

    R1
    Sudan
    attacker
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 6)2@2: (2, 2)1@3: (5)

    defender
    DiceRolls: 3@2; Total Hits: 23@2: (4, 2, 2)


  • 106 cleared, no cas
    i forgot 2@2 in sudan, will roll them now…
    R1
    sudan
    attacker
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)


  • nice… sudan taken with 2 inf cas…

    now lets argue ^^
    nah, just kidding, the reason why i state the question, is that iam a little in doubt whether or not i can (apart from nasty attack in 99, which is legal) be dodgy enough to conserve a ftr or cru aswell…


  • and heres the map… sigh

    SAS_Zcion_02cALLIES.AAM


  • Ok, one issue with your US turn first.

    @Zcion:

    Us purchase:
    2 inf 2 art 2 trans 3 dstr

    deployment
    all land to W usa and navy to sz 10
    ipc= 52

    I didn’t notice it last turn since you only bought 5 units and built 1 of them on the East Coast (so we’ll let that one go), but until the US is at war they only have minor ICs, which means you can only build 3 units per IC.  You built 9 this turn and built them all from the WUS IC, that’s a little more of a big deal than 1 extra unit like last turn.  They need to be spread 3 each between the USA’s 3 ICs.

    @Zcion:

    and here is the folllowing question… since iam allowed to assume victory even in the most desperate battle i can send a ftr to 99 to land on my carrier in sz 99 or 98…
    however… if i take the battle in 99 first (winning per auto) can i then juust take 1st round of combat in 96 and 94 and (hoping) they survive retreat? thus loosing the ftr in 99 due to no landing place or would they have to fight to the bitter end?
    and a “sub” question in case no to the first one… if they arent allowed to retreat unless it is impossible for a carrier to move to the rescue anyway, can i then take the combat in 96 first, assuming i loose that one, and retreat in 94 after 1st round? or vice versa for that matter?

    combat:
    I’ll save the 96+94 until we agree upon the rules…

    First, all combats in a single turn are assumed to take place simultaneously, so your second question about which order they need to be conducted in doesn’t matter; so long as your initial combat moves are legal, you can resolve each combat in whatever order works best for you.

    I would like to double check on whether you can do all that by asking in the rules thread, but unfortunately for me, I think you can and I overlooked it…  Which sucks for me since I took all that time figuring it out and took Cyprus to keep you from landing there. :-P

    So let me double-check that you can do a sneaky move like that :wink:, and I’ll get back to you.


  • Yep, you’re right, you can work the attack like that.  I hope I kill your attacking units, sneak. :-P


  • i humbly apoligies for the mistake, i did not intent to cheat/abuse the rules…
    is it ok if i make the following changes:
    new purchase: 1 ftr, 1 bmb for central us, 2 trans and 1 carrier for sz 10,
    and NCM the 3 mech + 1 armour from central us to W us ?
    thx for letting the first one slide, i must confess this is the 3rd or 4th game of global for me, so I might make a few roookie mistakes…


  • well here goes the sneaky sneaky…

    sz 99 routed…;)

    R1
    94
    attacker
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    defender
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    R1
    96
    attacker
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    defender
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • not to shabby at all…. :) :) :)

    NCM:
    ftr 99 dies (end of turn but what ever)
    sz 92 to 110 (tac to london)
    109 to 110
    ftr fr london to 110
    ftr 106 to quebec
    Rho to congo
    E persia to central persia

    trans fr 41 with inf fr sum to 44 unload celebes
    malay to sham state
    all units(but 2 ftr) fr india to burma (+ aa)
    79 to 39

    new deployment
    7 inf in india
    1 trans 2 dstr in 110
    1 ftr in london

    IPC
    London = 32
    Calcutta 24


  • @Zcion:

    i humbly apoligies for the mistake, i did not intent to cheat/abuse the rules…
    is it ok if i make the following changes:
    new purchase: 1 ftr, 1 bmb for central us, 2 trans and 1 carrier for sz 10,
    and NCM the 3 mech + 1 armour from central us to W us ?
    thx for letting the first one slide, i must confess this is the 3rd or 4th game of global for me, so I might make a few roookie mistakes…

    No problem, that sounds fine.


  • And bravo on figuring out how to nix my transports.  Well-played. :-)


  • ANZAC purchase
    2 ftr 1 art

    cm: none
    NCM:
    trans fr 42 to 45, unload inf from java to dutch new guinea
    dstr fr 42 to 46
    cru fr 26 to 49
    all land (nor the aa) of Queensland to S australia
    malaya to sham state
    1 inf fr egypt to TJ

    new unit placement all in sydney

    ipc= 14

    SAS_Zcion_02cALLIES.AAM


  • And bravo on figuring out how to nix my transports.  Well-played. smiley

    thank you very much, if its any consolation, it wasnt free… so it was well defended and well attacked… which is one of the reason i like our game so much… its just enough atypical to be very interesting (thinking europe, where my main experience lies) but still somewhat regular, atleast just enough that it cannot be ignored…

    if you are quick with italy i will do my french right away afterwards…


  • Italy 2

    Production:
    19 IPCs
    1 inf, 2 trn
    19 - 3 - 14 = 2 saved

    Combat Move:
    Tanganyika (B: empty)
    1 inf (Ken > Tang)

    Algeria (F: empty)
    1 art (Tun > Alg)

    Trans-Jordan (Z: 1 inf)
    2 inf, 1 tnk (Syr > TrJ)
    1 tac (Tob > z96 > z98 > TrJ)

    Egypt (Z: 1 inf)
    3 inf, 1 art, 1 mec, 1 tnk (Alx > Egy)

    Sea Zone 94 (B: 1 crs)
    1 des (z95 > z94)
    2 des (z93 > z94)
    2 ftr (SIta AB > z95 > z94)


  • Trans-Jordan Round 1

    A: 2 inf, 1 tnk, 1 tac
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (3)1@4: (5)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Lost TrJ - I: none - Z: 1 inf

    Egypt Round 1

    A: 3 inf, 1 art, 1 mec, 1 tnk
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 6, 4)2@2: (6, 2)1@3: (4)

    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Lost Egy - I: none - Z: 1 inf

    Sea Zone 94 Round 1

    A: 3 des, 2 ftr
    DiceRolls: 3@2 2@3; Total Hits: 23@2: (6, 2, 5)2@3: (1, 6)

    D: 1 crs
    DiceRolls: 1@3; Total Hits: 01@3: (4)

Suggested Topics

  • 2
  • 11
  • 32
  • 18
  • 19
  • 58
  • 50
  • 119
Axis & Allies Boardgaming Custom Painted Miniatures

62

Online

17.8k

Users

40.6k

Topics

1.8m

Posts