TripleA version 2.7.14934
1940 2nd edition OOB - with technology
G40 Alpha 2 SAS (Axis) vs. Zcion (Allies)
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Lost Yun - J: 2 ftr - C: 3 inf
Results:
Sak walk-in; 1 inf remains
Bury walk-in; 10 inf remains
Sui walk-in; 1 inf remains
Hop walk-in; 1 inf remains
Kwe walk-in; 6 inf, 2 art, 1 mec remain
Yun twlo 2 ftr; 2 inf, 1 art, 3 ftr, 5 tac, 2 bmr remainNon-Combat Move:
2 ftr, 2 tac (Yun > Kwa > z36)
1 ftr, 3 tac (Yun > Kwa)
2 bmr (Yun > Hun > Anh > Jeh > Man)
1 trn, 1 crs (z37 > z36)
2 inf (Sia > trn z37 > Kwa)
1 art (Amu > Bury)
1 art (Sib > Amu)
1 tnk (SFE > Sib > Amu)
1 trn (z5 > z6 > z5)
1 inf (SFE > trn z5 > Amu)
1 inf (Jap > trn z6 > Amu)
1 trn (z5 > z6 > z19)
2 inf (Jap > trn z6 > Ksu)
1 trn (z6 NB > z17 > z23 > z33)
1 inf (Jap > trn z6 > Car)
1 inf (Iwo > trn z17 > Car)
1 trn (z6 NB > z19 > z20 > z36)
1 inf, 1 art (Jap > trn z6 > Kwa)
2 ftr, 2 tac (z6 > Kor > Man)
1 des (z6 NB > z17 > z23 > z33)
1 sub, 1 bat, 2 ac (z6 NB > z19 > z20 > z36)Placement:
1 mIC (Manchuria)
2 inf, 1 mec (Kiangsu)
3 sub (Japan > z6)
1 inf (Japan)Collect:
38 (territories)
10 (NOs)
48 IPCs total -
Forgot a couple markers.
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Us purchase:
2 inf 2 art 2 trans 3 dstrcm: none, yet ;)
NCM:
all fleet fr sz 10 and 11 to 26, all land fr W usa (minus the aa gun) to hawaii
ftr fr guam to sz 26
2 ftr + 1 tac fr hawaii to sz 26
54 to 26deployment
all land to W usa and navy to sz 10
ipc= 52 -
china
purchase
5 inf
cm:
2 inf fr she to sui
1 ftr to suicombat:
R1
sui
attacker
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (2)defender
Rolls: 1@2; Total Hits: 11@2: (2) -
sui taken with 1 inf and 1 ftr
NCM
she + sze + ftr to sikdeployment
5 inf in sikipc = 6
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UK london purchase 2 dstr 1 ftr 1 trans
india purchases 7 infCM:
91 to 106
1 ftr fr london to 106
trans fr 92 to 110 with 1 inf fr gib to unload in HOlland
egypt to attack sudan
and now the tricky attack
1 cru fr 92 to 94
1 ftr fr gib to 96
1 ftr fr gib to 99and here is the folllowing question… since iam allowed to assume victory even in the most desperate battle i can send a ftr to 99 to land on my carrier in sz 99 or 98…
however… if i take the battle in 99 first (winning per auto) can i then juust take 1st round of combat in 96 and 94 and (hoping) they survive retreat? thus loosing the ftr in 99 due to no landing place or would they have to fight to the bitter end?
and a “sub” question in case no to the first one… if they arent allowed to retreat unless it is impossible for a carrier to move to the rescue anyway, can i then take the combat in 96 first, assuming i loose that one, and retreat in 94 after 1st round? or vice versa for that matter?combat:
I’ll save the 96+94 until we agree upon the rules…R1
106
attacker
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)defender
Rolls: 1@1; Total Hits: 01@1: (4)R1
Sudan
attacker
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (6, 6)2@2: (2, 2)1@3: (5)defender
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2) -
106 cleared, no cas
i forgot 2@2 in sudan, will roll them now…
R1
sudan
attacker
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
nice… sudan taken with 2 inf cas…
now lets argue ^^
nah, just kidding, the reason why i state the question, is that iam a little in doubt whether or not i can (apart from nasty attack in 99, which is legal) be dodgy enough to conserve a ftr or cru aswell… -
and heres the map… sigh
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Ok, one issue with your US turn first.
Us purchase:
2 inf 2 art 2 trans 3 dstrdeployment
all land to W usa and navy to sz 10
ipc= 52I didn’t notice it last turn since you only bought 5 units and built 1 of them on the East Coast (so we’ll let that one go), but until the US is at war they only have minor ICs, which means you can only build 3 units per IC. You built 9 this turn and built them all from the WUS IC, that’s a little more of a big deal than 1 extra unit like last turn. They need to be spread 3 each between the USA’s 3 ICs.
and here is the folllowing question… since iam allowed to assume victory even in the most desperate battle i can send a ftr to 99 to land on my carrier in sz 99 or 98…
however… if i take the battle in 99 first (winning per auto) can i then juust take 1st round of combat in 96 and 94 and (hoping) they survive retreat? thus loosing the ftr in 99 due to no landing place or would they have to fight to the bitter end?
and a “sub” question in case no to the first one… if they arent allowed to retreat unless it is impossible for a carrier to move to the rescue anyway, can i then take the combat in 96 first, assuming i loose that one, and retreat in 94 after 1st round? or vice versa for that matter?combat:
I’ll save the 96+94 until we agree upon the rules…First, all combats in a single turn are assumed to take place simultaneously, so your second question about which order they need to be conducted in doesn’t matter; so long as your initial combat moves are legal, you can resolve each combat in whatever order works best for you.
I would like to double check on whether you can do all that by asking in the rules thread, but unfortunately for me, I think you can and I overlooked it… Which sucks for me since I took all that time figuring it out and took Cyprus to keep you from landing there. :-P
So let me double-check that you can do a sneaky move like that :wink:, and I’ll get back to you.
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Yep, you’re right, you can work the attack like that. I hope I kill your attacking units, sneak. :-P
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i humbly apoligies for the mistake, i did not intent to cheat/abuse the rules…
is it ok if i make the following changes:
new purchase: 1 ftr, 1 bmb for central us, 2 trans and 1 carrier for sz 10,
and NCM the 3 mech + 1 armour from central us to W us ?
thx for letting the first one slide, i must confess this is the 3rd or 4th game of global for me, so I might make a few roookie mistakes… -
well here goes the sneaky sneaky…
sz 99 routed…;)
R1
94
attacker
Rolls: 1@3; Total Hits: 11@3: (1)defender
Rolls: 1@3; Total Hits: 01@3: (5)R1
96
attacker
Rolls: 1@3; Total Hits: 11@3: (1)defender
Rolls: 1@4; Total Hits: 11@4: (4) -
not to shabby at all…. :) :) :)
NCM:
ftr 99 dies (end of turn but what ever)
sz 92 to 110 (tac to london)
109 to 110
ftr fr london to 110
ftr 106 to quebec
Rho to congo
E persia to central persiatrans fr 41 with inf fr sum to 44 unload celebes
malay to sham state
all units(but 2 ftr) fr india to burma (+ aa)
79 to 39new deployment
7 inf in india
1 trans 2 dstr in 110
1 ftr in londonIPC
London = 32
Calcutta 24 -
i humbly apoligies for the mistake, i did not intent to cheat/abuse the rules…
is it ok if i make the following changes:
new purchase: 1 ftr, 1 bmb for central us, 2 trans and 1 carrier for sz 10,
and NCM the 3 mech + 1 armour from central us to W us ?
thx for letting the first one slide, i must confess this is the 3rd or 4th game of global for me, so I might make a few roookie mistakes…No problem, that sounds fine.
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And bravo on figuring out how to nix my transports. Well-played. :-)
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ANZAC purchase
2 ftr 1 artcm: none
NCM:
trans fr 42 to 45, unload inf from java to dutch new guinea
dstr fr 42 to 46
cru fr 26 to 49
all land (nor the aa) of Queensland to S australia
malaya to sham state
1 inf fr egypt to TJnew unit placement all in sydney
ipc= 14
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And bravo on figuring out how to nix my transports. Well-played. smiley
thank you very much, if its any consolation, it wasnt free… so it was well defended and well attacked… which is one of the reason i like our game so much… its just enough atypical to be very interesting (thinking europe, where my main experience lies) but still somewhat regular, atleast just enough that it cannot be ignored…
if you are quick with italy i will do my french right away afterwards…
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Italy 2
Production:
19 IPCs
1 inf, 2 trn
19 - 3 - 14 = 2 savedCombat Move:
Tanganyika (B: empty)
1 inf (Ken > Tang)Algeria (F: empty)
1 art (Tun > Alg)Trans-Jordan (Z: 1 inf)
2 inf, 1 tnk (Syr > TrJ)
1 tac (Tob > z96 > z98 > TrJ)Egypt (Z: 1 inf)
3 inf, 1 art, 1 mec, 1 tnk (Alx > Egy)Sea Zone 94 (B: 1 crs)
1 des (z95 > z94)
2 des (z93 > z94)
2 ftr (SIta AB > z95 > z94) -
Trans-Jordan Round 1
A: 2 inf, 1 tnk, 1 tac
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 3)1@3: (3)1@4: (5)D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)





