Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
11L '41 DM (Axis) vs. LL (Allies + 6) Game 2
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KAR round 2
A - artillery, bomber
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
KAR taken with artillery, bomber
Noncombat Moves
destroyer from Z51 to Z50
2 infantry, artillery, AA gun from EGY to SUD
tank from LIB to SUD
artillery from LIB to EGY
fighter from NWE to Z5
bomber from KAR to GBR
destroyer, ac from Z7 to Z5Mobilize
fighter, ac in Z3
2 infantry, artillery in GBRIncome
30 + 5 NO + 1 saved = 36 -
Italy Round 5
Buy 3 inf
Combat Move
1) Nwe - 1 inf vs. 2 inf (fra), 1 ftr (ger)
2) Bst - 1 inf vs. 1 inf, 1 rt (pol) -
Nwe
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 2)1@3: (2)1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Bst
1 inf, 1 rt
Rolls: 2@2; Total Hits: 12@2: (2, 3)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Results
nwe - taken, wol
bst - taken, with 1 rtNon-Combat Move
1 ftr to ger
1 arm to pol from ger
1 inf to bul from blk
4 inf to ger from fra
4 inf to fra from itaPlacement
3 inf on Ita
Collect 10
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America turn 5
Purchase
48 IPC2 submarines
2 destroyers
2 fightersCombat Moves
WAF (empty) v infantry, tank (BRA)Noncombat Moves
2 destroyers from Z18 to Z20
2 infantry from Z51 to AUS
transport, 2 ac, 3 destroyers from Z51 to Z47
4 fighters from WUS to Z47
submarine from Z51 to Z39
6 fighters from Z51, 2 fighters from CAR to PHI
bomber from SOL, bomber from WCA to PHIMobilize
2 submarines, 2 destroyers, 2 fighters in Z56Income
40 + 15 NO = 55 -
Germany Round 6
Buy 10 inf, 6 arm
Combat Move
1) Ukr - 1 inf vs. 2 inf (epl), 1 ftr (epl)
2) Euk - 1 inf vs. 2 inf (epl), 1 ftr (epl)
3) Arch - 1 inf, 1 rt vs. 1 inf, 1 arm (bel), 2 ftrs (epl), 1 bom (ger)
4) Kar - 1 rt vs. 2 inf, 12 arm (bel) -
Ukr
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Euk
2 inf, 1 ftr
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (3)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Arch
1 inf, 1 arm, 2 ftrs, 1 bom
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (1)3@3: (2, 4, 1)1@4: (6)1 inf, 1 rt
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Kar
2 inf, 12 arm
Rolls: 2@1 12@3; Total Hits: 42@1: (3, 5)12@3: (4, 6, 1, 6, 6, 6, 5, 4, 1, 6, 3, 3)1 rt
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
ukr - taken, wol
euk - taken with 1 inf, 1 ftr
arch - taken with 1 arm, 2 ftrs, 1 bom
kar - taken, wolNon-Combat Move
4 ftrs, 1 bom to bst
1 inf to bel from epl
4 inf to epl from pol
7 inf to bst from pol
3 arm to bst from ger
13 inf to pol from ger
4 inf to ger from fra
1 arm to rho from feqPlacement
8 inf, 2 arm on Ger
2 inf, 4 arm on FraCollect 41 + 15 (NO) = 56 total
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Soviet turn 6
Purchase
28 IPC6 infantry
fighterCombat Moves
UKR (2 infantry) v 2 infantry (CAU), fighter (RUS)
ARC (tank) v 2 infantry, artillery
EUK (infantry) v infantry, artillery (RUS)
BEL (infantry) v infantry, artillery (RUS)dice
ARC
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (1) -
ARC taken with infantry, artillery
UKR
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (4)
D - 2 infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
oops you have one more infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
UKR round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 2)1@3: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
UKR round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
UKR taken with infantry, fighter
EUK
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
EUK taken with infantry, artillery
BEL
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)





