@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
11L LL(+19) v Gamerman01(x) '41 no tech
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CHI round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (4, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
CHI round 3
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
CHI round 4
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (2, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
CHI round 5
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI taken with 2 infantry
America
Combat Moves
PHI (empty) v 2 infantry (Z46) > Z51> Z50
Z50 (submarine) v destroyer (Z46), bomber (BUR)
Z60 (submarine) v destroyer, 2 fighters (Z46)dice
Z50
A - destroyer, bomber
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
Z60
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3) -
Z60 taken with destroyer, 2 fighters
I noticed during noncombat moves that I see I did not list the attack of the transport in Z64. :| that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them. What are your thoughts? I’m leaving the transport there for now, but you can let me know how we will play it in general.
Noncombat Moves
bomber from Z50 to SOL
submarine from Z38 to Z51
2 submarines, ac from Z46
fighter from Z64 to WCA
fighter from Z56 to WAK
2 fighters from Z60 to WAK
2 destroyers, ac from Z56 to Z51
AA gun from WUS to WCA
ac from Z46 to Z56
ac from Z46 to Z39
2 fighters from AUS to Z39
fighter from AUS to Z34 Brit ac
bomber from CNG to AUS
2 infantry, artillery from LIB, tank from EGY to PER
destroyer, 2 transports, ac, fighter from Z14 to Z34
submarine from Z49 to Z46Mobilize
infantry in YUN2 fighters in Z56
infantry, 4 tanks in WUS
2 infantry in EUSIncome
39 + 15 NO = 54 -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
That’s right, LUCKY :-)
Remember Z50 on J1? :roll: -
Your noncom’s pretty screwed up this time, Luck. I figured out what you did using your map and I can tell it was all legal.
If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it. However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.
I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).
If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow. So it’s case by case and the defender has full right of refusal, in my book.
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G5 with 54, buy ART, 10 ARM
Combat moves -
EUk - INF (Bel) ARM (BSt) travel through EPl
Arc - 2 INF, ART (Kar) FTR (Z5)
Ukr - 3 FTR (EPl) BMB (Pol) 2 ARM (BSt)Ukr
Rolls: 5@3 1@4; Total Hits: 45@3: (4, 2, 1, 4, 1)1@4: (1)
Rolls: 4@2; Total Hits: 24@2: (2, 2, 6, 6) -
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 4)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
EUk
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
EUk2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2) -
EPl - 4 INF, AA (Pol) 7 ARM (Ger) ARM (BSt) 2 FTR (Ukr)
Z17 - 5 SS (Z7)
Z7 - fleet (Z5)
Fra - 2 INF, ART (Ita)
Pol - 3 INF, AA (Ger)
Bel - INF (Kar)
Kar - FTR (Arc) FTR, BMB (Ukr)Place ART, ARM (Kar)
Place 9 ARM (Ger)
Collect 53, 53 on hand -
Hmm I had the typing for the noncombat move all done for not taking a hit from either sub. Once I took the hit in Z50 I had to start adjusting to a different plan!
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Soviet turn 5
Purchase
29 IPC3 infantry
2 tanks
fighterCombat Moves
BEL (infantry) v 2 infantry (RUS)
ARC (2 infantry, artillery) 4 infantry, bomber (RUS)
EUK (tank) v 2 infantry, fighter (RUS)dice
EUK
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
D - tank
Rolls: 1@3; Total Hits: 11@3: (3) -
EUK taken with infantry, fighter
ARC
A - 4 infantry, bomber
Rolls: 4@1 1@4; Total Hits: 24@1: (4, 4, 1, 4)1@4: (4)
D - 2 infantry, artillery
Rolls: 3@2; Total Hits: 03@2: (5, 6, 4) -
ARC round 2
A - 4 infantry, bomber
Rolls: 4@1 1@4; Total Hits: 14@1: (5, 3, 2, 4)1@4: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (6) -
ARC taken with 4 infantry, bomber
BEL
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (1, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
BEL taken with 2 infantry
Noncombat Moves
tank from FIC to IND
2 tanks from SUD to TRJ
infantry from CAU to UKR
2 tanks from CAU to RUS
2 tanks from CAU to RUS
fighter from EGY to RUS
fighter from EUK, bomber from ARC to RUS
6 infantry from EVE to URA
AA gun from RUS to ARC
AA gun from NOV to RUS
submarine from Z14 to Z34Mobilize
3 infantry, 2 tanks, fighter in RUSIncome
24 + 5 NO = 29





