Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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Tell me more… :-)
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One of the dirtiest, nastiest moves is where you position fighters 4 spaces away from a zone that you can build a carrier in, and bait the other player to attack that zone. You counterattack, build the necessary number of carriers to catch the fighters 4 spaces away if he takes the bait… You can catch even veterans with this kind of tactic, especially when wrapping around the board at USA. (Fighters in Z12 can attack Z56 even without carriers, if you build them on USA turn)
Here’s a nasty one that caught me about a year ago. Bombers in WUS can strike Z13 and land in Gibraltar or Algeria.
The AA50 map has several “loopholes” or “wormholes” that you need to know. Z34 (caught me in the JWW game when I lost 5 bombers because of it) Z38, and Z9 to Z12, and the West and East Canada loophole. (Z9-12 and West - East Canada are both exploited with the bombers to Z13 move described above)That’s it for now - gotta get my nap in before it’s time to go. If JWW goes again today, I will be playing that move first tonight. I’m looking forward to seeing his German move and doing my Russian move, but then it’s time for the dreaded Jap move… But I foresee (don’t care if JWW reads this) taking over Europe and strongly holding Moscow and never really getting close to losing Moscow. I hate facing 90-100% KGF’s as the Axis. Every round is getting less fun for him as UK and US aircraft, carriers, 10 transports and swarms of men and tanks keep surrounding most of the continent. The decisions are going to get tougher and tougher. Will he defend Poland and Bulgaria and Germany and France this turn? I will be surprised if he pulls it off, but players have surprised me before…
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Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)
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Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)
I guess the more important of the two games went your way yesterday anyway, with the Cardinals amazing comeback.
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You are right - regular season vs. a playoff game threatening to go down 0-2. Steelers also had an amazing comeback but fell just short.
I am so spoiled by the teams I picked from my childhood. They have won more than their share of championships, and almost always go to the playoffs…… Makes it harder to swallow when they lose :-)
But when my teams lose, if it’s a competitive game you can’t feel too bad… Sometimes it’s just how the ball bounces…
Maybe I can sneak in that Italian move during 7th hour…
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You attached the Billy map. I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
FIC has the russian tank -
I4 with 9, buy INF, ARM (save 1)
NCM -
Pol - ARM (Fra)
Fra - 3 INF (Ita)
Blk - 3 INF, ART, AA (Ita)Collect 9, 10 on hand
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You attached the Billy map. I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
FIC has the russian tankoops sorry I see that now. yeah, you are correct for what I had there.
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America turn 4
Purchase
49 IPC3 infantry
4 tanks
2 fightersChina with 2 territories gets 1 infantry
Combat Moves
ChinaHUP (empty) v infantry (YUN)
NIN (empty) v infantry (SIK)
CHI (infantry) v 3 infantry (SIK)dice
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CHI
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (6, 6, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
CHI round 2
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (4, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
CHI round 3
A - 3 infantry
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
CHI round 4
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (2, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
CHI round 5
A - 2 infantry
Rolls: 2@1; Total Hits: 12@1: (1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
CHI taken with 2 infantry
America
Combat Moves
PHI (empty) v 2 infantry (Z46) > Z51> Z50
Z50 (submarine) v destroyer (Z46), bomber (BUR)
Z60 (submarine) v destroyer, 2 fighters (Z46)dice
Z50
A - destroyer, bomber
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
D - submarine
Rolls: 1@1; Total Hits: 11@1: (1) -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
Z60
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3) -
Z60 taken with destroyer, 2 fighters
I noticed during noncombat moves that I see I did not list the attack of the transport in Z64. :| that brings up a good question, I have always allowed obvious walkins and transport autokills but that may not be what you do, and maybe I should not be allowing them. What are your thoughts? I’m leaving the transport there for now, but you can let me know how we will play it in general.
Noncombat Moves
bomber from Z50 to SOL
submarine from Z38 to Z51
2 submarines, ac from Z46
fighter from Z64 to WCA
fighter from Z56 to WAK
2 fighters from Z60 to WAK
2 destroyers, ac from Z56 to Z51
AA gun from WUS to WCA
ac from Z46 to Z56
ac from Z46 to Z39
2 fighters from AUS to Z39
fighter from AUS to Z34 Brit ac
bomber from CNG to AUS
2 infantry, artillery from LIB, tank from EGY to PER
destroyer, 2 transports, ac, fighter from Z14 to Z34
submarine from Z49 to Z46Mobilize
infantry in YUN2 fighters in Z56
infantry, 4 tanks in WUS
2 infantry in EUSIncome
39 + 15 NO = 54 -
Z50 taken with bomber
good thing I hit there, I think if I miss, the amphibious invasion of PHI has to be aborted right?
That’s right, LUCKY :-)
Remember Z50 on J1? :roll: -
Your noncom’s pretty screwed up this time, Luck. I figured out what you did using your map and I can tell it was all legal.
If you miss a walk-in or auto-kill it’s up to the defender to decide whether he will allow it. However, if he doesn’t, he must consider that the opponent will probably be even more strict in return the rest of the game.
I’m OK with allowing this one because of the circumstances (your fighters are pretty much staying at home anyway, 64 is right in front of you - looks like you just failed to type it).
If the transport were more out of the way and not so obvious, I would not blame a player for refusing to allow. So it’s case by case and the defender has full right of refusal, in my book.





