11L LL(+19) v Gamerman01(x) '41 no tech


  • Re-read your post….  Are you saying you want all Brit ground units to stay in Burma rather than nullify the Russian NO?  You didn’t mean Yun, did you?

    What I’m saying is, I won’t move until you say exactly what you want to do and post your map, ok?  :-)


  • @Gamerman01:

    Re-read your post….  Are you saying you want all Brit ground units to stay in Burma rather than nullify the Russian NO?  You didn’t mean Yun, did you?

    What I’m saying is, I won’t move until you say exactly what you want to do and post your map, ok?  :-)

    Everything British that I moved to FIC in noncombat will instead be in BUR.  I think the map I posted shows that.

    So were you trying to trick me into fully occupying FIC while it was controlled by Russia?  I was wondering why you didn’t take it back.

    Cheers


  • I wouldn’t consider it a trick, exactly…
    There were several factors

    1. Lose a transport
    2. Lose ground units
    3. Brits can move into FIC without penalizing Russia’s NO
    4. Brits collect 2 extra from FIC

    Only positive was gaining 7 IPC’s and preventing UK landing of aircraft in FIC if I took it.  And the way I’ve been rolling dice lately, nothing is a given.


  • @Gamerman01:

    I wouldn’t consider it a trick, exactly…
    There were several factors

    1. Lose a transport
    2. Lose ground units
    3. Brits can move into FIC without penalizing Russia’s NO
    4. Brits collect 2 extra from FIC

    Only positive was gaining 7 IPC’s and preventing UK landing of aircraft in FIC if I took it.  And the way I’ve been rolling dice lately, nothing is a given.

    Thanks for the explanation, I continue to learn the nuances of this game, they never seem to end, especially when playing the top players.

    As to your earlier post, I am certainly not fishing for compliments or trying to make you overconfident.  I just feel like there are still many things about this game I do not understand than a more experienced player will be able to exploit against me.  Like when I lost three transports against RisingDragon because I didn’t know a fighter could get to Z4 if it wasn’t going to be able to land just because he attacked my Z6 fleet with a submarine, which in a 1 in 100,000 chance would clear Z6 and allow his fighter to land on a carrier in Z3…  :roll:


  • You’re very welcome.

    So that’s it!  To beat you I need to pull out every trick in the rulebook!  Still probably too late for me!  :-)


  • One of the nuances of the game is the ability for an alliance to collect from the same territory more than once per turn while the other alliance collects only once.

    Prime example - France

    UK conquers France from Germany, collecting an additional 11 IPC’s.
    Italy liberates France
    USA conquers France (controlled by Germany, but with all Italian forces) and also collects 11 IPC’s.  The Bank of France is open!

    It is possible for an alliance to collect from a territory 3 times per round, while the other side collects only once.


  • Tell me more…  :-)


  • One of the dirtiest, nastiest moves is where you position fighters 4 spaces away from a zone that you can build a carrier in, and bait the other player to attack that zone.  You counterattack, build the necessary number of carriers to catch the fighters 4 spaces away if he takes the bait…  You can catch even veterans with this kind of tactic, especially when wrapping around the board at USA.  (Fighters in Z12 can attack Z56 even without carriers, if you build them on USA turn)

    Here’s a nasty one that caught me about a year ago.  Bombers in WUS can strike Z13 and land in Gibraltar or Algeria.
    The AA50 map has several “loopholes” or “wormholes” that you need to know.  Z34 (caught me in the JWW game when I lost 5 bombers because of it) Z38, and Z9 to Z12, and the West and East Canada loophole.  (Z9-12 and West - East Canada are both exploited with the bombers to Z13 move described above)

    That’s it for now - gotta get my nap in before it’s time to go.  If JWW goes again today, I will be playing that move first tonight.  I’m looking forward to seeing his German move and doing my Russian move, but then it’s time for the dreaded Jap move…  But I foresee (don’t care if JWW reads this) taking over Europe and strongly holding Moscow and never really getting close to losing Moscow.  I hate facing 90-100% KGF’s as the Axis.  Every round is getting less fun for him as UK and US aircraft, carriers, 10 transports and swarms of men and tanks keep surrounding most of the continent.  The decisions are going to get tougher and tougher.  Will he defend Poland and Bulgaria and Germany and France this turn?  I will be surprised if he pulls it off, but players have surprised me before…


  • Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)


  • @Gamerman01:

    Steelers and Cards both on TV today…… no time for A&A… maybe tomorrow or tomorrow night (I know it’s just Italy and they have no fleet)

    I guess the more important of the two games went your way yesterday anyway, with the Cardinals amazing comeback.


  • You are right - regular season vs. a playoff game threatening to go down 0-2.  Steelers also had an amazing comeback but fell just short.

    I am so spoiled by the teams I picked from my childhood.  They have won more than their share of championships, and almost always go to the playoffs……  Makes it harder to swallow when they lose  :-)

    But when my teams lose, if it’s a competitive game you can’t feel too bad…  Sometimes it’s just how the ball bounces…

    Maybe I can sneak in that Italian move during 7th hour…


  • You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank


  • I4 with 9, buy INF, ARM (save 1)

    NCM -
    Pol - ARM (Fra)
    Fra - 3 INF (Ita)
    Blk - 3 INF, ART, AA (Ita)

    Collect 9, 10 on hand

    11L_LL(19)_v_Gamerman01_1941_04e.AAM


  • @Gamerman01:

    You attached the Billy map.  I have you with 4 INF, ART, 2 FTR, BMB and AA gun (and US bomber) in Burma
    FIC has the russian tank

    oops sorry I see that now.  yeah, you are correct for what I had there.


  • @LuckyLindy:

    oops sorry I see that now.  yeah, you are correct for what I had there.

    ok np then


  • America turn 4

    Purchase
    49 IPC

    3 infantry
    4 tanks
    2 fighters

    China with 2 territories gets 1 infantry

    Combat Moves
    China

    HUP (empty) v infantry (YUN)
    NIN (empty) v infantry (SIK)
    CHI (infantry) v 3 infantry (SIK)

    dice


  • CHI
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • CHI round 2
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CHI round 3
    A - 3 infantry
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • CHI round 4
    A - 2 infantry
    DiceRolls: 2@1; Total Hits: 02@1: (2, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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