S03 RisingDragon (axis) vs. Anchovy (Allies + 12)


  • ukr cwlo 1 ftr.  Sorry, kar should have been cleared wlo 1 bmr, 1 ftr.

    arc
    A: 3 ftr, 1 bmr
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (3, 3, 3)1@4: (5)
    D: 1 inf, 1 rtl
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • arc cwlo 1 bmr.

    NCM
    3 ftr arc > mos
    4 ftr kar > mos
    3 ftr ukr > mos
    1 arm saf > cng
    1 inf eaf > sud
    1 arm sud > egy
    2 inf lib > egy
    1 inf alg > lib
    1 arm alg, 1 inf gbr > nwe via 1 trn z12 > z6
    2 inf gbr > nwe via 1 trn z12 > z6
    3 dd, 2 cv, 1 bb z12 > z6
    4 ss z14 > z12

    Place
    4 inf, 1 rtl, 1 arm gbr
    2 ftr z6

    Collects
    33 + 10 NO = 43

    I was hoping for average dice there, but even that was not meant to be…  As it was, I improved my odds in Moscow by 2 percentage points…  :roll:

    11T_S3_RD_v_Anchovy_12dUK.AAM

  • 10

    every little bit i guess…

    I12
    1 repair 1 inf 1 arm

    ncm
    z48-z38 fleet
    ita-fra 2 inf
    fra-ger 2 inf

    9

    11T_S3_RD_v_Anchovy_12eI.AAM


  • US12
    IPC=50
    Purchases: 1 inf, 1 rtl, 2 ftr, 1 trn, 1 cv, save 2

    Combat

    trj
    2 inf egy
    1 bmr mos

    trj
    A: 2 inf, 1 bmr
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 4)1@4: (1)
    D: 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • trj lwlo 1 inf.

    NCM
    2 inf alg > nwe via 1 trn z12 > z6
    2 dd, 1 cv z12 > z6
    2 inf lib > egy
    1 bmr trj > mos
    2 inf wus > car via 1 trn z56 > z51
    4 ss z56 > z51
    2 ftr wus > z51

    Place
    1 trn, 1 cv, 2 ftr z56
    1 inf, 1 rtl wus

    Collects
    40 + 10 NO + 2 saved = 52

    OK, Germany, take your shot…

    11T_S3_RD_v_Anchovy_12fUS.AAM

  • 10

    G13

    here we go…

    2 inf 2 rtl 5 arm 2 ftr

    -nwe 7 inf 1 arm
    fra 8 inf
    ger 4 inf 1 bmb
    -mos 1 bmb 26 inf 6 rtl 26 arm 11 ftr
    vs everything that can reach
    bel 3 inf
    euk 3 inf
    nov 1 inf
    epl 2 arm
    ger 2 bmb
    cau 16 inf 9 rtl 39 arm 4 ftr 1 bmb

    nwe
    a
    DiceRolls: 12@1 1@4; Total Hits: 012@1: (3, 4, 5, 3, 2, 2, 4, 2, 5, 6, 2, 6)1@4: (5)
    d
    DiceRolls: 7@2 1@3; Total Hits: 27@2: (5, 4, 1, 5, 2, 5, 3)1@3: (5)

  • 10

    a
    DiceRolls: 10@1 1@4; Total Hits: 210@1: (5, 2, 3, 6, 5, 6, 6, 2, 1, 2)1@4: (4)
    d
    DiceRolls: 7@2 1@3; Total Hits: 27@2: (3, 1, 3, 3, 5, 1, 6)1@3: (4)

  • 10

    a
    DiceRolls: 8@1 1@4; Total Hits: 18@1: (2, 6, 5, 4, 6, 4, 4, 4)1@4: (2)
    d
    DiceRolls: 5@2 1@3; Total Hits: 05@2: (6, 5, 3, 6, 5)1@3: (5)

  • 10

    a
    DiceRolls: 8@1 1@4; Total Hits: 28@1: (2, 3, 4, 4, 1, 6, 3, 6)1@4: (1)
    d
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (5, 3, 3, 4)1@3: (1)

  • 10

    a
    DiceRolls: 7@1 1@4; Total Hits: 27@1: (6, 4, 3, 1, 4, 2, 6)1@4: (2)
    d
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (4)

  • 10

    a
    DiceRolls: 6@1 1@4; Total Hits: 26@1: (3, 5, 1, 3, 4, 2)1@4: (1)
    d
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 10

    nwe twlo 7 inf

    MOS
    aa f
    DiceRolls: 4@1; Total Hits: 24@1: (1, 5, 2, 1)
    aa b
    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 3)

  • 10

    mos
    a
    DiceRolls: 14@1 18@2 43@3 3@4; Total Hits: 3314@1: (3, 6, 3, 3, 5, 4, 1, 6, 1, 2, 2, 2, 6, 4)18@2: (6, 6, 5, 1, 4, 4, 6, 5, 5, 1, 2, 2, 1, 5, 1, 5, 6, 3)43@3: (4, 3, 6, 2, 6, 6, 1, 1, 2, 3, 2, 1, 6, 1, 6, 4, 1, 4, 2, 6, 2, 6, 6, 3, 1, 1, 1, 1, 5, 1, 4, 2, 3, 4, 4, 2, 4, 5, 3, 5, 1, 4, 6)3@4: (1, 4, 5)

    OOL?

  • 10

    with that i would imagine you’d lose the bmb and all the inf and rtl, leaving arm and ftrs

    d
    DiceRolls: 1@1 32@2 26@3 11@4; Total Hits: 321@1: (2)32@2: (1, 4, 4, 3, 4, 1, 4, 6, 4, 1, 5, 1, 1, 3, 2, 5, 1, 4, 6, 5, 4, 4, 2, 6, 5, 5, 3, 5, 1, 4, 1, 1)26@3: (1, 4, 3, 4, 5, 1, 3, 2, 1, 2, 3, 2, 4, 4, 1, 5, 2, 6, 4, 5, 3, 5, 5, 1, 4, 1)11@4: (6, 4, 5, 1, 4, 5, 5, 1, 3, 4, 1)

  • 10

    good, both sides more or less at odds

    a
    DiceRolls: 43@3 3@4; Total Hits: 1843@3: (3, 4, 5, 4, 3, 2, 3, 5, 1, 4, 4, 4, 4, 6, 6, 3, 6, 1, 4, 2, 2, 6, 5, 3, 6, 6, 6, 6, 6, 6, 4, 3, 3, 2, 6, 6, 4, 3, 4, 4, 6, 2, 1)3@4: (4, 1, 6)
    d
    DiceRolls: 1@1 32@2 26@3 11@4; Total Hits: 311@1: (1)32@2: (1, 1, 5, 3, 2, 4, 1, 5, 3, 1, 5, 3, 1, 4, 1, 3, 1, 2, 2, 6, 6, 5, 4, 3, 5, 5, 4, 2, 5, 4, 3, 6)26@3: (4, 1, 2, 6, 5, 3, 5, 1, 3, 3, 4, 3, 6, 4, 6, 1, 6, 2, 6, 5, 6, 3, 2, 4, 2, 5)11@4: (6, 1, 3, 2, 6, 6, 3, 1, 6, 1, 3)

  • 10

    ok, i pasted the whole thing without subtracting the 1s and 2s on d.  that would leave 19 hits

    a
    DiceRolls: 24@3 3@4; Total Hits: 1624@3: (6, 1, 5, 3, 2, 1, 2, 4, 1, 5, 1, 5, 1, 4, 3, 2, 5, 6, 3, 4, 1, 6, 1, 3)3@4: (6, 3, 4)
    d
    DiceRolls: 8@3 11@4; Total Hits: 128@3: (1, 3, 2, 1, 3, 2, 6, 5)11@4: (4, 6, 1, 2, 1, 5, 2, 6, 5, 6, 2)

  • 10

    a
    DiceRolls: 12@3 3@4; Total Hits: 912@3: (2, 5, 5, 2, 6, 6, 1, 6, 1, 4, 1, 1)3@4: (2, 3, 2)
    d
    DiceRolls: 3@4; Total Hits: 33@4: (2, 1, 1)

  • 10

    and they go out w a bang.

    MOS tw 7 arm 2 ftr and 3 bmb

    ncm
    nwe-ger 1 bmb
    rus-ger 1 bmb
    rus-epl 2 ftr 2 bmb
    epl-bel 2 inf
    pol-epl 1 inf
    bul-epl 1 inf
    blk-ger 9 inf
    ita-fra 8 inf
    z38-z34 1 trn
    z38-z48 1 dd
    z38-z36 2 ac 4 j ftr
    ger-nwe 1 aa

    place
    cau 4 arm
    ger 1 inf 2 rtl 2 bmb
    fra 1 inf 1 arm

    75

    11T_S3_RD_v_Anchovy_13aG.AAM

  • 10

    i forgot you still have a russian sub down there…

    the trn in 34 goes to 36 instead


  • Well, there it is.  You win.

    Two turning points I saw in this one:

    1.  When I decided on turn2 to take nwy with the UK instead of moving the fleet to z12.  That made it possible for you to build the German fleet in z13.  I still haven’t found an effective way of countering the German med naval build move.  Once I tried escalating naval builds with the US and UK, to no avail.  This time I sort of ignored it after a while and went 100% Pacific with the US, hoping to draw back the Japanese - didn’t work.  The best luck I’ve have had is by preventing it.  I agonized over the nwy move a while and ultimately made the wrong decision.

    2.  Not stopping your German and Italian fleets from escaping to the Indian ocean.  Once you brought those fleets over to help the defence of Japan’s forces, I was not able to capitalize fully on the pure US Pacific builds.  It took me forever to retake Africa and by that time Russia was in big trouble.  I probably should have gone full defence sooner, but that would have just delayed the inevitable, I think.

    Anyhow, great game!  Very well played on your part.  Good luck the rest of the way!

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